I’ve been very happy recently to find enough spare time to play M2TW a bit recently. It has also given me an opportunity to start contemplating questions that, I’m sure, are much better left unasked. But what fun would that be??And since I don’t have a lot of time to do a lot of field testing, I figured I’d throw some of this out to the community.
So here we go:
--What really is the difference between light infantry and heavy infantry?
Sometimes light infantry and heavy infantry end up with pretty similar stats? Generally speaking “light infantry” usually seems to move a bit faster and “heavy infantry” has a slightly more powerful charge stat (perhaps a 4 vs. 3), but are there further differences here? In general, it seems like in a fight, a unit of light infantry with similar stats to a unit of heavy infantry (e.g. comparable attack, morale, discipline, training, armor, etc) is going to lose. Heavy infantry just seems to suck up more hits, but there isn’t always a clear “stat-based” reason that I can find for that? So is there something else going on here, or are my findings perhaps skewed by other factors in my campaign battles?
--Is there really such thing as “medium” infantry?
I hear the term medium infantry thrown around quite often. To help illustrate my question, we can take Denmark as an example. From a castle level settlement and a drill square they can train Norse Swordsmen. From a fortress level settlement and a barracks they can train a much more costly unit of Dismounted Feudal Knights. Okay, so true, the Feudal Knights generally have better stats, but I would say that they are only slightly better (I’m talking about the stats I can see in the EDU, btw). 13 morale for DFK vs. 12, for example NS. Big deal. There’s nothing that says wow, I need to start scrapping my Norse Swordsmen for my shiny new Feudal Knights, especially not at 80 florins a turn more in upkeep, and a couple hundred florins more in training costs. And further, Norse Swordsmen have the shield wall ability, which is pretty darn effective, and Feudal Knight don’t. That said, in spite of fairly similar stats, the Feudal Knights seem to have better staying power overall, at least, without shield wall being used. Why is this? Is it because NS are medium infantry and DFK are heavy? And if so, what, really, is the defining difference (similar question to light infantry vs. heavy infantry above).
A Similar situation exists with Sword Brethren for the Teutonic Order. They have great stats, particularly after some armor upgrades, but generally seem inferior to knights trained at a fortress, even if the stats indicate that they are pretty similar. So is there some hidden stat here that defines “heavy infantry” as more rugged than “medium infantry” or are such distinctions even valid at all?
--Do missile infantry fighting in melee have some inherent disadvantages that aren’t visible in the EDU?
I mean, if a ranged character ends up fighting with a melee character with identical stats (same level of training, same level of discipline, morale, attack bonus & attack speed, armor bonus, etc) does the “ranged character” have some inherent disadvantage, likes, perhaps, a different animation, that the “melee” character does not have? It sort of seems like a ranged character ends up losing the fight in most cases.
So these are some of my recent musings. I suppose similar questions could apply to cavalry, but I’m just focusing on infantry at this point. Perhaps my observations are skewed by the fact that 99.99% of the battles I fight are in the campaign, rather than predefined custom field battles. But either way, I’m looking for the wisdom of others to help deepen my understanding here.
And oh, sorry, I do tend to be long winded. I know this.![]()




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