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  1. #1

    Default Flaming Projectiles

    Hey Guys.

    Does anyone know the numbers on the effects of flaming missles vs regular?

    As I understand it they affect morale and do a little more damage, but also fire slower? Also is there any difference between fire vs stone walls and fire vs palisade?

  2. #2

    Default Re: Flaming Projectiles

    Quote Originally Posted by Butmunkie View Post
    Hey Guys.

    Does anyone know the numbers on the effects of flaming missles vs regular?

    As I understand it they affect morale and do a little more damage, but also fire slower? Also is there any difference between fire vs stone walls and fire vs palisade?

    difference = NONE !!! it is considered a WALL ...in the case of a Stone Wall your archers will shot on the troops that are on the walls of those behind it ....in the case of a palisade ...it will shoot on those behind it...but is the same thing...it is good to use fire arrows when siege a wall...until your foot troops reach the wall and the enemy on it or behind the wall you archers inflict some damage and lower their moral and will help your foot troops to win the battle more easely....


    Regards , Infinity !!!!
    Kids in the back seats causes accidents .
    Accidents in the back seats causes kids .

  3. #3

    Default Re: Flaming Projectiles

    I was more after the raw numbers for what fire + normal does for all missles, specifically seige engines.

    The way I fathom it now is its always better to have burning ammo come out of all seige engines in all situations?

  4. #4
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    Default Re: Flaming Projectiles

    Tends to be innaccurate vs troops. If you want to snipe a general, using flaming projectiles may take longer.

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