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Thread: Fonts for 6.0

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  1. #1

    Icon13 Fonts for 6.0

    Hi guys, my vision sucks and it is much harder to read fonts in 6.0 than 5.74 etc. how do I change them back?

    THKS!

  2. #2

    Default Re: Fonts for 6.0

    Repman ? Anyone?

  3. #3

    Default Re: Fonts for 6.0

    Apostolom,

    Sorry to hear the fonts are too small... I'm just on 2D stuff and no next to nothing bout the script. I hope one of the coder skilled folk help you with your request. Alas, I'm useless here and only able to bump the post back up for you.


    Hope this ifnds you well,

    -- Tokus

  4. #4
    Tiro
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    Default Re: Fonts for 6.0

    Just go into the ...SEGA\Medieval II Total War\mods\DLV_ext\data directory and remove the 'fonts' folder from it. That should revert the fonts back to the normal font.

  5. #5

    Default Re: Fonts for 6.0

    thx will try that!!

    it is not the size, it is more the color of the fonts on the background

    not enough contrast

    thx a million

  6. #6
    Tiro
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    Default Re: Fonts for 6.0

    What is the 'background' you are referring to? The settlement/character names? Events?

  7. #7

    Default Re: Fonts for 6.0

    the paryrous the text is writen on

  8. #8

    Default Re: Fonts for 6.0

    I also hate that for example: london is LONDON. Same goes to NOTTINGHAM. Whats up with that?



  9. #9

    Default Re: Fonts for 6.0

    Quote Originally Posted by Galloglaich View Post
    I also hate that for example: london is LONDON. Same goes to NOTTINGHAM. Whats up with that?
    Because they are big metrocities and putting the names in CAPITALS helps denote that. I suggested the idea and I'm glad modfather Repman implimented them. If you hate the CAPITALS, then set forth with your mighty armies, conquer each and change all into lower case.

  10. #10
    Blackomur89's Avatar Campidoctor
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    Default Re: Fonts for 6.0

    Anyone please tell me how did you put custom fonts in the game and is it possible to put different fonts in descriptions?
    Please help.
    2D artist for Call of Warhammer TW; 2D artist for Westeros TW; 2D artist and researcher for The Ruins of Arnor TATW sub-mod; 2D artist for Warcraft TW.

  11. #11

    Default Re: Fonts for 6.0

    Wish I knew - I'd use that medieval font I used in all the DLV graphics as the in-game one.

  12. #12
    Blackomur89's Avatar Campidoctor
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    Default Re: Fonts for 6.0

    But someone told me that repman figured it out for the DLV mod...
    2D artist for Call of Warhammer TW; 2D artist for Westeros TW; 2D artist and researcher for The Ruins of Arnor TATW sub-mod; 2D artist for Warcraft TW.

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