Results 1 to 9 of 9

Thread: Courtesans

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    caralampio's Avatar Magnificus
    Join Date
    Dec 2006
    Location
    Guatemala
    Posts
    1,809

    Default Courtesans


    I don't like the fact that a brothel+ in a city practically guarantees that my general will gain an adultress ancillary if he sits there for a few turns. This is an ugly ancillary that can tarnish a good general. The chance of gaining one is 8% per turn and only unmarried generals or those with a charming wife (5+ Charm) or very chivalrous (4+ Chivalry) are immune.

    One suggestion is not building brothels, but that limits the number of spies I can have. Likewise if I want assassins.

    However I don't want to eliminate it altogether. Having a lover was relatively common among medieval nobility, if biographies are to be believed, and the occasional adultress adds flavor to the game.

    I've been trying to mod it so there is an increased danger of getting a lover as the buildings become more luxurious. The reason is, it would be unlikely for a noble to be found around a lowly brothel elbowing with common soldiers. He might be found at an inn if he needed to spend the night but it would be unlikely that he would find someone really of his taste there. Better chances as the building becomes a tavern or coaching house and at a pleasure palace the chances of falling in the arms of one of those lovely courtesans could be quite high.

    I have lowered the immunity requirements so the general only needs chivalry 3+ to maintain fidelity. I have also added piety 4+ as an immunity factor. Makes sense, no?

    The formula I have found is having different triggers for each building. However the triggers for higher buildings subsume the lower ones, so for instance if you have a coaching house, the game will check against the coaching house but the two previous triggers will also be checked, causing a cumulative % of getting the ancillary.

    This mod has the following % of getting an adultress per turn (if not immune):
    Brothel- 0%
    Inn- 1%
    Tavern- 2%
    Coaching house- 3%
    Pleasure Palace- 5%

    Compatible with all mods, although probably not savegame-compatible.

    Just find the trigger adultress_vnv_trigger in export_descr_ancillaries...

    Code:
     
    ;------------------------------------------ 
    Trigger adultress_vnv_trigger 
        WhenToTest CharacterTurnEnd 
        Condition EndedInSettlement 
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= brothel
              and IsGeneral 
              and IsMarried 
              and SpouseAttribute Charm < 5 
              and Attribute Chivalry < 4 
        AcquireAncillary adultress chance 8
    And substitute that trigger with the following 4 triggers (copy and paste will do; save the file first)

    Code:
     
    ;------------------------------------------
    Trigger adultress_vnv_trigger_inn
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= inn
              and IsGeneral
              and IsMarried
              and SpouseAttribute Charm < 5
              and Attribute Chivalry < 3
              and Attribute Piety < 4
        AcquireAncillary adultress chance 1
     
    ;------------------------------------------
    Trigger adultress_vnv_trigger_tavern
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= tavern
              and IsGeneral
              and IsMarried
              and SpouseAttribute Charm < 5
              and Attribute Chivalry < 3
              and Attribute Piety < 4
        AcquireAncillary adultress chance 1
     
    ;------------------------------------------
    Trigger adultress_vnv_trigger_coaching_house
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= coaching_house
              and IsGeneral
              and IsMarried
              and SpouseAttribute Charm < 5
              and Attribute Chivalry < 3
              and Attribute Piety < 4
        AcquireAncillary adultress chance 1
     
    ;------------------------------------------
    Trigger adultress_vnv_trigger_pleasure_palace
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= pleasure_palace
              and IsGeneral
              and IsMarried
              and SpouseAttribute Charm < 5
              and Attribute Chivalry < 3
              and Attribute Piety < 4
        AcquireAncillary adultress chance 2
    Last edited by caralampio; January 22, 2009 at 07:57 PM.

  2. #2
    Gnostiko's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Leeds, England
    Posts
    1,889

    Default Re: Courtesans

    Awesome Caralampio, simply awesome!
    I never build any kind of brothel or Inn or whatnot in Constantinople because that's where all Generals go to enter the Roman military career system, but I didn't want them all leaving the capital as filthy degenerates...yet Constantinople, like Rome, had a seedy underside (as well as most Emperor's and high Strategoi having lovers), this should serve to balance things out nicely!

  3. #3

    Default Re: Courtesans

    Caralampio standing ovation to you!!!

  4. #4

    Default Re: Courtesans

    Great idea..exactly why I wasn't too fond of building those inns and brothels!

    However I'd increase all percentages by 1, so that there is at least 1% chance for brothel..man's desires are sometimes a powerful thing, even if it means fulfilling them in some filthy back-alley brothel!
    Last edited by Santiago de Pola; January 23, 2009 at 08:02 AM.

  5. #5
    caralampio's Avatar Magnificus
    Join Date
    Dec 2006
    Location
    Guatemala
    Posts
    1,809

    Default Re: Courtesans

    Quote Originally Posted by Santiago de Pola View Post
    Great idea..exactly why I wasn't too fond of building those inns and brothels!

    However I'd increase all percentages by 1, so that there is at least 1% chance for brothel..man's desires are sometimes a powerful thing, even if it means fulfilling them in some filthy back-alley brothel!
    Actually, I was thinking that a more realistic approach would be to have all married generals (except maybe those pious, chivalrous, or charmingly married) to have a 1% chance per turn, period, irrelevant to the brothel series of buildings. Or perhaps only the pleasure palace having an additional effect. After all, the typical lover would not be a prostitute but someone from the nobility or at least a borgueois. And anybody could fall into the temptation, brothel present or not.

    1% doesn't seem like a lot but over a period of time chances accumulate. For instance, over 20 years (40 turns) 1/3 of susceptible generals would have an adultress.

    Spoiler Alert, click show to read: 
    An interesting piece of info: The king of France begins the game with an adultress ancillary. However, this adultress is actually the one that appears in the family tree as his wife, Bertrada! He had divorced his legit wife and taken Bertrada, who was wife of the count of Anjou. He was excommunicated for 12 years because of this; he abandoned Bertrada, and then took her again discreetly after the excom had been lifted. And apparently, he didn't mind that she continued to perform her marital duties with the count!

  6. #6
    helmersen's Avatar Praepositus
    Join Date
    Sep 2008
    Location
    Oslo, Norway
    Posts
    5,746

    Default Re: Courtesans

    Great! I will try it when my current campaign is done since its not save-compatible
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  7. #7
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,546

    Default Re: Courtesans

    bumped this so more people see it.

    has it been incorporated into other mods yet?

  8. #8

    Default Re: Courtesans

    Quote Originally Posted by Rozanov View Post
    has it been incorporated into other mods yet?
    Not sure, what of Caralampio's work made it into 6.2 patch, but I think most of his mods(courtesans, real death, royal bloodlines) are great candidates for any future versions of 6.2!

  9. #9
    caralampio's Avatar Magnificus
    Join Date
    Dec 2006
    Location
    Guatemala
    Posts
    1,809

    Default Re: Courtesans

    Quote Originally Posted by Santiago de Pola View Post
    Not sure, what of Caralampio's work made it into 6.2 patch, but I think most of his mods(courtesans, real death, royal bloodlines) are great candidates for any future versions of 6.2!
    Thank you! All of my minimods will be included in the add-on for 6.2 (with a version for RR/RC).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •