Read this post of mine.
I don't really get ur question but:-
IO command is used when we want the modded files to read first instead of original files lying in the .packs.
Read this post of mine.
I don't really get ur question but:-
IO command is used when we want the modded files to read first instead of original files lying in the .packs.
Many thanks!!!!!
Glad to help bro.![]()
Hi, ive been fiddling around with EDU or at least trying to, but the game does not seem to accept the changes. i have tried the [io] file_first = true method and making a cfg for .bat medieval2.exe @x.cfg and made the files suggested in previous posts read only, but the changes just dont happen. its getting very frustrating having seen all the previous posts and them not taking effect. please help!
Make sure your EDU file lies in the data folder that you unpacked after that just put the IO command in the main .cfg file of your game then save it and under properties set it to read only type. Then your mod changes will be read from it.![]()
thanks a lot man, as i am using windows 7 it unpacked all the files into c:\users\user\appdata\local\virtualstore, and i thought that i needed to copy paste all the files in there over to my main M2TW directory and was editing them there. Cheers for pulling the wool off of my eyes![]()
Glad to help bro.![]()
Quick question, how do I change the 'accent' for a whole faction? Where would I achieve this?
descr_sounds_accents.txt is the file you want. Change it then delete the .idx and .dat files in the sounds folder and start the game to make the changes.
You need all the 35 sound text files in the data folder though before you start the game.
Hi guys, I recently began modding the EDU file so that I can put my new units in-game, but what I'm still confused about is the minimum delay(the one on stat_pri and stat_sec)and the stat_fire_delay. It seems to me that the minimum delay isn't used because as I somewhat realized, every unit in the file has the value of 25 assigned to it. I tried changing it and I tested it too on a crossbowman unit... it seems(just seems) to reload and fire faster, sorry but I'm too busy and can't test it at length myself. So does this part really works? Thanks in advance
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Yes, it works for increasing the delay between melee attacks in some situations. But no, it has no effect at all on missile units... So yes, 'just seems'![]()
Haha... just as I thought. Thanks Taiji
![]()
You're welcome![]()
I'm curious, is there a way to make it so you can only have one of a unit type in a custom battle? In most cases, increasing the florin cost by 99999 after choosing the unit once works, but that's invalidated if the player sets it so they have max florins. It also seems the export_descr_units file will not read any amount passed 5 9's for the cost increase so I can't bypass using max florins to get two of a unique unit.
I believe ;stat_armour_ex is a feature the devs were either going to implement or could'nt get to work correctly, it's commented out so the game engine will ignore that line.
"stat_pri_armour 8, 5, 4, metal" Changing these numbers will show up on the unit cards.
From the top of the EDU:
Code:; stat_armour_ex Details of the man's defences ; armour factor. 4 values. First for base value, then 3 upgrade levels ; defensive skill factor (not used when shot at) ; shield factors. First for melee, second for missile fire ; sound type when hit = flesh, leather, or metal
Is there a quick way to change the number of men in a class of unit, without going right through the EDU and editing every single o n e ...
I ask because I am playing KGCM and finding 40 man cav units way too overpowered, even when used by the AI and I want to send them back to 30.
EDIT
Just realised thats going to cause cost problems also. Looks like I have to spend some time going through the EDU anyway.
Last edited by crzyrndm; March 25, 2011 at 11:18 PM.
Please help me guys . I changed a few things in my EDU . Every thing works great but my menu's are big and missing buttons . This is only in the game once i start the campaign in kingdoms using crusades . THe names of my city's are in big boxes highlighted green or white . The campaign menus are the same way . Every thing else works great .
The in game interface is all messed up![]()
Last edited by Ishan; March 31, 2011 at 10:47 AM. Reason: Double Post