I was wondering how you can give the rebels a fighting chance with better armys on peasant revolt ? :hmmm:
Not just the basic units given to rebels.
I was wondering how you can give the rebels a fighting chance with better armys on peasant revolt ? :hmmm:
Not just the basic units given to rebels.
I added a unit from Parthia to a rebel faction in the neigbouring region. They take over and spawn with the unit in their army but then it crashes when I'm loading into battle with them.
I looked at their army with my spy and it showed the Tsin mod chinese unit within the rebel army but then it crashes half way through battle loading.
Last edited by SiamWarrior; January 20, 2009 at 02:51 PM.
It crashes because you have not assigned a texture for the unit when it is under rebel control. Open up descr_model_battle, find the unit's model entry and add a texture line for "slave", using the parthian texture.
I can't find the file descr_model_battle in Rome data folder ?
Mmm have I done this right ?
type china_heavy_cavalry
skeleton fs_hc_spearman, fs_hc_swordsman
indiv_range 40
texture parthia, slave
data/models_unit/textures/tsin/china_heavy_cavalry.tga
model_flexi data/models_unit/tsin/china_heavy_cavalry.cas, 15
model_flexi data/models_unit/tsin/china_heavy_cavalry.cas, 30
model_flexi data/models_unit/tsin/china_heavy_cavalry.cas, 40
model_flexi data/models_unit/tsin/china_heavy_cavalry.cas, max
model_sprite parthia, 60.0, data/sprites/macedon_greek_heavy_cavalry_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
your file must be somewhat of this:
texture parthia data/models_unit/textures/tsin/china_heavy_cavalry.tga
texture slave data/models_unit/textures/tsin/china_heavy_cavalry.tga
model_flexi data/models_unit/tsin/china_heavy_cavalry.cas, 15
model_flexi data/models_unit/tsin/china_heavy_cavalry.cas, 30
model_flexi data/models_unit/tsin/china_heavy_cavalry.cas, 40
model_flexi data/models_unit/tsin/china_heavy_cavalry.cas, max
model_sprite parthia, 60.0, data/sprites/macedon_greek_heavy_cavalry_sprite.spr
model_sprite slave, 60.0, data/sprites/macedon_greek_heavy_cavalry_sprite.spr
if it isn't, the game CTDs, use show_err command on your shortcut and create sprites for your units too....
Thanks, I will give it a go. The tsin mod uses the sprites macedon_greek_heavy_cavalry_sprite.spr
Aghhhr, nope it still crashes on end of loading pro campaign.
I'm just wondering if I should have chaged these files, I changed these files
export_descr_unit.hardy&heat_reversed to slave as ownership and these too :
export_descr_unit.hardy&heat_reversed_spear_removed
export_descr_unit.original
export_descr_unit
type china heavy cavalry
dictionary china_heavy_cavalry ; China Heavy Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier china_heavy_cavalry, 27, 0, 1
officer china_less_officer
mount heavy horse china
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 3, 4, 6, 6, 4, square, wedge
stat_health 1, 0
stat_pri 14, 8, no, 0, 0, melee, blade, slashing, axe, 25 ,1
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 10, 7, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat -5
stat_ground 0, 1, -6, 1
stat_mental 12, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 30, 300
stat_cost 1, 800, 240, 100, 120, 800
ownership parthia, slave
Last edited by Aradan; January 21, 2009 at 03:24 PM.
Please don't double/triple/quadruple-post, use the "Edit" button instead.
What you must do is:
1) Add "slave" to the ownership line in the export_descr_unit entry of the unit.
2) Add a 'slave' texture/sprite line in descr_model_battle for the unit's model. (copy of the existing line, but change the faction name from 'parthia' to slave. Do the same for the sprite.)
3) Add a 'slave' texture/sprite line in descr_model_battle for the unit's mount model, if there is not one already. (copy of the existing line, but change the faction name from 'parthia' to slave. Do the same for the sprite.)
Until you get the unit to work, change nothing else. When you do, back up the working files, and start changing things, one thing at a time, and test each step before proceeding to the next.
Sorry for the posts, I was panicking a bit because I'm all new to this.
Ok will give that a go.
ta for the info
It was the mount and I was putting them in these files also which I did'nt need to do :
export_descr_unit.hardy&heat_reversed
export_descr_unit.hardy&heat_reversed_spear_removed
export_descr_unit.original
you only need to edit
export_descr_unit
descr_model_battle
descr_rebel_factions
Everything is working ok now, I have Chinese rebels all over China for the Qin to fight against.
Last edited by SiamWarrior; January 22, 2009 at 03:51 PM.