Code:
;-------------- JERUSALEM CAPTURED --------------;
declare_counter Jerusalem_Jerusalem
declare_counter Jerusalem_Byzantium
declare_counter Jerusalem_Turks
declare_counter Jerusalem_Egypt
set_counter Jerusalem_Jerusalem 1
;;; Jerusalem capture Jerusalem
monitor_conditions I_SettlementOwner Jerusalem = jerusalem
and I_CompareCounter Jerusalem_Jerusalem = 0
set_counter Jerusalem_Jerusalem 1
set_counter Jerusalem_Byzantium 0
set_counter Jerusalem_Turks 0
set_counter Jerusalem_Egypt 0
historic_event jerusalem_jerusalem event/Christians_Capture_Jerusalem.bik
end_monitor
;;; Byzantium capture Jerusalem
monitor_conditions I_SettlementOwner Jerusalem = byzantium
and I_CompareCounter Jerusalem_Byzantium = 0
set_counter Jerusalem_Jerusalem 0
set_counter Jerusalem_Byzantium 1
set_counter Jerusalem_Turks 0
set_counter Jerusalem_Egypt 0
historic_event jerusalem_byzantium event/Christians_Capture_Jerusalem.bik
end_monitor
;;; Turks capture Jerusalem
monitor_conditions I_SettlementOwner Jerusalem = turks
and I_CompareCounter Jerusalem_Turks = 0
set_counter Jerusalem_Jerusalem 0
set_counter Jerusalem_Byzantium 0
set_counter Jerusalem_Turks 1
set_counter Jerusalem_Egypt 0
historic_event jerusalem_turks event/Muslims_Capture_Jerusalem.bik
end_monitor
;;; Egypt capture Jerusalem
monitor_conditions I_SettlementOwner Jerusalem = egypt
and I_CompareCounter Jerusalem_Egypt = 0
set_counter Jerusalem_Jerusalem 0
set_counter Jerusalem_Byzantium 0
set_counter Jerusalem_Turks 0
set_counter Jerusalem_Egypt 1
historic_event jerusalem_egypt event/Muslims_Capture_Jerusalem.bik
end_monitor
;-------------- HANSEATIC LEAGUE --------------;
declare_counter hanseatic_constructed
set_event_counter hanseatic_constructed 0
monitor_event GuildUpgraded BuildingName = hanseatic_guild
set_event_counter hanseatic_constructed 1
reset_guild_standing hanseatic_guild
end_monitor
monitor_event BuildingDestroyed BuildingName = hanseatic_guild
set_event_counter hanseatic_constructed 0
reset_guild_standing hanseatic_guild
end_monitor
;-- World is round --
monitor_event EventCounter EventCounterType world_is_round
and EventCounter > 0
historic_event america_discovered event/america_discovered.bik
terminate_monitor
end_monitor
;-- player built first huge cathedral --
monitor_event EventCounter EventCounterType building_completed_player_huge_cathedral
and EventCounter = 1
historic_event player_first_huge_cathedral event/huge_cathedral_built.bik
terminate_monitor
end_monitor
;-- player built first great jama --
monitor_event BuildingCompleted SettlementBuildingFinished = great_jama
and FactionIsLocal
historic_event player_first_great_jama event/great_mosque_created.bik
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;; STARTING SCRIPT FOR NEW CAMPAIGN ;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;faction summary scroll opened or closed
monitor_event ScrollOpened ScrollOpened faction_summary_scroll
set_counter Opened_Faction_Overview_Scroll 1
end_monitor
monitor_event ScrollClosed ScrollClosed faction_summary_scroll
set_counter Opened_Faction_Overview_Scroll 0
end_monitor
;settlement scroll opened or closed
monitor_event ScrollOpened ScrollOpened own_settlement_info_scroll
set_counter Opened_Settlement_Scroll 1
end_monitor
monitor_event ScrollClosed ScrollClosed own_settlement_info_scroll
set_counter Opened_Settlement_Scroll 0
end_monitor
; open the missions scroll
; monitor_conditions I_TurnNumber = 0
; ; select_ui_element mission_select
; select_ui_element faction_button
; simulate_mouse_click lclick_up
;
; terminate_monitor
; end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- England --
;;;;;;;;;;;;;;;;;;;;;;;;
;their first campaign
monitor_conditions I_TurnNumber = 0
and I_LocalFaction england
and I_CampaignNumTimePlay = 1
and I_AdvisorVerbosityLevel > 0
disable_save
suspend_unscripted_advice true
inhibit_camera_input true
campaign_wait 0.1
snap_strat_camera 109, 155 ;London 109, 147
zoom_strat_camera 0.1
advance_advice_thread England_Initial_1_Advice_Thread ;English Campaign
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
settlement_flash_start London
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
settlement_flash_stop London
advance_advice_thread Campaign_Initial_2_Advice_Thread ;Campaign Goals
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
select_ui_element faction_button
simulate_mouse_click lclick_up
advance_advice_thread Campaign_Initial_3_Advice_Thread ;Achieving Victory
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
if I_CompareCounter Opened_Faction_Overview_Scroll = 1
advance_advice_thread Campaign_Initial_4_Advice_Thread ;Expansion and Conquest
while I_CompareCounter Opened_Faction_Overview_Scroll = 1
end_while
end_if
advance_advice_thread Campaign_Initial_Goals_Button_Advice_Thread
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
ui_flash_start faction_button
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
ui_flash_stop
campaign_wait 1
;To expand the kingdom of England, you should first look to conquer the British Isles.
;You must also contend with the Scots to the north and the French to the south.
