wut happens to those transferable retinues when the general dies? in battle or in town or somewhere
wut happens to those transferable retinues when the general dies? in battle or in town or somewhere
They die with the general that's why right before a general dies (of age) take his good retinue. As well give the bad ones to a general that is going to die that way your good generals don't have them. As for your second question you have to go back to that town for a turn to get the retinue back. Hope this helps.
Note *Some retinue's can't be exchanged*
You can edit the file to make all ancillaries transferable if you look in your data folder under Stainless Steel. Open the export_descr_ancillarie.txt and change "Transferable 0" to "Transferable 1" I do this because good ancillaries and retinue are hard to get in this game and sometimes they dont transfer.
Sorry to bump this up but I tried this last night, saved the file and none my general's retinues would transfer. I understand the ingame mechanics of the transfer (longtime RTR player). Do you have to start a new game for this to work? Any ideason what I might be doing wrong? Playing SS 5.1.
if it says Transferable 1 then the ancillary should transfer. I am not sure if you have to start a new campaign though.
Does anyone else know if you need to start a new campaign for changes in export_descr_anillaries to work?
How do you transfer them?
80 years is simply not enough to enjoy all of the fun in the world, and out of it...
How? I can only get 1 scroll up at a time.
80 years is simply not enough to enjoy all of the fun in the world, and out of it...
ok. Thanks
80 years is simply not enough to enjoy all of the fun in the world, and out of it...
I've noticed that I can transfer certain retinues to one General but not to another. Are there requirements to receive retinues? The most recent time this has happend was with the Alchemist retinue. I tried to transfer it to one general and it wouldn't let me. I waited a turn and tried to transfer it to a diferent general and it worked.
All generals have a max of 8 Ancillaries, the only reason a transferable one won't transfer is if the target already has his 8 max.
Also, be careful when transferring titles, there's an ugly Trait you can get if you strip off all of a Generals Titles (says "Stripped of Title" or some such). There's no anti-trait to get rid of it either. To avoid, transfer titles at will so long as any General that ever had one, or more, ends turn with at least one. You aren't penalized at all for trading titles around, you ARE penalized for removing ALL of a general's titles.
I just learned that the hard way.![]()
As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.
afaik, yes, need to start a new campaign for any changes to appear, same goes for traits if i remember
If memory serves, it is save-game compatible but it will only affect newly aquired ancillaries (and traits FYI). Only new ones will be transferrable, old existing ones wont become transferrable.
Thanks for the responses, I finally got it working. Yes, it is savegame compatible. I was just find/replacing the code into every .txt except the SS one, apparently.