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Thread: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

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  1. #1

    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    i think that torrent download/upload system is most comfortable everyone uses it and your torrent download link is heavily occupied with seeders so i recommend to stay with this option

    btw. i've finished my PI campaign with romans... that was one of toughest campaigns i've ever played excellent work PI TEAM! my dream is to have as dynamic campaign in Rise of the Nations some day.
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  2. #2
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    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    Quote Originally Posted by haeressiarch View Post
    i think that torrent download/upload system is most comfortable everyone uses it and your torrent download link is heavily occupied with seeders so i recommend to stay with this option

    btw. i've finished my PI campaign with romans... that was one of toughest campaigns i've ever played excellent work PI TEAM! my dream is to have as dynamic campaign in Rise of the Nations some day.
    Okey if you say so then it must stick!

    Hey it's so nice when someone says something positive about your work especially so when it's still in beta stage and when it is said from a person being a modder himself. Well the work is continuing steadily and I like what we have done so far.
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  3. #3

    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    What additional features can we look forward to in the 1.0?

    And yes, the mod is intense! But so was early Roman history.
    A big THANKS to all Total War modders

    Visitor13 came to TWC for the wafers

  4. #4
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    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    Well the edu will be as balanced and as finished as ever and building descriptions will be in to along with other things.
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  5. #5
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    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    I played the mod and I really liked it. The units are very cool. The music is awesome. Just a lil suggestion: an icon for the shortcut. I also noticed the mod is very demanding in terms of hardware. I downloaded the sprites pack posted in another thread and it improved performance. Now I can play normally with no lag.
    Last edited by paradamed; April 04, 2009 at 06:48 PM. Reason: tips

  6. #6
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    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    Excellent paramed, thank you! Yes I will try to make an installer for the next patch which will fix the icon not showing up along with added sprites n'stuff.

    Glad you guys like the mod - I'm trying to make it very special in terms of ambiental feeling and hope my building descriptions will bring that ambient to the player.
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  7. #7

    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    Oh yes, the music is killer!

    Three questions:

    - I found a few AOR units in the export_descr_unit.txt that don't seem to be buildable. I used the create_unit cheat to check and they work. I'm talking about Latini, Volsci, Aurunci and Rutuli units. Is it supposed to be that way?

    - In models_unit there are cas files for units that don't seem to exist - like the Hastati/Principes/Triarii Hernici and many others.

    - Are any additional provinces for Corsica and Sardinia planned?
    A big THANKS to all Total War modders

    Visitor13 came to TWC for the wafers

  8. #8
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    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    Quote Originally Posted by Visitor13 View Post
    Oh yes, the music is killer!

    Three questions:

    - I found a few AOR units in the export_descr_unit.txt that don't seem to be buildable. I used the create_unit cheat to check and they work. I'm talking about Latini, Volsci, Aurunci and Rutuli units. Is it supposed to be that way?

    - In models_unit there are cas files for units that don't seem to exist - like the Hastati/Principes/Triarii Hernici and many others.

    - Are any additional provinces for Corsica and Sardinia planned?
    They are buildable! I suppose you were playing as Romani right?
    Here is the sample of the code:
    recruit "Pedites Volsci" 0 requires factions { alemanni, berbers, burgundii, empire_east, empire_west_rebels, franks, goths, lombardi, ostrogoths, romano_british, roxolani, sassanids, saxons, slavs, slave, } and hidden_resource Volsci
    ...which translates that every other faction (but not Romani) can recruit them in the territory of Volsci. Romani controlling their area train them in the proper Roman military fashion which means they train proper Roman soldiers from them. Here is the code:
    recruit "Hastati Romani" 2 requires factions { empire_west, slave, } and hidden_resource Latini or hidden_resource Volsci or hidden_resource Aurunci
    - In models_unit there are cas files for units that don't seem to exist - like the Hastati/Principes/Triarii Hernici and many others.
    Yes these were old models that Luciano heavily changed based on historical data he got...and forgot to delete their unused cas files. Thanx for pointing it out! Will be deleted in next patch.