;The nearby rebel town of York will make an ideal first target.
advance_advice_thread England_Initial_5_Advice_Thread ;Where to Start
campaign_wait 1
if I_AdvisorSpeechPlaying and I_AdvisorVisible
zoom_strat_camera 1.0
move_strat_camera 95, 150
settlement_flash_start Edinburgh
settlement_flash_start York
settlement_flash_start Caernarvon
settlement_flash_start Dublin
settlement_flash_start Inverness
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
settlement_flash_stop York
settlement_flash_stop Caernarvon
settlement_flash_stop Dublin
settlement_flash_stop Inverness
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 95, 160
campaign_wait 1
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Paris
move_strat_camera 98, 135
campaign_wait 1
end_if
settlement_flash_stop Edinburgh
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;zoom to York
settlement_flash_start York
move_strat_camera 106, 165 ;York 106, 164
zoom_strat_camera 0.5
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
settlement_flash_stop Paris
campaign_wait 1
settlement_flash_stop York
advance_advice_thread Campaign_Initial_6_Advice_Thread ;Where to Start
move_strat_camera 100, 142 ;London 109, 147
zoom_strat_camera 0.5
settlement_flash_start Caen
settlement_flash_start London
settlement_flash_start Nottingham
suspend_unscripted_advice false
inhibit_camera_input false
enable_save
while I_CompareCounter Opened_Settlement_Scroll = 0
end_while
settlement_flash_stop Caen
settlement_flash_stop London
settlement_flash_stop Nottingham
terminate_monitor
end_monitor
;not their first campaign
monitor_conditions I_TurnNumber = 0
and I_LocalFaction england
and I_CampaignNumTimePlay > 1
and I_CampaignNumTimePlay < 9999
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay england
suspend_unscripted_advice true
hide_ui
inhibit_camera_input true
disable_save
campaign_wait 0.1
snap_strat_camera 100, 143 ;London 109, 147
while I_CompareCounter Opened_Faction_Overview_Scroll = 1
end_while
;greeting
advance_advice_thread Campaign_Greeting_England_Advice_Thread
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
;To expand the kingdom of England, you should first look to conquer the British Isles.
;You must also contend with the Scots to the north and the French to the south.
;The nearby rebel town of York will make an ideal first target.
advance_advice_thread England_Initial_5_Advice_Thread ;Where to Start
campaign_wait 1
if I_AdvisorSpeechPlaying and I_AdvisorVisible
zoom_strat_camera 1.0
move_strat_camera 95, 150
settlement_flash_start Edinburgh
settlement_flash_start York
settlement_flash_start Caernarvon
settlement_flash_start Dublin
settlement_flash_start Inverness
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
settlement_flash_stop York
settlement_flash_stop Caernarvon
settlement_flash_stop Dublin
settlement_flash_stop Inverness
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 95, 160
campaign_wait 1
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Paris
move_strat_camera 98, 135
campaign_wait 1
end_if
settlement_flash_stop Edinburgh
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;zoom to York
settlement_flash_start York
move_strat_camera 106, 165 ;York 106, 164
zoom_strat_camera 0.5
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
settlement_flash_stop Paris
campaign_wait 1
settlement_flash_stop York
move_strat_camera 100, 142 ;London 109, 147
zoom_strat_camera 0.5
campaign_wait 1
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- France --
;;;;;;;;;;;;;;;;;;;;;;;;
;first campaign
monitor_conditions I_TurnNumber = 0
and I_LocalFaction france
and I_CampaignNumTimePlay = 1
and I_AdvisorVerbosityLevel > 0
suspend_unscripted_advice true
inhibit_camera_input true
disable_save
campaign_wait 0.1
snap_strat_camera 113, 139 ;Paris 113, 131
zoom_strat_camera 0.1
advance_advice_thread France_Initial_1_Advice_Thread ;French Campaign
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 1
settlement_flash_start Paris
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
settlement_flash_stop Paris
advance_advice_thread Campaign_Initial_2_Advice_Thread ;Campaign Goals
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
select_ui_element faction_button
simulate_mouse_click lclick_up
advance_advice_thread Campaign_Initial_3_Advice_Thread ;Achieving Victory
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
if I_CompareCounter Opened_Faction_Overview_Scroll = 1
advance_advice_thread Campaign_Initial_4_Advice_Thread ;Expansion and Conquest
while I_CompareCounter Opened_Faction_Overview_Scroll = 1
end_while
end_if
advance_advice_thread Campaign_Initial_Goals_Button_Advice_Thread
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
ui_flash_start faction_button
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
ui_flash_stop
campaign_wait 1
;To strengthen the kingdom of France, you should first unite France by capturing the nearby rebel settlements.
;You will then need to contend with England to the north, the Holy Roman Empire to the east and Spain to the south.
;The nearby Rebel town of Dijon will make an ideal first target.
advance_advice_thread France_Initial_5_Advice_Thread ;Where to Start
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;show rebel settlements briefly
settlement_flash_start Bruges
settlement_flash_start Antwerp
settlement_flash_start Metz
settlement_flash_start Rennes
settlement_flash_start Bordeaux
settlement_flash_start Dijon
zoom_strat_camera 1.0
move_strat_camera 110, 120
campaign_wait 3
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
settlement_flash_stop Bruges
settlement_flash_stop Antwerp
settlement_flash_stop Metz
settlement_flash_stop Rennes
settlement_flash_stop Bordeaux
settlement_flash_stop Dijon
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;England
settlement_flash_start London
move_strat_camera 103, 131
campaign_wait 1
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;HRE
settlement_flash_start Frankfurt
move_strat_camera 120, 132
campaign_wait 1
end_if
settlement_flash_stop London
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;Spain
settlement_flash_start Pamplona
move_strat_camera 102, 106
campaign_wait 1
end_if
settlement_flash_stop Frankfurt
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;zoom to Dijon
settlement_flash_start Dijon
move_strat_camera 121, 123
zoom_strat_camera 0.5
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
settlement_flash_stop Pamplona
campaign_wait 1
settlement_flash_stop Dijon
advance_advice_thread Campaign_Initial_6_Advice_Thread ;Where to Start
move_strat_camera 112, 127 ;Paris 113, 131
zoom_strat_camera 0.5
settlement_flash_start Angers
settlement_flash_start Paris
settlement_flash_start Rheims
suspend_unscripted_advice false
inhibit_camera_input false
enable_save
while I_CompareCounter Opened_Settlement_Scroll = 0
end_while
settlement_flash_stop Angers
settlement_flash_stop Paris
settlement_flash_stop Rheims
terminate_monitor
end_monitor
;not first campaign
monitor_conditions I_TurnNumber = 0
and I_LocalFaction france
and I_CampaignNumTimePlay > 1
and I_CampaignNumTimePlay < 9999
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay france
suspend_unscripted_advice true
inhibit_camera_input true
hide_ui
disable_save
campaign_wait 0.1
while I_CompareCounter Opened_Faction_Overview_Scroll = 1
end_while
;greeting
advance_advice_thread Campaign_Greeting_France_Advice_Thread
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
;To strengthen the kingdom of France, you should first unite France by capturing the nearby rebel settlements.
