Here you can report bugs with the current version DLV 6.2 Kingdoms using the Template from Strelac from BC
I'm only interested in bugreports regarding a clean DLV 6.2 without any submods included !!
All problems encountered during the installation or game play should be reported here.
Please, use the existing developed templates for reporting the problem. This will help us to better understand what the problem is and solve it faster.
How to use:
- First define what the problem is.
- Check if the issue has already been resolved in fix threads. If not continue to report.
- Open spoiler section for each problem type.
- Copy the template format, and paste it in you post.
- Answer all questions which apply
Rules of postings:
1. All posts filed without template format will be deleted.
2. No need to report completely if the issue is already reported. Duplicates will be deleted.
3. Issues as historical accuracy, units-battle balance, and similar non-technical nature ‘problems’ shall not be reported in this thread.
4. No files should be directly attached to this thread. This includes screen shots, logs, … - PROVIDE ONLY THE LINK
5. If issue selection does not offer what you need, continue to report using the most appropriate template. Name your issue. In “Comments” section of your post, explain issue encountered. Moderators will make correction if needed.
PROBLEM CATEGORIES
NOTE: Please tell us what version of M2TW (and patch) and if you are using a Non-English Version of M2TW
UNABLE TO INSTALL
Spoiler Alert, click show to read:
CTD (crash to desktop)
Spoiler Alert, click show to read:
GAME PLAY BUGS (not CTD related)
Spoiler Alert, click show to read:
GRAPHICAL BUGS (skins, models, 2D art, …)
Spoiler Alert, click show to read:
TEXT BUGS (spelling, missing terms, inaccurate names…)
Spoiler Alert, click show to read:
------------------------------------------
this message in the log is not a bug:
22:13:54.918 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_character_traits.txt, at line 15726, column 46
trigger not found
22:19:41.768 [game.script] [error] Script execution error for <kill_character>, at line 11706, in DLV_ext/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character Primus doesn't exist.
-----------------------------------
To facilitate the bugreport:
you have a crash and the systmlog is unspecified error !
- in path C:\Programme\SEGA\Medieval II Total War\logs
- open file DLV_ext.cfg
- change error to trace and save
- go back to your crashing campaign
- campaign will go slowly because of tracing
- after crash go to path : C:\Programme\SEGA\Medieval II Total War\logs
- open file system.log.txt (now very big file because of tracing) and send me the last 100 lines
- change trace back to error
Standard MTW bugs:
http://www.twcenter.net/forums/showthread.php?t=96624
Help Tips:
Mod is now in the path mods\DLV_ext
- install sequence: MTW, MTW kingdoms, patch 1.5, DLV 6.0, Patch 6.2
- repeat the installation if there are any problems
- your installation in the main data path should be clean (other encapsulated mods as theLongRoad do not hurt)
- don't use a no-cd crack: reported to freeze the campaign or you can't read the pop up texts
- install the newest .net framework from microsoft
- try to scroll over the campaign screen without clicking on a unit: avoids freezing and slowdowns
Graphic Problems
- if you have white\empty text fields in your campaign screen you should look if the 3 standard sd files battle.sd, shared.sd, strategy.sd are in the path (dependent on your MTW installation path):
C:\Program Files\SEGA\Medieval II Total War\data\ui
C:\Programme\SEGA\Medieval II Total War\data\ui
C:\Games\SEGA\Medieval II Total War\data\ui
...or dependent on your naming
if not then create the above standard ui folder (dependent on your naming !) and load up the attachment ui.zip and put the 3 sd files into this standard ui folder (never put them into the mods folder)
- Sound Problems:
go into C:\Program Files\SEGA\Medieval II Total War\mods\DLV_ext and for the english click on the file adapt_sound_english.bat, for the nonenglish click on adapt_sound_nonenglish.bat. After that click on the file adapt.bat. The bat files delete automatically all the audio, events, music, sfx: dat and idx files in C:\Programme\SEGA\Medieval II Total War\mods\DLV_ext\data\sounds (you can do it although manually). Wait for the closing of the dos popups and restart game. The deleted files are now regenerated.
- if you have unpacked the pack files into the standard path (not necessary for my mod) don't forget to delete the 2 geography files
- Text problems:
Go into the path: C:\Program Files\SEGA\Medieval II Total War\mods\DLV_ext\data\text and delete all bin (strings) files, they will be regenerated
- Campaign map problems: Go into the path: C:\Program Files\SEGA\Medieval II Total War\mods\DLV_ext\world\maps\base and delete map.rwm, it will be regenerated with the next campaign restart
- if faction goes into hording the game will freeze several minutes, just do some push-ups
- Video\event scene battle crash problems (during ram-attack or general-dies scenes): open DLV_ext.cfg (with notepad) in path C:\Program Files\SEGA\Medieval II Total War\mods\DLV_ext and change the parameters to: then restart the game
[game]
event_cutscenes = 0
[video]
movies = false
Vista:
delete a DLV catalog you have on the computer before updating DLV to 6.2
if you have a catalog at this location, delete it before installing the mod.
C:\Users\[Username]\appdata\Local\VirtualStore\Program Files\SEGA\Medieval II Total War"
-for vista problem: open DLV_ext.cfg in path C:\Program Files\SEGA\Medieval II Total War\mods\DLV_ext and change the parameters to: then restart the game
[video]
widescreen=0
movies = false
[game]
allusers=1
new bugs
Reported (old, not fixed) bugs:
- some units do not talk on the battlefield
- don't jump too much between the faction selection screen in the campaign menus or the game will crash (not changable)
- don't jump between battles and campaign selection screens or the game will crash (not changable)
- no zooming with + button in minimap menue -- use F2 or F3 buttons
- no correct graphic symbols in campaign menue for : norway, hedjaz





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