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opening post
soldier Swiss_Pikemen, 60, 0, 1
soldier – This is the first line with multiple values. They are all separated by commas and do different things. The first value (Swiss_Pikemen, 60, 0, 1) is the soldier "skeleton" to use. This references an entry in the battle_models.modelsdb file, which determines how the unit moves around. Changing this to a different entry will change the look (that is to say, the way the unit moves, swings its weapon, etc.) The second value (Swiss_Pikemen, 60, 0, 1) is the number of men in the unit. This is affected by your size settings. The smallest possible is 4, while the largest is 100. The third value (Swiss_Pikemen, 60, 0, 1) is used only with units with “extras” such as siege equipment. It tells the game how many of those to have. Here is an example from the Trebuchet line:
soldier NE_Trebuchet_Crew, 16, 2, 1
The bolded 2 tells the game that there are 2 Trebuchets in a unit.
The fourth and final value (Swiss_Pikemen, 60, 0, 1) tells the mass of the soldiers. 1 is normal. Note that this does not affect cavalry, as their mass is determined by their mount. More on that later. What this means is the higher the number, the more your troops weigh. Troops with a higher mass may blast people back on the charge like cavalry do. While funny and good for supermen, you may want to leave your mass at 1.