;You will then need to contend with England to the north, the Holy Roman Empire to the east and Spain to the south.
;The nearby Rebel town of Dijon will make an ideal first target.
advance_advice_thread France_Initial_5_Advice_Thread ;Where to Start
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;show rebel settlements briefly
settlement_flash_start Bruges
settlement_flash_start Antwerp
settlement_flash_start Metz
settlement_flash_start Rennes
settlement_flash_start Bordeaux
settlement_flash_start Dijon
; zoom_strat_camera 1.0
; move_strat_camera 110, 125
campaign_wait 3
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
settlement_flash_stop Bruges
settlement_flash_stop Antwerp
settlement_flash_stop Metz
settlement_flash_stop Rennes
settlement_flash_stop Bordeaux
settlement_flash_stop Dijon
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;England
settlement_flash_start London
move_strat_camera 103, 131
campaign_wait 1
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;HRE
settlement_flash_start Frankfurt
move_strat_camera 120, 132
campaign_wait 1
end_if
settlement_flash_stop London
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;Spain
settlement_flash_start Pamplona
move_strat_camera 102, 106
campaign_wait 1
end_if
settlement_flash_stop Frankfurt
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;zoom to Dijon
settlement_flash_start Dijon
move_strat_camera 121, 123
zoom_strat_camera 0.5
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
settlement_flash_stop Pamplona
campaign_wait 1
settlement_flash_stop Dijon
move_strat_camera 112, 127 ;Paris 113, 131
zoom_strat_camera 0.5
campaign_wait 1
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- HRE --
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction hre
and I_CampaignNumTimePlay = 1
and I_AdvisorVerbosityLevel > 0
suspend_unscripted_advice true
inhibit_camera_input true
disable_save
campaign_wait 0.1
snap_strat_camera 138, 147 ;Frankfurt 138, 139
zoom_strat_camera 0.1
advance_advice_thread HRE_Initial_1_Advice_Thread ;Imperial Campaign
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
settlement_flash_start Frankfurt
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
settlement_flash_stop Frankfurt
advance_advice_thread Campaign_Initial_2_Advice_Thread ;Campaign Goals
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
select_ui_element faction_button
simulate_mouse_click lclick_up
advance_advice_thread Campaign_Initial_3_Advice_Thread ;Achieving Victory
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
if I_CompareCounter Opened_Faction_Overview_Scroll = 1
advance_advice_thread Campaign_Initial_4_Advice_Thread ;Expansion and Conquest
while I_CompareCounter Opened_Faction_Overview_Scroll = 1
end_while
end_if
advance_advice_thread Campaign_Initial_Goals_Button_Advice_Thread
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
ui_flash_start faction_button
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
ui_flash_stop
campaign_wait 1
;Although the Holy Roman Empire is strong, it is surrounded by enemies.
;You will need to contend with the French to the west, the Italians to the south, the Danes to the north
;and the Poles to the east. You should first strengthen your position by conquering the rebels to the north-east.
;The nearby Rebel town of Prague will make an ideal first target.
advance_advice_thread HRE_Initial_5_Advice_Thread ;Where to Start
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
zoom_strat_camera 1.0
move_strat_camera 148, 126
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;french
settlement_flash_start Paris
move_strat_camera 131, 126
campaign_wait 0.5
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;italians
settlement_flash_start Milan
settlement_flash_start Venice
move_strat_camera 141, 108
campaign_wait 0.5
end_if
settlement_flash_stop Paris
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;danes
settlement_flash_start Arhus
move_strat_camera 142, 142
end_if
settlement_flash_stop Milan
settlement_flash_stop Venice
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 1
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;poles
move_strat_camera 155, 132
settlement_flash_start Cracow
campaign_wait 1
end_if
settlement_flash_stop Arhus
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;zoom to Prague
move_strat_camera 157, 143
zoom_strat_camera 0.5
settlement_flash_start Magdeburg
settlement_flash_start Breslau
settlement_flash_start Hamburg
settlement_flash_start Stettin
settlement_flash_start Thorn
settlement_flash_start Prague
campaign_wait 1
end_if
settlement_flash_stop Cracow
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 1
end_if
settlement_flash_stop Magdeburg
settlement_flash_stop Breslau
settlement_flash_stop Hamburg
settlement_flash_stop Stettin
settlement_flash_stop Thorn
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
settlement_flash_stop Prague
advance_advice_thread Campaign_Initial_6_Advice_Thread ;Where to Start
zoom_strat_camera 0.8
move_strat_camera 148, 126 ;Frankfurt 138, 139
settlement_flash_start Frankfurt
settlement_flash_start Nuremburg
settlement_flash_start Vienna
settlement_flash_start Innsbruck
settlement_flash_start Hohenstauffen
suspend_unscripted_advice false
inhibit_camera_input false
enable_save
while I_CompareCounter Opened_Settlement_Scroll = 0
end_while
settlement_flash_stop Frankfurt
settlement_flash_stop Nuremburg
settlement_flash_stop Vienna
settlement_flash_stop Innsbruck
settlement_flash_stop Hohenstauffen
terminate_monitor
end_monitor
;not first campaign
monitor_conditions I_TurnNumber = 0
and I_LocalFaction hre
and I_CampaignNumTimePlay > 1
and I_CampaignNumTimePlay < 9999
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay hre
suspend_unscripted_advice true
inhibit_camera_input true
hide_ui
disable_save
campaign_wait 0.1
zoom_strat_camera 1.0
snap_strat_camera 148, 127 ;Frankfurt 138, 139
while I_CompareCounter Opened_Faction_Overview_Scroll = 1
end_while
;greeting
advance_advice_thread Campaign_Greeting_HRE_Advice_Thread
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
;Although the Holy Roman Empire is strong, it is surrounded by enemies.
