Results 1 to 4 of 4

Thread: Reform or Evolution for the saxons?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Reform or Evolution for the saxons?

    Hi, i play your mod with the saxons, and first, the mod is great.

    but i can build a lots of buildings, but there is no new units for these faction. the basic troops but no elite units. Is there anywhere a reform or must i capture Londinium to build better units?
    So i recruited mercenaries to survive against the enemies. but this is expensive and i ask me, why i build stables and other buildings but i get no new unit?

  2. #2

    Default Re: Reform or Evolution for the saxons?

    I think that you need to capture more 'civilized' settlements with more developed military buildings in order for you to recruit elite units. I'm not 100% sure, though. BTW, what sub-mod are you playing with?

  3. #3
    Marcus Bestia's Avatar Civis
    Join Date
    Oct 2006
    Location
    Prague, Czech Republic
    Posts
    193

    Default Re: Reform or Evolution for the saxons?

    saxons have very strong elite unit - champions or gisithe, attack and defence skill both 16, you just need capture city with foundry to recruit them. or change export_description_building.txt.
    "foundry requires factions { eastern, roman, saxons }" type saxons into bracket like i did here and you as Saxon king will be able to build foundry.
    or add: recruit "saxon champions" 0 requires factions { saxons, } to second level smith building smiths_workshop and you will be able recruit champions in weaponsmith in your saxon cities.

  4. #4

    Default Re: Reform or Evolution for the saxons?

    great, thanks friends. i need to capture a roman city, thats nice...
    than it is no wonder, because, i first conquer scandinavia and the regions at baltic sea.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •