What the smeg does this mean!!!
Insfficient video memory to load requested texture set.:hmmm:
What the smeg does this mean!!!
Insfficient video memory to load requested texture set.:hmmm:
pfft
Last edited by HouseOfHam; January 28, 2009 at 10:58 AM.
RTR website/SVN admin
- Settlement coordinate locator -for RTW/M2TW
- EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
- RTW scripting tutorials
- n-turns per year script generator
if you're trying to use a huge texture see above ^^
I've managed to get that message before by mistake in editing / putting things in wrong place - sorry can't remember exactly what. If you've recently changed any models / textures double check them, their names and locations. I think you can get that message because it can't actually find a valid texture :hmmm:
Visit Total War Center Wiki for:
Total War Mods - Modding Portal - Total War Series
M2TW Modding - Battle Map Buildings - Techtrees - worldpkgdesc
Rome Remastered Modding - New Campaign Map
IWTE functions for RR - Unit models in RR
- Incorrect path to a texture (might be MTW2 related only)
- A wrongly saved texture ie; not ''interpolated alpha'' which could cause an overload.
- Sprite related, forgot to convert from '.tga' to '.dds' files before renaming them '.tga.dds'.
All of those will give you that msg.
You haven't said what you did or were doing to get this msg.
Last edited by Halie Satanus; January 25, 2009 at 12:57 PM.
It can mean the texture is not the proper format while still being of dds type. A .tga texture will load even in 340x340 format, but in .dds it will crush the game given the message you`ve mentioned.