;You will need to contend with the French to the west, the Italians to the south, the Danes to the north
;and the Poles to the east. You should first strengthen your position by conquering the rebels to the north-east.
;The nearby Rebel town of Prague will make an ideal first target.
advance_advice_thread HRE_Initial_5_Advice_Thread ;Where to Start
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 1
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;french
settlement_flash_start Paris
move_strat_camera 129, 127
campaign_wait 0.5
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;italians
settlement_flash_start Milan
settlement_flash_start Venice
move_strat_camera 141, 110
campaign_wait 0.5
end_if
settlement_flash_stop Paris
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;danes
settlement_flash_start Arhus
move_strat_camera 142, 152
end_if
settlement_flash_stop Milan
settlement_flash_stop Venice
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 1
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;poles
move_strat_camera 155, 132
settlement_flash_start Cracow
campaign_wait 1
end_if
settlement_flash_stop Arhus
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;zoom to Prague
move_strat_camera 157, 144
zoom_strat_camera 0.5
settlement_flash_start Magdeburg
settlement_flash_start Breslau
settlement_flash_start Hamburg
settlement_flash_start Stettin
settlement_flash_start Thorn
settlement_flash_start Prague
campaign_wait 1
end_if
settlement_flash_stop Cracow
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 1
end_if
settlement_flash_stop Magdeburg
settlement_flash_stop Breslau
settlement_flash_stop Hamburg
settlement_flash_stop Stettin
settlement_flash_stop Thorn
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
settlement_flash_stop Prague
zoom_strat_camera 0.8
move_strat_camera 148, 125 ;Frankfurt 138, 139
campaign_wait 1
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Spain
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction spain
and I_CampaignNumTimePlay = 1
and I_AdvisorVerbosityLevel > 0
suspend_unscripted_advice true
inhibit_camera_input true
disable_save
campaign_wait 0.1
snap_strat_camera 74, 112 ;Leon 74, 104
zoom_strat_camera 0.1
advance_advice_thread Spain_Initial_1_Advice_Thread ;Spanish Campaign
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 1
settlement_flash_start Leon
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
settlement_flash_stop Leon
advance_advice_thread Campaign_Initial_2_Advice_Thread ;Campaign Goals
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
select_ui_element faction_button
simulate_mouse_click lclick_up
advance_advice_thread Campaign_Initial_3_Advice_Thread ;Achieving Victory
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
if I_CompareCounter Opened_Faction_Overview_Scroll = 1
advance_advice_thread Campaign_Initial_4_Advice_Thread ;Expansion and Conquest
while I_CompareCounter Opened_Faction_Overview_Scroll = 1
end_while
end_if
advance_advice_thread Campaign_Initial_Goals_Button_Advice_Thread
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
ui_flash_start faction_button
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
ui_flash_stop
campaign_wait 1
;You are sharing the Iberian Peninsula with the much-feared Moors. You should work with the
;Portuguese for now to reclaim the Peninsula from the Moors to the south. You can then expand
;south into Africa, but be wary of the French to the north. The nearby rebel town of Valencia will make an ideal first target.
advance_advice_thread Spain_Initial_5_Advice_Thread ;Where to Start
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
zoom_strat_camera 1.0
move_strat_camera 76, 80
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 3
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Lisbon
settlement_flash_start Pamplona
campaign_wait 2
end_if
settlement_flash_stop Lisbon
settlement_flash_stop Pamplona
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Granada
settlement_flash_start Cordoba
move_strat_camera 76, 70
campaign_wait 2
end_if
settlement_flash_stop Granada
settlement_flash_stop Cordoba
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Toulouse
settlement_flash_start Angers
move_strat_camera 90, 100
campaign_wait 2
end_if
settlement_flash_stop Toulouse
settlement_flash_stop Angers
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;zoom to Valencia
settlement_flash_start Valencia
move_strat_camera 92, 86
zoom_strat_camera 0.5
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
settlement_flash_stop Valencia
advance_advice_thread Campaign_Initial_6_Advice_Thread ;Where to Start
move_strat_camera 85, 90 ;Leon 74, 104
zoom_strat_camera 0.5
inhibit_camera_input false
suspend_unscripted_advice false
enable_save
settlement_flash_start Leon
settlement_flash_start Toledo
while I_CompareCounter Opened_Settlement_Scroll = 0
end_while
settlement_flash_stop Leon
settlement_flash_stop Toledo
terminate_monitor
end_monitor
;not first campaign
monitor_conditions I_TurnNumber = 0
and I_LocalFaction spain
and I_CampaignNumTimePlay > 1
and I_CampaignNumTimePlay < 9999
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay spain
suspend_unscripted_advice true
inhibit_camera_input true
hide_ui
disable_save
campaign_wait 0.1
snap_strat_camera 76, 98 ;Leon 74, 104
zoom_strat_camera 0.5
while I_CompareCounter Opened_Faction_Overview_Scroll = 1
end_while
;greeting
advance_advice_thread Campaign_Greeting_Spain_Advice_Thread
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
;You are sharing the Iberian Peninsula with the much-feared Moors. You should work with the
;Portuguese for now to reclaim the Peninsula from the Moors to the south. You can then expand
;south into Africa, but be wary of the French to the north. The nearby rebel town of Valencia will make an ideal first target.