    - Are any additional provinces for Corsica and Sardinia planned?
    I don't have the knowledge to make addittional regions - if someone can help me with that?
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  9. #9

    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    ^ Thanks for that, yeah, I haven't got to the point of conquering those areas with any of the other factions. I had read a bit about how the Romani conquered or annihillated those people and suspected that they would train their troops in typically Roman fashion. But then I saw those units in the file, and wasn't sure what to make of them.

    I'll try to find some info on Corsica and Sardinia in those days, but I don't know when I will be able to get round to it. Anyway, I know this is fairly low priority, so it's not like I'm insisting upon anything here.

    BTW, any idea why the Romans basically exterminated the Aequi and the Aurunci? I know they were a bit of a pain (especially the Aequi), but then so were so many other peoples of Italy, and the Romans were at least slightly kinder to most, if not all of them.
    A big THANKS to all Total War modders

    Visitor13 came to TWC for the wafers

  10. #10
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    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    I'll try to find some info on Corsica and Sardinia in those days, but I don't know when I will be able to get round to it. Anyway, I know this is fairly low priority, so it's not like I'm insisting upon anything here.
    Great if you come out with the research that would be very helpful - I can probably learn how to add new regions following the on-line RTW guides if you don't have time for that. So what I need is the names of the settlements/provinces you would add to those two islands and links to where you found the reference info We can debate on that until it will be implemented.


    BTW, any idea why the Romans basically exterminated the Aequi and the Aurunci?
    I must admit I lack a lot of the history (my humble opinion) of our mod's area and period - I haven't spotted anywhere that they were totally erased. I thought the continued to live on as their name lived on for a long time to. Where did you read they were exterminated? Am very excited to read those sources!
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  11. #11

    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    As the consuls were not there to direct the attack, there was no check upon the carnage which ensued, and the nation of the Ausonians (Aurunci) was exterminated, just as if they had been engaged in an internecine war, though there was no certain proof of their having revolted.

    Livy 9.25.9

    Within a fortnight they had stormed and captured thirty-one walled towns. Most of these were sacked and burnt, and the nation of the Aequi was almost exterminated.

    Livy 9.45.17

    The destruction of the Aurunci occurs in 314. A new Roman tribe, the Teretina is established on Aurunci territory in 299 (Livy 10.9.14).

    The subjugation of the Aequi occurs in 304 and the following year a colonia Latina (Latin colony) is founded on Aequian territory at Alba Fucens (Livy 10.1.1). A new Roman tribe, the Aniensis is subsequently created in 299 (Livy 10.9.14) with a second colonia Latina founded at Carseoli in 298 (Livy 10.3.2).

    This Mod (and the MTW II version) looks very interesting

  12. #12

    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    ^ Thanks for that. So the excuse for the Aurunci is that no consuls were present to prevent the carnage.

    And the Aequi must have really pissed the Romans off
    A big THANKS to all Total War modders

    Visitor13 came to TWC for the wafers

  13. #13

    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    In my view it is more likely that the regular harshness of Roman war-methods sprang from an unusually pronounced willingness to use violence on alien peoples...Later Roman sources naturally tended to soften the historical record (Livy can be shown to have done so on several occasions, and presumably did so on many others).

    Harris: War and Imperialism in Republican Rome 327 -70 BC

    I'm not sure Livy's testimony is entirely reliable regarding the reasons for the extermination of the Aurunci. The absence of the consuls might explain the killing spree of the legionaires but there is a faint whiff of apologia about Livy's writing.

    The reasons for the near extermination of the Aequi appear to come over as two fold. Firstly, the settling of old scores:

    From that quarter the Roman arms were turned against their old enemies the Aequi. For many years this nation had remained quiet, disguising their real sentiments under a peaceable attitude

    Livy 9.45.5

    and secondly to serve as a terrifying example to other potential enemies:

    A triumph was celebrated over them (i.e. the Aequi), and warned by their example the Marrucini, the Marsi, the Paeligni, and the Feretrani sent spokesmen to Rome to sue for peace and friendship

    Livy 9.45.18

  14. #14

    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    Quote Originally Posted by bucellarii View Post
    In my view it is more likely that the regular harshness of Roman war-methods sprang from an unusually pronounced willingness to use violence on alien peoples...Later Roman sources naturally tended to soften the historical record (Livy can be shown to have done so on several occasions, and presumably did so on many others).

