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Thread: A Beginner's Guide to the Export_Descr_Unit

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  1. #1
    Moon's Avatar Centenarius
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    Default Re: A Beginner's Guide to the Export_Descr_Unit

    recruit_priority_offset, is used in Kingdoms, if you are not using that expansion comment it out, or delete it.

  2. #2

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    It's for AI only and in medieval2.exe based mods like moon said it will give you a crash so comment it out.

  3. #3

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    i have kingdoms with patch 1.5
    so when theres not that line what the ai does ? recruit every troop with the same ratio ?

  4. #4

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    It does nothing as the priority is not set.

  5. #5

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    but i can set it ?
    knowing that i have kingdoms...

  6. #6

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Yes you can if your mod is based on kingdoms.exe.

  7. #7

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    and what is the base number of recruit_priority_offset

    and what means
    recruit_priority_offset 100 means each turn the ai will recruit 100 units ?

  8. #8

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Priority simply means preference given by the AI to recruit that unit out the selected units available to it.
    And no it simply it means that AI will given more preference in recruiting that unit.

  9. #9

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    aaa
    ok

    so bigger the number bigger the preference, right ?

  10. #10

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Yeah and it can be negative also like -35 etc used for siege weapons, as AI wastes its money on them and in field battles they are useless anyway, used in a way that AI pays more attention to strong melee units etc rather than siege engines.

  11. #11

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    great i will make some units with -1000...
    i will never see them again in the campaign map !
    thanks !

  12. #12

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Baghlah is counted as one unit in it.

  13. #13
    Minas Moth's Avatar Senator
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    Default Re: A Beginner's Guide to the Export_Descr_Unit

    ok i have a question that isn't dirrectly linked on importing units but it does have some relevance to them... i have noticed (in RSII) that they have developed a launcher that enables the player to determine how many men will be in a unit on huge settings... you can change that number to whatever you want (as long as your comp can handle it). so i wanted to know is something like that possible to edit in kingdoms files and if yes, where? thnx

  14. #14

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Hi,Master Ishan, Ive copied the Norway units from DLV to SS6.4 (13 in total). Followed the threads "Import units from other mods" info and all goes well.Iv'e removed 5 units from the EDU complete with there building track from either mercenries_text and EDB. so far so good,when Iv'e done the 6th the game CTD. Ive done everything text wise right however I have noticed that on custom battles if I choose Norway the units are still there which I've deleted along with the new units giving a total of 15 rows of 8 units. On comparison to other factions having the 15 rows but less units to choose from. Is it a limit factor of units per facton and how can I remove the non-required units to allow more changes. PS. the game is to be only set up for one faction so there is no issues with change of faction gaming. Please advise.

  15. #15

    Default

    Hi..how can i make my prussian archer shot fastest and reload fastest? btw good tut here,ty

    Bump...no answer? and one problem more..why my archer took so long time with shot arrow with flame? can i do that more fast like arrow whitout flame? Guys,catch here and answer that and my post at #151 too
    Last edited by Ishan; August 13, 2011 at 03:35 PM. Reason: double post

  16. #16

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Quote Originally Posted by Takeda♔Shingen View Post
    Hi..how can i make my prussian archer shot fastest and reload fastest? btw good tut here,ty
    i dont thinks its possible, something to do with the animations.

    maybe descr_projectiles.txt might help you with arrows.

  17. #17
    Gazz's Avatar Miles
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    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Thank you for this great guide! I laughed pretty hard when my Pavise Crossbowmen shot rockets!

    +rep for evaa

  18. #18

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    ok when i open the data folder isnt any export file

  19. #19

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Quote Originally Posted by lion96 View Post
    ok when i open the data folder isnt any export file
    have you run the unpacker?


  20. #20

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Quote Originally Posted by lion96 View Post
    ok when i open the data folder isnt any export file
    Read this:
    Unpacking: The very first steps & simplest method for new modders

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