advance_advice_thread Spain_Initial_5_Advice_Thread ;Where to Start
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
zoom_strat_camera 1.0
campaign_wait 1
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Lisbon
settlement_flash_start Pamplona
campaign_wait 2
end_if
settlement_flash_stop Lisbon
settlement_flash_stop Pamplona
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Granada
settlement_flash_start Cordoba
move_strat_camera 76, 70
campaign_wait 2
end_if
settlement_flash_stop Granada
settlement_flash_stop Cordoba
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Toulouse
settlement_flash_start Angers
move_strat_camera 90, 100
campaign_wait 2
end_if
settlement_flash_stop Toulouse
settlement_flash_stop Angers
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;zoom to Valencia
settlement_flash_start Valencia
move_strat_camera 92, 86
zoom_strat_camera 0.5
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
settlement_flash_stop Valencia
move_strat_camera 85, 90 ;Leon 74, 104
zoom_strat_camera 0.5
campaign_wait 1
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Venice
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction venice
and I_CampaignNumTimePlay = 1
and I_AdvisorVerbosityLevel > 0
suspend_unscripted_advice true
inhibit_camera_input true
disable_save
campaign_wait 0.1
snap_strat_camera 146, 116 ;Venice 146, 108
zoom_strat_camera 0.1
advance_advice_thread Venice_Initial_1_Advice_Thread ;Venetian Campaign
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 3
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
settlement_flash_start Venice
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
settlement_flash_stop Venice
advance_advice_thread Campaign_Initial_2_Advice_Thread ;Campaign Goals
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
select_ui_element faction_button
simulate_mouse_click lclick_up
advance_advice_thread Campaign_Initial_3_Advice_Thread ;Achieving Victory
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
if I_CompareCounter Opened_Faction_Overview_Scroll = 1
advance_advice_thread Campaign_Initial_4_Advice_Thread ;Expansion and Conquest
while I_CompareCounter Opened_Faction_Overview_Scroll = 1
end_while
end_if
advance_advice_thread Campaign_Initial_Goals_Button_Advice_Thread
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
ui_flash_start faction_button
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
ui_flash_stop
campaign_wait 1
;Venice's lands are divided and surrounded by enemies. You will need to use your legendary navy to conquer your rivals.
;Your best plan is to move east by land and south by sea, but be wary of the Byzantines and the Turks.
;You should also fortify your regions against Milan and the Holy Roman empire to the west.
;The nearby rebel town of Zagreb will make an ideal first target.
advance_advice_thread Venice_Initial_5_Advice_Thread ;Where to Start
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
zoom_strat_camera 1.0
move_strat_camera 161, 100
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 3
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;east
move_strat_camera 180, 100
campaign_wait 1
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;south
move_strat_camera 186, 64
settlement_flash_start Corinth
settlement_flash_start Thessalonica
campaign_wait 1
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;hre and milan
settlement_flash_start Milan
settlement_flash_start Genoa
settlement_flash_start Innsbruck
settlement_flash_start Bologna
move_strat_camera 141, 108
zoom_strat_camera 0.5
campaign_wait 2
end_if
settlement_flash_stop Corinth
settlement_flash_stop Thessalonica
settlement_flash_stop Milan
settlement_flash_stop Genoa
settlement_flash_stop Innsbruck
settlement_flash_stop Bologna
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;zoom to Zagreb
settlement_flash_start Zagreb
move_strat_camera 160, 111
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
settlement_flash_stop Zagreb
advance_advice_thread Campaign_Initial_6_Advice_Thread ;Where to Start
move_strat_camera 159, 101 ;Venice 149, 109
zoom_strat_camera 0.5
inhibit_camera_input false
suspend_unscripted_advice false
enable_save
settlement_flash_start Venice
settlement_flash_start Ragusa
while I_CompareCounter Opened_Settlement_Scroll = 0
end_while
settlement_flash_stop Venice
settlement_flash_stop Ragusa
terminate_monitor
end_monitor
;not first campaign
monitor_conditions I_TurnNumber = 0
and I_LocalFaction venice
and I_CampaignNumTimePlay > 1
and I_CampaignNumTimePlay < 9999
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay venice
suspend_unscripted_advice true
inhibit_camera_input true
hide_ui
disable_save
campaign_wait 0.1
while I_CompareCounter Opened_Faction_Overview_Scroll = 1
end_while
;greeting
advance_advice_thread Campaign_Greeting_Venice_Advice_Thread
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
;Venice's lands are divided and surrounded by enemies. You will need to use your legendary navy to conquer your rivals.
;Your best plan is to move east by land and south by sea, but be wary of the Byzantines and the Turks.
;You should also fortify your regions against Milan and the Holy Roman empire to the west.
;The nearby rebel town of Zagreb will make an ideal first target.
advance_advice_thread Venice_Initial_5_Advice_Thread ;Where to Start
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
zoom_strat_camera 1.0
move_strat_camera 161, 100
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 3
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 2
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;east
move_strat_camera 180, 100
campaign_wait 1
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;south
move_strat_camera 186, 64
settlement_flash_start Corinth
settlement_flash_start Thessalonica
campaign_wait 1
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;hre and milan
settlement_flash_start Milan
settlement_flash_start Genoa
settlement_flash_start Innsbruck
settlement_flash_start Bologna
move_strat_camera 141, 108
zoom_strat_camera 0.5
campaign_wait 2
end_if
settlement_flash_stop Corinth
settlement_flash_stop Thessalonica
settlement_flash_stop Milan
settlement_flash_stop Genoa
settlement_flash_stop Innsbruck
settlement_flash_stop Bologna
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;zoom to Zagreb
settlement_flash_start Zagreb
move_strat_camera 160, 111
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
settlement_flash_stop Zagreb
move_strat_camera 159, 101 ;Venice 149, 109
zoom_strat_camera 0.5
campaign_wait 1
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;; MINOR FACTIONS ;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Sicily
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction sicily
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay sicily
and I_CampaignNumTimePlay < 9999
suspend_unscripted_advice true
inhibit_camera_input true
disable_movie_view
hide_ui
disable_save
;Greetings, Sire. The Kingdom of Sicily awaits your orders. Your kingdom is surrounded by Italians and the Holy Roman Empire to the North,
;the Byzantines to the East and the Moors to the South.