    Harris: War and Imperialism in Republican Rome 327 -70 BC

    I'm not sure Livy's testimony is entirely reliable regarding the reasons for the extermination of the Aurunci. The absence of the consuls might explain the killing spree of the legionaires but there is a faint whiff of apologia about Livy's writing.

    The reasons for the near extermination of the Aequi appear to come over as two fold. Firstly, the settling of old scores:

    From that quarter the Roman arms were turned against their old enemies the Aequi. For many years this nation had remained quiet, disguising their real sentiments under a peaceable attitude

    Livy 9.45.5

    and secondly to serve as a terrifying example to other potential enemies:

    A triumph was celebrated over them (i.e. the Aequi), and warned by their example the Marrucini, the Marsi, the Paeligni, and the Feretrani sent spokesmen to Rome to sue for peace and friendship

    Livy 9.45.18
    The Aequi, once a powerful and warlike tribe, during the timeframe covered by the mod were under the effects of a treaty of peace that obliged them to not bring arms against Rome (for 40 years, as I can remember it); despite that many Aequians joined the Samnites during the Samnite wars, not "officially" as a whole nation but like individuals. So the "reaction" of the Romans - who probably were looking for a pretext to secure their eastern border - that forced them into definitive, bloody submission in 304 BC. In ancient times the Aequi owned the lands along the rivers Aniene (ancient Anio), Salto and the nearby mountain district east of Rome. In the 304 BC the Romans annexed the lands around the Aniene and part of those along the Salto river. The remnant of the Aequian territory become known as "Aequicolanum", and the debris of the once large Aequi tribe continued their existence, known as "Aequicoli". Also their name still lives today in the "Cicolano" district, which is a corruption of the ancient name "Aequicolanum".
    Last edited by Luciano B; April 12, 2009 at 09:21 AM.

    PAENINSULA ITALICA project creator

  15. #15
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    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    Oh great, thanx for that info - I have to find the time to read more of the resources! Bucellarii, you should have been historical adviser for PI. Are you generally very well familiarized with the history of the time our mod tries to depict?
    Last edited by Hister; April 08, 2009 at 09:17 AM.
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  16. #16

    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    I wouldn't claim to possess any specialist knowledge. However I do enjoy reading both primary and secondary source material for the period.

    I am currently employed by the FRRE and RTR VII Teams so my spare time is strictly limited. However if you or your colleagues on the MTW II conversion have any specific questions please let me know.

    Regards

    buc

  17. #17
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    Quote Originally Posted by bucellarii View Post
    I wouldn't claim to possess any specialist knowledge. However I do enjoy reading both primary and secondary source material for the period.

    I am currently employed by the FRRE and RTR VII Teams so my spare time is strictly limited. However if you or your colleagues on the MTW II conversion have any specific questions please let me know.

    Regards

    buc
    Hey brucellarii, good to see you expanding your circle also to PI

    I am currently employed by the FRRE
    He is "employed" by FRRE since 2005 as i lured him into this project.
    And always he is underestimating his historical skills, while he is imo. the best historian for the whole classic Roman period. Everybody can be glad to have him in a team ... sorry, i felt i have to say something
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
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  18. #18

    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    Hallo alter Kamerad!

    As always it is a pleasure to hear from you

    PI looks an excellent piece of work. In some ways it takes me back to our MRR days when I first caught the Modding bug. Glory Days

  19. #19
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    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    excellent, will ask you when I'll need your expertise. Thank you!
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  20. #20
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    Default Re: NEW SEMI-PUBLIC PAENINSULA ITALICA PATCH V0.86 BETA

    Oh I'm flattered to have you interested on our mod bucellarii! Ha, now you made me remember when I joined the PI team - I came home from a party, drunk as hell. I visited the PI page and saw no new posts so I was "ing" why there is no progress and that such a brilliant mod is not allowed to die out. When I woke up in the morning I didn't know what I was writing, visited the forum and saw what I wrote with the answer from SigniferOne or Luciano B (don't remember exactly) that I should join the team and help on the PI. I had absolutely no modding knlowledge, barely understood what mods were and was so excited and scarred at the same time... I managed to find the bug that was puzzling the team (Faction descriptions not showing in the game) and so my story begun as a PI team auxillary soldier at first. I was so happy, men those were times!
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