Hey folks,
I've started a game in Stainless Steel 6.1 (Real Recruitment, not Bry's Grim Reality though) as England (Albion
) on VH/VH.
I want to be the best that I can be; I want the world to love me, I want my generals to be saints and paladins.
To do this, I understand I need to:
- Not walk on territory that doesn't belong to me, and I don't have military access too - This means using boats and the long way round to reach areas.
- Not initiate war with people; and in battle, always end when requested, always occupy settlements, and always release prisoners - No matter what the cost or consequence.
- Not to use Assassins.
Now I played a similar game in the past along these lines and ended up with my reputation to the world as 'Immaculate' - Everyone loved me; they didn't dare start wars, and I had factions throwing their Princesses at me for marriage and allegiances (However, I try to keep allegiances to where you really need them, as things get messy when 2 allies start fighting one another, or your allies start getting pee'd off because you're needed to fight fronts in Germany, France, Spain and Italy...).
Unfortunately I lost that game due to a virus
, but I'm starting over. It was a good game actually, I had all of Britain, Normandy, Scandanavia, and a little pocket in central France - All obtained by defeating rebels, and using military access to walk through France.
Now, I'm wanting to know other tips that can help me...
- It's a practise of mine to have a priest in every settlement; this ensures religion is always 95%+ and I've found multiple times that the priests gain amazing traits without even moving; so much so that I end up with 8+ seats in the College of Cardinals; thus, every Pope is mine! What I would like to know though, is will keeping Priests with my generals on the map improve their Chivalry and Piety?
- I know the use of Assassins is dubious, but what about spies? This is a tricky one so I need specifics if possible - Is it detremental to use them to spy abroad, is it detremental to keep them in my own towns to keep 'Corruption' expenditures down and enemy spies out? Is it detremental to even have Brothels (ergo Inn's & Stagecoaches) in my towns where the potential to recruit spies becomes available, and generals can gain traits like wenches and becoming drunkards? Further to the above, do Thieve's Guildhouses affect my relations with the world?
- I read that bribing has no affect on diplomatic relations; would people not look down on me for paying small gatherings of rebels money to get them to go away, instead of crushing them underfoot?
- Eventually I will run out of rebel settlements and need to start taking territory; what is the best way to instigate war whilst maintaining the higher ground? Will initiating combat with non-Christian factions affect my diplomatic standing? Will initiating combat with excommunicated Christian factions affect my diplomatic standing?
- The AI is prone to making rash declarations of war; such as attacking a passing troop, or blockading a port for a turn - A ceasefire is the immediate option, but what if you use this to your advantage (attack Scotland, for example) without offering them the ceasefire, knowing full well it would be a 'Generous' offer; would that affect your diplomatic standing?
- Am I missing anything else that could potentially help/hinder me in my attempt to become the most noble & pious Kingdom the world has ever seen?
If you can offer any answers to these questions, or any tips that will help me give rise to the most do-gooder Kingdom the known world has ever seen, I will be eternally grateful.
I may even report back from time to time to let you know how things're going, screenshots as well! Infact, it's only been a few turns but I'll let you in already seeing as you'll (hopefully) be helping me:
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To start the game off, I took Prince William out of Nottingham and besieged the rebel town of York knowing full well that if I didn't, Scotland would (straight away), whilst simultaneously pumping units up from Winchester (which is becoming a town) and out of Nottingham to support - York is now under English rule.
Gregory Darnley, my only non-blood related general has recieved the Privy Seal and sits atop the throne in London as Regent of England, in the absense of King William the Conquerer; who is currently besieging the rebel settlement Caernavron.
(Prince?) Robert, Duke of Normandy has gathered some early support in Caen and is besieging the rebel settlement Rennes.
I have obtained trade rights and map information from Scotland; usually I wouldn't do this knowing full well I'd be breaking the treaty in a few turns to become King of Britain, but being the chivalrous ruler I am, I will leave Scotland, to the Scottish - But rest assured I have my eye on them, and will be prepared to rule Britain should they dare raise a finger against me.
Knowing I could do without being attacked in Normandy whilst conquering England and possibly rebel Scandanavia, and that their Princess is particular exceptional, I have married my Princess to France's Prince, and likewise, my Prince (William) to their Princess, thus entwining us in a strong alliance; we also share trade rights, map information, and mutual military access. It's only been a turn, but the new happy couple (on my side) have wasted no time getting into bed, and now have given birth to the heir of the heir, Geoffrey Plantagenet.
Finally, my merchant rides for the rich resources of the Rhineland (a bulb-bottomed vial outside Frankfurt?), and my only spy, Richard, has been called back to London to look out for trouble (As above, I don't want to use him, but it's too early in the game to sink him at sea and lose my ferry-lines).
Thanks for reading.