;It would be prudent to first acquire the nearby rebel settlements on the islands to the West,
;then move to establish a foothold in Africa to the south-west and Greece to the East.
advance_advice_thread Sicily_Initial_Advice_Thread ;Where to Start
campaign_wait 0.1
zoom_strat_camera 1.0
snap_strat_camera 150, 70 ;Palermo 150, 70
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 4.5
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Bologna
settlement_flash_start Venice
settlement_flash_start Genoa
settlement_flash_start Milan
settlement_flash_start Innsbruck
move_strat_camera 149, 96
campaign_wait 1.25
end_if
settlement_flash_stop Bologna
settlement_flash_stop Venice
settlement_flash_stop Genoa
settlement_flash_stop Milan
settlement_flash_stop Innsbruck
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Thessalonica
move_strat_camera 175, 87
campaign_wait 2
end_if
settlement_flash_stop Thessalonica
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 141, 84
settlement_flash_start Ajaccio
settlement_flash_start Cagliari
campaign_wait 2
end_if
settlement_flash_stop Ajaccio
settlement_flash_stop Cagliari
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 173, 74
settlement_flash_start Durazzo
settlement_flash_start Corinth
campaign_wait 1
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 1
settlement_flash_stop Durazzo
settlement_flash_stop Corinth
move_strat_camera 150, 70 ;Palermo 150, 70
zoom_strat_camera 0.5
campaign_wait 1
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Milan
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction milan
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay milan
and I_CampaignNumTimePlay < 9999
suspend_unscripted_advice true
inhibit_camera_input true
disable_movie_view
hide_ui
disable_save
;Buongiorno, Duke. Welcome to the Duchy of Milan. Your lands are bordered by the Holy Roman Empire to the North,
;Venice to the East, the Papal States to the South and the French to the West.
;It would be wise to move to conquer the rebels on the islands to the South, then expand your territory into France to the North-West.
advance_advice_thread Milan_Initial_Advice_Thread ;Where to Start
campaign_wait 0.1
zoom_strat_camera 1.0
snap_strat_camera 136, 111 ;Milan 136, 111
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 6.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Hohenstauffen
settlement_flash_start Nuremburg
settlement_flash_start Innsbruck
campaign_wait 2.0
end_if
settlement_flash_stop Hohenstauffen
settlement_flash_stop Nuremburg
settlement_flash_stop Innsbruck
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Venice
campaign_wait 1.5
end_if
settlement_flash_stop Venice
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Rome
;settlement_flash_start Marseille
move_strat_camera 135, 101
campaign_wait 1.0
end_if
settlement_flash_stop Rome
campaign_wait 0.5
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;settlement_flash_start Rome
settlement_flash_start Marseille
move_strat_camera 135, 101
campaign_wait 2.0
end_if
settlement_flash_stop Marseille
if I_AdvisorSpeechPlaying and I_AdvisorVisible
;settlement_flash_start Ajaccio
;settlement_flash_start Cagliari
move_strat_camera 135, 86
campaign_wait 1.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Ajaccio
settlement_flash_start Cagliari
move_strat_camera 135, 86
campaign_wait 1.25
end_if
settlement_flash_stop Ajaccio
settlement_flash_stop Cagliari
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Bern
settlement_flash_start Hohenstauffen
;settlement_flash_start Metz
settlement_flash_start Dijon
move_strat_camera 136, 108
campaign_wait 1.0
end_if
settlement_flash_stop Bern
settlement_flash_stop Hohenstauffen
settlement_flash_stop Metz
settlement_flash_stop Dijon
;move_strat_camera 136, 111 ;Milan 136, 111
;campaign_wait 0.1
zoom_strat_camera 0.5
campaign_wait 1
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Scotland
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction scotland
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay scotland
and I_CampaignNumTimePlay < 9999
suspend_unscripted_advice true
inhibit_camera_input true
disable_movie_view
hide_ui
disable_save
advance_advice_thread Scotland_Initial_Advice_Thread ;Where to Start
campaign_wait 0.1
zoom_strat_camera 1.0
snap_strat_camera 102, 174 ;Edinburgh 102, 174
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 5.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 99, 164
campaign_wait 1.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Dublin
settlement_flash_start Caernarvon
settlement_flash_start York
campaign_wait 3.0
end_if
settlement_flash_stop Dublin
settlement_flash_stop York
settlement_flash_stop Caernarvon
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 106, 152
campaign_wait 1.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start London
settlement_flash_start Nottingham
campaign_wait 1.5
end_if
settlement_flash_stop London
settlement_flash_stop Nottingham
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 124, 165
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Arhus
campaign_wait 1.0
end_if
settlement_flash_stop Arhus
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 117, 150
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Bruges
settlement_flash_start Antwerp
campaign_wait 3.0
end_if
settlement_flash_stop Bruges
settlement_flash_stop Antwerp
move_strat_camera 102, 174
campaign_wait 0.25
zoom_strat_camera 0.5
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Byzantium
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction byzantium
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay byzantium
and I_CampaignNumTimePlay < 9999
suspend_unscripted_advice true
inhibit_camera_input true
disable_movie_view
hide_ui
disable_save
advance_advice_thread Byzantium_Initial_Advice_Thread ;Where to Start
campaign_wait 0.1
snap_strat_camera 213, 93
zoom_strat_camera 1.0 ;Constantinople 213, 93
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 4.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 201, 79
campaign_wait 1.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Constantinople
settlement_flash_start Nicaea
settlement_flash_start Thessalonica
settlement_flash_start Corinth
campaign_wait 1.0
end_if
settlement_flash_stop Constantinople
settlement_flash_stop Nicaea
settlement_flash_stop Thessalonica
settlement_flash_stop Corinth
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 200, 97
campaign_wait 2.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Bucharest
settlement_flash_start Sofia
campaign_wait 2.0
end_if
settlement_flash_stop Bucharest
settlement_flash_stop Sofia
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 218, 84
settlement_flash_start Iconium
campaign_wait 2.0
end_if
settlement_flash_stop Iconium
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 183, 105
