Page 5 of 11 FirstFirst 1234567891011 LastLast
Results 81 to 100 of 220

Thread: A Beginner's Guide to the Export_Descr_Unit

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Quote Originally Posted by Emperor Tom View Post
    I just realized after unpacking everything that I didnt delete the geographical things that make the game crash. Did that ASAP and now it runs again. HOWEVER just to check something I deleted the entire export_descr_units list and saved and guess what, the game runs as if nothing is wrong. In other words this file is not affecting the game and as far as my computer is concerned doesnt exist.
    Read the readme for the unpacker, it tells you how to run the game with modified files.

    Quote Originally Posted by Gigantus View Post
    Thanks.
    Welcome

  2. #2

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Quote Originally Posted by Taiji View Post
    Read the readme for the unpacker, it tells you how to run the game with modified files.



    Welcome
    lol read it and it didnt help me a bit.
    The whole world is in chess. Any move can be the death of you.
    Baldwin IV

  3. #3

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Quote Originally Posted by Emperor Tom View Post
    lol read it and it didnt help me a bit.
    Do have a back up of the EDU file that u messed up or not?
    If not reinstall and unpack again coz i don't think u'll get the specific file unpack part.
    Then we will start from scratch.

  4. #4

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    The files are unpacked from .pack files now if u delete sau EDU file then the game will use the file inside the .pack file..
    So i'm saying is that the games using IO command seeks unpacked files first then goes for the .pack files if anything is missing.

    It has nothing to do with ur OS.

  5. #5

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Quote Originally Posted by Ishan View Post
    The files are unpacked from .pack files now if u delete sau EDU file then the game will use the file inside the .pack file..
    So i'm saying is that the games using IO command seeks unpacked files first then goes for the .pack files if anything is missing.

    It has nothing to do with ur OS.

    aaaaaaa.....whaaaaaat?
    The whole world is in chess. Any move can be the death of you.
    Baldwin IV

  6. #6
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    ______________________________________________________________________

    V. USING MODIFIED FILES
    ______________________________________________________________________


    - To use the modified files create a batch file in your
    Medieval II: Total War folder

    - In the batch file add the following line

    medieval2.exe --io.file_first

    - NOTE: Due to a timestamp check, the following unpacked files will
    cause the game to crash and must be deleted before the game is
    launched:

    data\descr_geography_new.txt
    data\descr_geography_new.db

    - Save the batch file and then launch Medieval II: Total War using the
    newly created batch file.
    Are you having problems understanding what that means?

    Or have you done it already and it's not working?

  7. #7

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Quote Originally Posted by Ishan View Post
    Do have a back up of the EDU file that u messed up or not?
    If not reinstall and unpack again coz i don't think u'll get the specific file unpack part.
    Then we will start from scratch.
    EDU?

    Quote Originally Posted by Taiji View Post
    Are you having problems understanding what that means?

    Or have you done it already and it's not working?
    I understood it mostly. deleted what it said and now no more crashes.
    The whole world is in chess. Any move can be the death of you.
    Baldwin IV

  8. #8
    Spitfire -WONDERBOLT!'s Avatar Vicarius
    Join Date
    Jul 2010
    Location
    Canterlot Castle, City of Canterlot, Equestria.
    Posts
    2,773

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Why is the minimum unit size 4?
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
    -Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!
    -Col.32 For an independent Cornish, and English Parliment, within a U.K. that Includes Scotland!

  9. #9
    irishron's Avatar Cura Palatii
    Moderator Emeritus

    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Hardcode.

  10. #10
    Spitfire -WONDERBOLT!'s Avatar Vicarius
    Join Date
    Jul 2010
    Location
    Canterlot Castle, City of Canterlot, Equestria.
    Posts
    2,773

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    And there's no way to change that?

    Also if the minimum's four is that on normal unit size or another setting?
    Last edited by Spitfire -WONDERBOLT!; August 14, 2010 at 09:34 PM.
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
    -Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!
    -Col.32 For an independent Cornish, and English Parliment, within a U.K. that Includes Scotland!

  11. #11
    irishron's Avatar Cura Palatii
    Moderator Emeritus

    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    The only one changing the hardcode is CA, and with the last patch already three years old, aint gonna happen.

  12. #12
    Spitfire -WONDERBOLT!'s Avatar Vicarius
    Join Date
    Jul 2010
    Location
    Canterlot Castle, City of Canterlot, Equestria.
    Posts
    2,773

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Ok. *Runs off to find a disgruntled CA employee*
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
    -Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!
    -Col.32 For an independent Cornish, and English Parliment, within a U.K. that Includes Scotland!

  13. #13

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    i realize the kingdoms units are not featured in the export_descr_unit

    for example i try to change greek firethrower's range to 300 but i couldn't even find the greek firethrower in the txt file!

    is there a way to edit kingdoms units if all i have is the vanilla game (MTWII/Kingdoms)

  14. #14

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    if u click 'unpack all' i would think it would also unpack kingdoms--the crusades, teutonic, americas, and britannia but when i go to data folder afterwards it is clear the kingdoms campaigns are still unpacked.

    so to unpack the kingdoms campaigns we have to unpack 4 more in the tools unpacker folder right?

    unpack all unpacks the original mtwii
    unpack americas unpacks americas campaign
    unpack teutonic unpacks teutonic campaign
    unpack crusades unpacks crusades campaign
    unpack americas unpacks americas campaign

    right?

  15. #15
    irishron's Avatar Cura Palatii
    Moderator Emeritus

    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Yes.

  16. #16

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    ok i just unpacked crusades.
    i changed greek firethrower range to 300.
    saved it.

    but how do i run the game?
    should i run kingdoms exe or should i create a batch file,etc...

    right now, when i play crusades campaign the stats are still not updated!

    i am very bad at this and a total newbie so any detailed instructions would be greatly appreciated!

  17. #17

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    Create a .bat file in your crusades folder to launch the game. The code for it is below:-
    Code:
    @echo off
    cd ..\..
    start kingdoms.exe @mods\crusades\Configuration.cfg
    Hereu have to place the Configuration.cfg file into the crusades folder also:-
    And just use the main .cfg here and put these lines on top in the new copied .cfg:-
    Code:
    [features]
    editor = true
    mod = mods/crusades
    
    [io]
    file_first = true
    
    [log] 
    to = logs/M2TW.system.log.txt 
    level = * error

  18. #18
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    twaytwya, if I were you I'd just install KGCM, or one of the other mods that integrates kingdoms stuff. The alternative, doing it all yourself, is going to take you a long time. But if you're just doing this to learn about modding m2tw then carry on, of course

  19. #19

    Default Re: A Beginner's Guide to the Export_Descr_Unit

    this is a great guide and im sure all of us are thankful, but i edited some silvan elves (b/c i believe they are way underpowered unlike in the movies and books they were awesome) but i changed the main attack to 18 for archers and it doesn't show when when i check their stats in the game, are the units still more powerful or did i do something wrong?

  20. #20

    Default

    how do u change how long it takes to be able to recruit them in campain

    um....it should show the new damage you put in did you add [io] file_first = true to your preference file if not thats why.
    Last edited by Ishan; October 10, 2010 at 01:26 AM. Reason: Double Post

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •