This is useful.
Thankyou!!!!![]()
This is useful.
Thankyou!!!!![]()
My English is poor...
Thanks for reading
I edited the file, but my changes don't show up when I start a custom battle... Is there something else I have to do?
(sorry for the newb question...)
It's cool. Try adding
[io]
file_first = true
To the end of the medieval2.preference.cfg (can be foungd in the folder where you installed the game).
Coder on Dark Ages: Roman Revival, the alternate history mod for BI.
Under the Patronage of Augustus Lucifer, member of the House of Ward.
If you add it to the medieval2.preference.cfg you also have to make the file read-only so it doesn't overwrite the addition of file_first on startup. It's recommended you just make a new cfg and run it with a bat file, you don't need to have a mod folder in order to have a different cfg.
House of Ward ~ Patron of Eothese, Mythic_Commodore, Wundai, & Saint Nicholas
Hi
Thats a very nice guide. I was searching for something exactly like this.
I though have a question; can you change the value of the attack rate/the delay between attacks under 0 f.e. -20?
I tried it out and with one unit of archers it seemed to work but with one unit javeline it seemed that it didnt?
I am not sure at all here.
thanks in advance
best regards
Last edited by Cannor; May 31, 2009 at 06:05 PM.
Take it with humor
if this does not work, take it with sarcasm.
game cannot start when i change the attr of medieval2.preference.cfg to read only.in system.log.txt said :
16:15:11.395 [system.rpt] [always] CPU: SSE2
16:15:11.396 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
16:15:11.400 [system.io] [always] mounted pack packs/data_0.pack
16:15:11.400 [system.io] [always] mounted pack packs/data_1.pack
16:15:11.402 [system.io] [always] mounted pack packs/data_2.pack
16:15:11.403 [system.io] [always] mounted pack packs/data_3.pack
16:15:11.403 [system.io] [always] mounted pack packs/data_4.pack
16:15:11.404 [system.io] [always] mounted pack packs/localized.pack
16:15:13.594 [data.missing] [warning] missing/invalid cursor for ANISELECT
16:15:13.596 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
16:15:13.598 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
16:15:13.610 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
16:15:13.610 [data.missing] [warning] missing/invalid cursor for DRAGGING
16:15:13.612 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
16:15:13.612 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
16:15:13.612 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
16:15:13.612 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
16:15:13.612 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
16:15:13.612 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
16:15:13.612 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
16:15:13.612 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
16:15:13.612 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
16:15:13.612 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
16:15:13.612 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
16:15:13.613 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
16:15:13.613 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
16:15:13.613 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
16:15:14.230 [script.err] [error] Script Error in data/export_descr_unit.txt, at line 1985, column 18
Unrecognised mount type 'mailed horse tp'.
16:15:14.230 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file data/export_descr_unit.txt.
i have no backup export_descr_unit.txt file. please help me. i am sorry for my english![]()
"ownership Basically, you can list factions or cultures here. Any faction or culture listed here can purchase the unit in All era custom battles. In addition, if you try to give a faction the ability to train a unit without giving it ownership, it will not work."
And yet...it doesnt work. Atleast not where im sitting. Works fine in RTW however even with a fully patched and unpacked M2TW it doesnt...why?![]()
The whole world is in chess. Any move can be the death of you.
Baldwin IV
Are you using file_first?
Setting up io.file_first
with a text editor add the following to the top of medieval2.preference, this file might be set as read only so remove this attribute make your changes and make sure you reenable it or the game will set it back to its default setting.
[io]
file_first = true
The easy way to check it's working is to give the ownership of a mercenary unit (Mercenary Frankish Knights as an example) to a specific faction and try a custom battle, it should be available at the bottom of the unit roster.
Yeah, I believe Gigantus is right.
Last edited by Moon; August 14, 2010 at 06:34 AM.
Last edited by Emperor Tom; August 14, 2010 at 08:00 AM.
The whole world is in chess. Any move can be the death of you.
Baldwin IV
Hello!
The value of spear_bonus_x (2, 4, 6, 8, 10 and 12) will be added to the value of the attack (in stat_pri) against the cavalry?
Example 1:
stat_pri 14, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr spear_bonus_8
attack against cavalry: 14+8=22
Example 2:
stat_pri 14, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr spear, long_pike, spear_bonus_8
attack against cavalry: 14+8+8=30 or 14+8=22 (in stat_pri_attr there is also the attribute spear "+8 in attack against cavalry" and "-4 in attack against infantry")
Let me know!
Thank you!
Last edited by Crociato78; September 30, 2012 at 10:17 AM.
Could you please tell me what does the rank 8 mean in (1.2, 1.2, 2.4, 2.4, 8, square, phalanx)? For example i increase my french voulgier from 60 to max 100, and i think it have 4 at the end instead of 8.. so do i need to update my ranks? or will everything formation wise would be ok? thank you
Thanks for responding to my problem, but I need a little more help. All I did is try to make my Byzantine general's bodyguard a little more durable. Can you tell me what to put in the export_units.txt
Change either the first number in stat_health or any of the 3 numbers in stat_pri_armor. They represent, in order, Armor, Defense, Shield Value
so on the last value in the primary weapon being sometimes called the skeleton offset, that if it does give preference to one of the weapons over another is that achieved by making the value lower or higher? also what are the hardcode limits on this value?
BETTER PIKES http://www.twcenter.net/forums/showthread.php?t=520732
http://www.twcenter.net/forums/showthread.php?t=519849
THE PIKE WARS HAVE BEGUN!
o yes , export_descr_unit.txt file its ok now.i delete the old file, and i move the unpacker tools to mod/america folderan walah,the new export_descr_unit.txt file already appear(
h my bad language).
but my problem is done yet.i try to modify the javelinmen like add the number of soldiers to 100, change the special attributes, change the weapon i think.. but my game won't start.
please help...