Re: A Guide to the Export_Descr_Buildings.txt File

Originally Posted by
Caudillo87
Can someone explain this better please, Would you do the opposite afterwards?
It is rather simple actually. In the beginning you have two buildings (in two different building trees) you can choose from. Whenever you build one it automatically negates the building conditions of the other in the same settlement.
building market requires faction ( XYZ, ) and not building_present_min_level brothel
building brothel requires faction ( XYZ, ) and not building_present_min_levelmarket