settlement_flash_start Bran
settlement_flash_start Budapest
settlement_flash_start Ragusa
campaign_wait 2.5
end_if
settlement_flash_stop Bran
settlement_flash_stop Budapest
settlement_flash_stop Ragusa
move_strat_camera 213, 93
campaign_wait 0.25
zoom_strat_camera 0.5
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Russia
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction russia
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay russia
and I_CampaignNumTimePlay < 9999
suspend_unscripted_advice true
inhibit_camera_input true
hide_ui
disable_movie_view
disable_save
advance_advice_thread Russia_Initial_Advice_Thread ;Where to Start
campaign_wait 0.1
snap_strat_camera 202, 179 ;Novgorod 202, 179
zoom_strat_camera 1.0
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 6.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 222, 166
campaign_wait 1.5
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Moscow
settlement_flash_start Smolensk
campaign_wait 2.0
end_if
settlement_flash_stop Moscow
settlement_flash_stop Smolensk
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 193, 168
;campaign_wait 1.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Riga
settlement_flash_start Helsinki
settlement_flash_start Vilnius
campaign_wait 1.0
end_if
settlement_flash_stop Riga
settlement_flash_stop Helsinki
settlement_flash_stop Vilnius
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 160, 167
campaign_wait 1.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Arhus
campaign_wait 2.0
end_if
settlement_flash_stop Arhus
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 202, 179
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
move_strat_camera 202, 179
campaign_wait 0.25
zoom_strat_camera 0.5
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Moors
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction moors
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay moors
and I_CampaignNumTimePlay < 9999
suspend_unscripted_advice true
inhibit_camera_input true
hide_ui
disable_movie_view
disable_save
advance_advice_thread Moors_Initial_Advice_Thread ;Where to Start
campaign_wait 0.1
snap_strat_camera 71, 80 ;Cordoba 71, 80
zoom_strat_camera 1.0
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 5.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 84, 89
campaign_wait 1.5
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Valencia
settlement_flash_start Zaragoza
campaign_wait 2.0
end_if
settlement_flash_stop Valencia
settlement_flash_stop Zaragoza
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 66, 99
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Toledo
settlement_flash_start Leon
settlement_flash_start Lisbon
campaign_wait 2.0
end_if
settlement_flash_stop Toledo
settlement_flash_stop Leon
settlement_flash_stop Lisbon
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 122, 68
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Tunis
campaign_wait 2.0
end_if
settlement_flash_stop Tunis
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 128, 88
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Milan
settlement_flash_start Genoa
settlement_flash_start Bologna
settlement_flash_start Venice
campaign_wait 2.0
end_if
settlement_flash_stop Milan
settlement_flash_stop Genoa
settlement_flash_stop Bologna
settlement_flash_stop Venice
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 78, 90
campaign_wait 1.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 71, 80
end_if
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
move_strat_camera 71, 80
campaign_wait 0.25
zoom_strat_camera 0.5
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Turks
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction turks
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay turks
and I_CampaignNumTimePlay < 9999
suspend_unscripted_advice true
inhibit_camera_input true
hide_ui
disable_movie_view
disable_save
advance_advice_thread Turks_Initial_Advice_Thread ;Where to Start
campaign_wait 0.1
snap_strat_camera 232, 76 ;Iconium 232, 76
zoom_strat_camera 1.0
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 5.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 253, 59
campaign_wait 0.5
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Adana
settlement_flash_start Aleppo
settlement_flash_start Antioch
settlement_flash_start Damascus
settlement_flash_start Edessa
campaign_wait 1.5
settlement_flash_stop Adana
settlement_flash_stop Aleppo
settlement_flash_stop Antioch
settlement_flash_stop Damascus
settlement_flash_stop Edessa
settlement_flash_stop Jerusalem
settlement_flash_start Jerusalem
campaign_wait 1.5
end_if
settlement_flash_stop Adana
settlement_flash_stop Aleppo
settlement_flash_stop Antioch
settlement_flash_stop Damascus
settlement_flash_stop Edessa
settlement_flash_stop Jerusalem
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 239, 45
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Alexandria
settlement_flash_start Gaza
campaign_wait 2.0
end_if
settlement_flash_stop Alexandria
settlement_flash_stop Gaza
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 224, 81
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Constantinople
settlement_flash_start Nicaea
campaign_wait 2.0
end_if
settlement_flash_stop Constantinople
settlement_flash_stop Nicaea
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 203, 98
campaign_wait 1.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 232, 76
end_if
move_strat_camera 232, 76
campaign_wait 0.25
zoom_strat_camera 0.5
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Egypt
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction egypt
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay egypt
and I_CampaignNumTimePlay < 9999
suspend_unscripted_advice true
inhibit_camera_input true
hide_ui
disable_movie_view
disable_save
advance_advice_thread Egypt_Initial_Advice_Thread ;Where to Start
campaign_wait 0.1
snap_strat_camera 235, 32 ;Cairo 71, 80
zoom_strat_camera 1.0
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 5.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 253, 63
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Adana
settlement_flash_start Acre
settlement_flash_start Aleppo
settlement_flash_start Antioch
settlement_flash_start Damascus
settlement_flash_start Edessa
settlement_flash_start Jerusalem
campaign_wait 2.0
end_if
settlement_flash_stop Adana
settlement_flash_stop Aleppo
settlement_flash_stop Antioch
settlement_flash_stop Damascus
settlement_flash_stop Edessa
settlement_flash_stop Acre
settlement_flash_stop Jerusalem
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 262, 80
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Mosul
settlement_flash_start Caesarea
settlement_flash_start Yerevan
campaign_wait 2.0
end_if
settlement_flash_stop Mosul
settlement_flash_stop Caesarea
