
Originally Posted by
Cleitanious
Here it is, from another thread I posted:
In this game unit's don't do damage. An attack is either a hit or a miss. Most units have 1 HP.(with few exceptions being, Generals, Captains, General's Bodyguard ect, who have 2 or more HP.)
When a unit attacks, it's attack (melee or ranged) is put against the enemy's defence. Much like DnD's attack rolls. If the resulting roll has the attack value defeating the unit's overall defence, the unit is hit, and in most cases, killed. Otherwise, if the defence wins the roll the unit that got attacked will shrug off the attack, simulating their armour being hit, or their shield deflecting the blow etc...
Charge bonus attack values are simply applied on top of the unit's melee attack when the unit attacks using the charge animation.
A crappy unit can kill an elite unit. It's just very unlikely. If a unit has a much larger defence value then the attack of who is attacking them, then it's most likely the attacks will be deflected, though not always. There's always that chance that peasant crossbow bolt could sail right through your king's eye socket. :-p Though usually, something like peasant archers shooting at General's Bodyguard will be wasting their arrows. Again it's like DnD.
The attack is put against the defence like this (Attack + Charge bonus if charging+ Cavalry bonus if applicable + Random Value vs Defence (Armour (/ 2 If attacker has against armour bonus) + Defence Skill if Melee + Shield if not being attacked from rear or right side)