@kingsaul
Ah the classic problem.
Simply delete the:-
1) battle.sd
2) shared.sd
3) strategy.sd
files from the Data\UI folder of your mod and everything will be set.![]()
@kingsaul
Ah the classic problem.
Simply delete the:-
1) battle.sd
2) shared.sd
3) strategy.sd
files from the Data\UI folder of your mod and everything will be set.![]()
can i increase the hit point of a unit?like 50 attacke and 50 defence?its unbalance i know
Yes.![]()
So what if I wanted to add units from MTW2 to my Kingdoms ? How would I go about that ?![]()
Open the EDU file that is export_descr_unit.txt file and change these values for example:-
Red is your hitpointsCode:type Knights Templar dictionary Knights_Templar ; Knights Templar category cavalry class heavy voice_type Heavy banner faction main_cavalry banner unit templars soldier Knights_Templar, 32, 0, 1 mount mailed horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight formation 2, 4.4, 3, 6, 2, square, wedge stat_health 1, 0 stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 ;stat_pri_ex 0, 0, 0 stat_pri_attr no stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 7, 5, 4, metal ;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, -4, 0 stat_mental 11, impetuous, highly_trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 880, 250, 130, 100, 880, 4, 220 armour_ug_levels 3, 4 armour_ug_models Knights_Templar, Knights_Templar_ug1 ownership england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary ;unit_info 13, 0, 16
green being the primary attack
blue being the total defense of the unit.
Spoiler Alert, click show to read:
Hope that helps.![]()
You never told me that your in game interface is alright or not first.Is it ok now?
O ya it worked for the most part . Still one ore 2 glitchs but Thanks a lot . I wrote you a msg but i was having probs with this sight saying I was loged out when I hit submit reply .![]()
Alright thanks for confirming it. Onto your question as per post#114. It's the same process like adding some other unit from kingdoms\any other mod to your vanilla mod.
In this case you will be dealing with the modeldb\EDU\export_units.txt etc files of your kingdoms campaign mod.
Read this tutorial.
Thanks . good basic Info . But I thought their might be an easier way . In MTW2 when you unpack the files The EDU folder has all the units from MTW2 and Crusades . Cant I just change the ownership OF the unit in EDU ?![]()
tnx fpr ypur reaply. few q'
the higher the "red"(stat_health) the higher the hitpoint?i can change the 1 to like 50?if i change it to 0 is that mean no hitpoint (god mode)?
"stat_pri_armour" whats the limit?i mean i can change it to 100?
i use CAE,is that make a difference?
"stat_pri_armour 7, 5, 4, metal"---what the second number mean?and the third
";stat_armour_ex 11, 0, 0, 0, 5, 0, 0, metal"-what that line mean?
and wheres the line to change the attack data?
and do i have to start a new game?for evry change?
that alot of Q,sory for that![]()
Last edited by bravoman; April 09, 2011 at 10:32 AM.
is there a way to edit units accuracy ?
If you meant archers then yes you have to modify the projectile that those archers uses.![]()
just archers ?
i wanted more accuracy to gunpower units...
so theres other projectiles to gunpower units ?
It isn't in the EDU. It's descr_projectiles.txt.
When in doubt, say - Trve Norsk Blækk Mettal
a
// [Last.fm][/SPOILER]
Play Supremacy 1914, the free real-time strategy online games and the Browsergame of the Year 2009!
[SPOILER]
Supremacy1914 - the best MMO
Spoiler for Dangerous stuff:
projectile quality_musket_bullet
effect bullet_model_set
end_effect bullet_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect bullet_impact_wall_set
end_shatter_effect bullet_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect bullet_impact_wall_set
damage 0
radius 0.001
mass 0.14
accuracy_vs_units 0.0575
affected_by_rain
min_angle -80
max_angle 70
velocity 450 450
display aimed
for making my units shotting with more aim/being like robin wood i need to make the value of:accuracy_vs_units bigger or smaller ?
Smaller the better & one can also increase the accuracy for all units by fiddling with battle_config.xml file:-
Increase to increase the accuracy and vice-versa in this case.Code:<missile-target-accuracy> <infantry>0.80</infantry> <cavalry>0.65</cavalry> <elephants>0.50</elephants> </missile-target-accuracy>![]()
type Reiters
dictionary Reiters ; Reiters
category cavalry
class skirmish
voice_type Heavy
accent German
banner faction main_cavalry
banner holy crusade_cavalry
soldier Reiters, 32, 0, 1
officer Reiters_ug1
officer hre_captain_flag
mount courser
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, cantabrian_circle, frighten_foot, gunpowder_unit, start_not_skirmishing, guncavalry
formation 1.5, 4, 3, 5, 3, square
stat_health 1, 0
stat_pri 19, 5, quality_pistol_bullet, 55, 4, missile, missile_gunpowder, piercing, none, musket_shot_set, 0, 1
stat_pri_attr ap, area
stat_sec 10, 5, no, 0, 0, melee, melee_blade, piercing, sword, 15, 1
stat_sec_attr no
stat_pri_armour 11, 5, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground -1, -2, -3, -1
stat_mental 15, disciplined, highly_trained
stat_charge_dist 20
stat_fire_delay 0
stat_food 60, 300
stat_cost 5, 1530, 365, 120, 95, 1165, 4, 230
armour_ug_levels 21, 24, 25, 26
armour_ug_models Reiters, Reiters_ug1, Reiters_ug1, Reiters_ug1
ownership all, hre, teu, hungary
era 0 hre, teu, hungary
era 2 hre, teu, hungary
here in EDU you can see that i dont have this line:
recruit_priority_offset
so the game recruits the firt unit it see or what ? and there are consequences if i had this line to every unit ? cause i want more "later" units...
ps: with the info you gaved me i am editing units and now it seems i have medieval nukes !!!