
Originally Posted by
Hross
"the main jist of the proposal is that both the player and the AI are rewarded greatly for success and punished for failure." Yeah that's we want too, and it really doesn't have to be so very complex although the effects will work in any major pattern of growth or decline. One of our earliest concepts was making mechanics in the game to maintain balance and dynamics. So, for instance just the idea of re-emergent factions is an excellent way for the map to retain most of general power features, you will be unlikely to find Egypt ruling over a destroyed England, at least not for more than a few turns. Equally, England cannot destroy Scotland without working hard to keep the new regions happy. Forever.
Whilst the above is not exactly what you had in mind there will be functions in the game that will allow a kind of realism and depth to the AI just through simple triggers. Even when Denmark is being pushed back by the HRE, Denmark will likely acquire negative traits making them weaker but will also gain traits such as 'hater of germans' which could give them a real edge. We have discussed ways of effecting world politics more too, so that say maybe Norway fearful of HRE power in the Baltic would in turn aid Denmark... we are not sure how we can do that yet.
One thing we have counted on though is the Papacy being much harder against Catholics fighting Catholics, which is in itself nothing new really but the Papacy will also defend rebels. So a Catholic faction can take maybe one region within a few turns but taking say 5 or 6 within as many turns will just get them Excommunicated and break up the kingdom in Civil War. So it is within the player's best interest to take things slow and consolidate power in each region, this will be even more important since each region will not be acquired in a simple one turn attack, wall-defences will be a lot harsher and each region will have at least one more control point which will need to be taken to give you real solid law and order in the region.
So there...