settlement_flash_stop Yerevan
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 207, 44
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 169, 73
campaign_wait 1.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 235, 32
end_if
move_strat_camera 235, 32
campaign_wait 0.25
zoom_strat_camera 0.5
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Denmark
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction denmark
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay denmark
and I_CampaignNumTimePlay < 9999
suspend_unscripted_advice true
inhibit_camera_input true
hide_ui
disable_movie_view
disable_save
advance_advice_thread Denmark_Initial_Advice_Thread ;Where to Start
campaign_wait 0.1
snap_strat_camera 141, 166 ;Arhus 141, 166
zoom_strat_camera 1.0
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
if I_AdvisorSpeechPlaying and I_AdvisorVisible
campaign_wait 6.5
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 145, 167
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Oslo
settlement_flash_start Stockholm
settlement_flash_start Stettin
settlement_flash_start Hamburg
campaign_wait 2.5
end_if
settlement_flash_stop Oslo
settlement_flash_stop Stockholm
settlement_flash_stop Stettin
settlement_flash_stop Hamburg
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 189, 168
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Riga
settlement_flash_start Helsinki
settlement_flash_start Vilnius
settlement_flash_start Novgorod
campaign_wait 2.0
end_if
settlement_flash_stop Riga
settlement_flash_stop Helsinki
settlement_flash_stop Vilnius
settlement_flash_stop Novgorod
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 155, 138
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Cracow
settlement_flash_start Nuremburg
settlement_flash_start Frankfurt
campaign_wait 2.0
end_if
settlement_flash_stop Cracow
settlement_flash_stop Nuremburg
settlement_flash_stop Frankfurt
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 141, 166
end_if
move_strat_camera 141, 166
campaign_wait 0.25
zoom_strat_camera 0.5
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Portugal
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction portugal
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay portugal
and I_CampaignNumTimePlay < 9999
suspend_unscripted_advice true
inhibit_camera_input true
hide_ui
disable_movie_view
disable_save
advance_advice_thread Portugal_Initial_Advice_Thread ;Where to Start
campaign_wait 0.1
snap_strat_camera 55, 88 ;Lisbon 55, 88
zoom_strat_camera 1.0
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 2.0
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 73, 90
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Lisbon
settlement_flash_start Pamplona
campaign_wait 1.5
end_if
settlement_flash_stop Lisbon
settlement_flash_stop Pamplona
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Leon
settlement_flash_start Toledo
settlement_flash_start Cordoba
campaign_wait 2.5
end_if
settlement_flash_stop Leon
settlement_flash_stop Toledo
settlement_flash_stop Cordoba
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 93, 95
campaign_wait 1.0
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Zaragoza
campaign_wait 1.0
end_if
settlement_flash_stop Zaragoza
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 93, 72
campaign_wait 0.5
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 100, 105
campaign_wait 0.5
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 55, 88
end_if
move_strat_camera 55, 88
campaign_wait 0.25
zoom_strat_camera 0.5
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Poland
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction poland
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay poland
and I_CampaignNumTimePlay < 9999
suspend_unscripted_advice true
inhibit_camera_input true
hide_ui
disable_movie_view
disable_save
advance_advice_thread Poland_Initial_Advice_Thread ;Where to Start
campaign_wait 0.1
snap_strat_camera 174, 136 ;Krakow Cracow 174, 136
zoom_strat_camera 1.0
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 7.5
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 168, 143
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Thorn
settlement_flash_start Breslau
campaign_wait 2.5
end_if
settlement_flash_stop Thorn
settlement_flash_stop Breslau
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 153, 138
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Nuremburg
campaign_wait 2.5
end_if
settlement_flash_stop Nuremburg
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 153, 165
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Arhus
settlement_flash_start Stockholm
campaign_wait 1.5
end_if
settlement_flash_stop Arhus
settlement_flash_stop Stockholm
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 180, 170
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Helsinki
settlement_flash_start Riga
settlement_flash_start Novgorod
campaign_wait 1.5
end_if
settlement_flash_stop Helsinki
settlement_flash_stop Riga
settlement_flash_stop Novgorod
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 174, 136
end_if
move_strat_camera 174, 136
campaign_wait 0.25
zoom_strat_camera 0.5
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;
; -- Hungary
;;;;;;;;;;;;;;;;;;;;;;;;
monitor_conditions I_TurnNumber = 0
and I_LocalFaction hungary
and I_AdvisorVerbosityLevel > 0
and I_FirstTimePlay hungary
and I_CampaignNumTimePlay < 9999
suspend_unscripted_advice true
inhibit_camera_input true
hide_ui
disable_movie_view
disable_save
advance_advice_thread Hungary_Initial_Advice_Thread ;Where to Start
campaign_wait 0.1
snap_strat_camera 172, 122 ;Budapest 172, 122
zoom_strat_camera 1.0
while not I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
campaign_wait 7.0
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Vienna
campaign_wait 1.5
end_if
settlement_flash_stop Vienna
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Cracow
campaign_wait 1.0
end_if
settlement_flash_stop Cracow
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 186, 97
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Thessalonica
campaign_wait 2.0
end_if
settlement_flash_stop Thessalonica
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 196, 104
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
settlement_flash_start Sofia
settlement_flash_start Bucharest
campaign_wait 2.0
end_if
settlement_flash_stop Sofia
settlement_flash_stop Bucharest
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 220, 129
campaign_wait 0.5
end_if
if I_AdvisorSpeechPlaying and I_AdvisorVisible
move_strat_camera 172, 122
end_if
move_strat_camera 172, 122
campaign_wait 0.25
zoom_strat_camera 0.5
while I_AdvisorSpeechPlaying
and I_AdvisorVisible
end_while
suspend_unscripted_advice false
inhibit_camera_input false
show_ui
enable_save
terminate_monitor
end_monitor