Page 1 of 2 12 LastLast
Results 1 to 20 of 33

Thread: Renaming Captured Settlements

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon14 Renaming Captured Settlements

    Anyone else do this?

    As England, my Conquering King died shortly after the capture of this Moorish Castle, in his honor the castle was named after him. Apparently, hundreds of years later, a plastic wrap brand was also named after him, lol.

    As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.




  2. #2

    Default Re: Renaming Captured Settlements

    is it possible??
    if my emperor is soo famous and stuff?

  3. #3

    Default Re: Renaming Captured Settlements

    What do you mean "is it possible"? Of course it's possible. :p

    Just click the text in the "Settlement Overview" window and start typing...

    I also rename my settlements to include what type of settlement they are in the name. Like Nottingham is now called "Fortress Nottingham" etc.
    As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.




  4. #4

    Default Re: Renaming Captured Settlements

    ohhoo thnks for the enlightment i will sure do that

  5. #5

    Default Re: Renaming Captured Settlements

    I do usually rename Constantinople when capturing it. Either into Byzantium or Istanbul. For purpose of other settlements, only when I think there's a good Dutch name for it. But usually Dutch doesn't change names.

  6. #6

    Default Re: Renaming Captured Settlements

    The English came up with new names for everything, so I figure it's only fitting. Maybe I'll start using the names they named the colonies.
    As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.




  7. #7
    delra's Avatar Praepositus
    Join Date
    Jun 2007
    Location
    Warsaw, Poland
    Posts
    5,590

    Default Re: Renaming Captured Settlements

    In RTW it could screw up scripts so I learned not to use this feature at all...

  8. #8
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Renaming Captured Settlements

    I wouldn't rename stuff if you are running the Basiliea ton Romaion submod. It relies on specific settlement names for the historic events that occur. Not sure if renaming them in the game will stuff up the script or whether the campaign script can still see the original names. But better to be safe than sorry

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  9. #9

    Default Re: Renaming Captured Settlements

    I better watch my step - in my Mongol campaign, I've been re-naming like no ones business - cities named after the conquerer etc etc

    Henri
    Kardinal of the Khurch of Kong
    Author of the Official Zombie Handbook - due out in mid-2010
    http://www.ministryofzombies.com/
    http://severedpress.lefora.com/forum...s-and-authors/


  10. #10

    Icon5 Re: Renaming Captured Settlements

    Quote Originally Posted by Caesar Clivus View Post
    I wouldn't rename stuff if you are running the Basiliea ton Romaion submod. It relies on specific settlement names for the historic events that occur. Not sure if renaming them in the game will stuff up the script or whether the campaign script can still see the original names. But better to be safe than sorry
    How about the Battle for the Baltics-Submod?????
    P-Ape and Expert Kritic of the Khurch of Kong / sig by y2day

  11. #11
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Renaming Captured Settlements

    Quote Originally Posted by Stephan de St. Omer View Post
    How about the Battle for the Baltics-Submod?????
    Nope you should be fine. But if you rename Novgorod I'm gonna have to hunt you down!

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  12. #12

    Icon6 Re: Renaming Captured Settlements

    Quote Originally Posted by Caesar Clivus View Post
    Nope you should be fine. But if you rename Novgorod I'm gonna have to hunt you down!
    Up to now I never went that far east, but as you mention it, I will and rename it Neustadt for the TO. I think Novgorod means New City which Neustadt does as well.

    And now, catch me if you can...
    P-Ape and Expert Kritic of the Khurch of Kong / sig by y2day

  13. #13

    Default Re: Renaming Captured Settlements

    I tend to be wildly mature about this sort of thing, and go out of my way to capture Jerusalem, Constantinople, Mecca and Medina as variants on the name "Penisland".

    I freaking hate religious zealotry!
    "For men can endure to hear others praised only so long as they can severally persuade themselves of their own ability to equal the actions recounted: when this point is passed, envy comes in and with it, incredulity." - Pericles, Funeral Oration

    "English bastards!" - the Scottish AAR!

    The Grass is ALWAYS Greener: the Dark Tale of Mordor

    Want to publish an article on any aspect of history? PM or email me at shistory@speculativehistory.co.uk, or visit http://www.speculativehistory.co.uk. if you just want to learn something new.

  14. #14
    Gnostiko's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Leeds, England
    Posts
    1,889

    Default Re: Renaming Captured Settlements

    Quote Originally Posted by Caesar Clivus View Post
    I wouldn't rename stuff if you are running the Basiliea ton Romaion submod. It relies on specific settlement names for the historic events that occur. Not sure if renaming them in the game will stuff up the script or whether the campaign script can still see the original names. But better to be safe than sorry
    Hmmm, I removed the Bulgar Uprising and Fourth Crusade events from my campaign script...does that put me in the clear?

  15. #15
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Renaming Captured Settlements

    Quote Originally Posted by Gnostiko View Post
    Hmmm, I removed the Bulgar Uprising and Fourth Crusade events from my campaign script...does that put me in the clear?
    But...but...all my hard work.... If memory serves you should be ok. But don't forget changes to the script aren't savegame compatible

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  16. #16
    Gnostiko's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Leeds, England
    Posts
    1,889

    Default Re: Renaming Captured Settlements

    Awwww, I'm sorry, CC!
    Don't worry, I intend to put them back in with slight modification; I just thought they were a little too specific in their historical details.

  17. #17
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Renaming Captured Settlements

    Quote Originally Posted by Gnostiko View Post
    I just thought they were a little too specific in their historical details.
    There's no such thing

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  18. #18

    Default Re: Renaming Captured Settlements

    I like to rename settlements.

    And yeah, I do occasionally name them after a general which I like.

  19. #19
    Gnostiko's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Leeds, England
    Posts
    1,889

    Default Re: Renaming Captured Settlements

    Quote Originally Posted by Caesar Clivus View Post
    There's no such thing
    Lol, I meant I feel those two events were due to a set of circumstances far, far, far too unique to be able to accurately replicate. The tweaking I'm planning to do (if at all possible) is change the Bulgarian Uprising to occur when a) anyone has control of the trigger settlements, the garrisons drop to a certain level and taxes aren't lowered for x number of turns
    and
    b) change the Fourth Crusade event to only launch if the Romans are at war with Venice (I'm not sure if the event launches if the Venetians are destroyed?)

  20. #20
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Renaming Captured Settlements

    Quote Originally Posted by Gnostiko View Post
    (I'm not sure if the event launches if the Venetians are destroyed?)
    Pretty sure I set it to check if the venetians were still alive...if not, well I meant to

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •