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Thread: A Guide to Export_Descr_Buildings.txt

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  1. #1
    bitterhowl's Avatar Campidoctor
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Find "ancillary" entry in capability parameters in .exe, trying to add it but in all variations got log error.

    For example for ancillary bonus log says: "Unknown ancillary unit type specified: bonus"

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  2. #2

    Default Re: A Guide to Export_Descr_Buildings.txt

    doctor, quartermaster, scout, engineer is what it accepts after "ancillary".
    I would guess this is stuff from Rome?

  3. #3
    bitterhowl's Avatar Campidoctor
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Thanks for an answer!

    Seems that it's Medieval 2 feature that wasn't included. Saw those entries in expanded.txt a few days ago, near other agent types.

    Also saw entries for starvation levels to region. This is probably rest from Rome I.

    Could you look where triumph value in descr_strat settlement entry leads? I find it's possible to set triumph there too besides descr_regions. Triumph is undiscovered feature which located in descr_regions as obligate condition, there's descr_triumphs with 3 levels of triumph_boundaries and now descr_strat enrty founded. If you'll find something - dedicated thread is here https://www.twcenter.net/forums/show...descr_triumphs

    Upd - set ancillary doctor 1 to Citadel capability, campaign runs, no log errors but also no new agents to hire. And no new ancillaries for Governor too.
    Last edited by bitterhowl; December 08, 2021 at 06:20 PM. Reason: Testing feedback

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  4. #4
    bitterhowl's Avatar Campidoctor
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Find this source about Plugins

    https://forums.totalwar.org/vb/showt...ide-to-Plugins

    What do you think about?

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  5. #5
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Interesting but in it's present form hardly useful. Unfinished code, it looks like.










  6. #6
    bitterhowl's Avatar Campidoctor
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Want to ask about recruitment_slot bonus.

    It gives +1 slot to existing or just specify the number?

    I mean if I have 3 slots in core building and 1 somewhere else, which will be activated by counter - I will get 4 slots? Want to implement extended recruiting after war declared.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Quote Originally Posted by bitterhowl View Post
    Want to ask about recruitment_slot bonus.

    It gives +1 slot to existing or just specify the number?

    I mean if I have 3 slots in core building and 1 somewhere else, which will be activated by counter - I will get 4 slots? Want to implement extended recruiting after war declared.
    It's cumulative afaik, it will be 3+1=4 - but you will have to specify a number in your counter triggered line (eg 1 here) to start with.










  8. #8
    Araval's Avatar Protector Domesticus
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Specify the number, IIRC.

  9. #9
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: A Guide to Export_Descr_Buildings.txt

    What happens if a unit is to be recruited by more than a turn, and in the meantime a recruitment slot disappears?

    eg. in EDB
    ;---------------------------------------------------------------------------------------------------------------------------------
    recruitment_slots 4 requires factions { all, } and event_counter leap_year_counter 1

    in script:

    declare_counter leap_year_counter
    set_counter leap_year_counter 1

    ... monitor etc...

    inc_counter leap_year_counter 1

    if I_CompareCounter leap_year_counter > 4
    set_counter leap_year_counter 1
    end_if



    ..end etc...

    in EDU
    stat_cost 4, 3640, 780, 250, 780, 780, 1, 280

  10. #10
    Jadli's Avatar The Fallen God
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    Default Re: A Guide to Export_Descr_Buildings.txt

    It disappears as well, if I remember correctly

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