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  1. #1

    Default MT's Temple Worklist

    I know its yet another thread but this will let me plan temples a lot quicker. Please bear with me.

    This worklist will be updated as I go through the tasks that need doing. I know everything that needs doing isnt on here but it will be.

    Essentially, these are the things that need doing. If you are able to do something on the list, post on this thread and I will attach your name to that task. Once that task is complete, I will then move you on to another.

    Start volunteering for jobs!


    Worklist:

    1. ROME- (COMPLETE)
    2. GREEKS- (COMPLETE)
    2.1 PONTUS- (COMPLETE)
    2.2 MACEDON- (COMPLETE)
    3. SPARTA- (COMPLETE)

    4. PTOLEMIES-(COMPLETE)
    5. SELEUCIDS-(COMPLETE)

    Look to post #2 for outlines for barbarians:

    6. BELGAE- (COMPLETE)
    7. CIMBRI-(COMPLETE)
    8. IBERIANS- (COMPLETE)
    9. ARVERNI- (COMPLETE)
    10. BOII- (COMPLETE)
    11.GETAI-(COMPLETE)

    12. ARMENIA- (COMPLETE)
    13. PARTHIA- (COMPLETE)
    14. CARTHAGE - (COMPLETE)

    15. SCYTHIANS- (COMPLETE)
    16. SAMARITANS- (COMPLETE)
    Last edited by MarcusTullius; May 08, 2009 at 01:31 PM.

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  2. #2

    Default Re: MT's Temple Worklist

    Incomplete Descriptions:

    The deities are in bold, most are paired with their consorts or mates, so when these are entered into the game we'll see: Nemeton of Esus and Travos Trigaranos or Temple of Belenos and Belesama.


    BELGAE (Simple Cultures)
    Order: Fulfilment: Esus ('the good lord') and Tarvos Trigaranos ('bull with three cranes'). Esus is a Celtic agricultural deity of the Essuvi trbe in Gaul, who derived their name from him. The name or title of Esus could also derive from the proto-Indo European root word *eis ('passion/fury'). A description from Gaul shows him felling a willow tree with three egrets and Tarvos Trigaranos, the bull god, nearby. The name Tarvos appears many times across the Celtic world, sometimes with three horns, denoting popularity of association with the strength and power of a bull.

    Revels: Braciaca ('the Brewer')is the deity of beer and malt in Britain, and Maponos, ('Divine Son') the god of youthfulness, an ideal state of mind and attitude to have as one enjoys feasts and celebrations. A staple beverage of the Celts everywhere, his worshipers continue to grow the best ingredients and only this god can give his own blessings upon the crops of such a popular drink.

    Obedience: Sucellos ('the striker') and his consort, Nantosuelta ('Winding River') are a divine couple worship by the Celts. Sucellos' hammer could mean, judgment, metal smithing, his power, and the bowl he is alway seen holding may refer to the wine harvest from vineyards. Nanosuelta's house scepter, pot, and bee hive give her the association of being in charge of the hearth, home, cooking and food.

    War: Discipline: Arduinna ('the Boar-Deity') and the association with the boar denote strength, courage, and tenacity associated with boars and who gives her name to the Ardennes forest, while Cocidios ('the Red One'), is a Celtic god of war but also hunting, forests, groves, and fields. Images show him holding a shield in his left hand and a spear or staff in his right.

    Fury: Agrona ('carnage' or 'battle'), goddess of strife and slaughter and Belatucadrus ('Decorated by Death') a warrior god in Britain possibly with a 'hunter god' aspect and sometimes with horns.

    Growth: Tribute: Sirona, the Gaulish goddess of astronomy, regeneration, fertility, and protector of cattle. A favored and revered goddess of the Mosel Valley

    Total: 6 Temples



    ARVERNI (Advanced Cultures)
    Order: Fulfilment: Damona ('the divine cow') and Borvo ('the boiler'). Damona and Bormo are consorts in Gallic religion with similar attributes given to them. The association of Damona with the cow and the presence of corn ears on her statue strongly suggest a fertility component to her cult. The serpent may be symbolic of her function as a healer. Borvo is associated with boiling water, mineral springs and healing; sources for the ailing giving the populace comfort in their time of need.

    Revels: Meduio ('the Drunk') is a fitting god to pay homage to during the revels, and feast that occur across the Gallic world with many occurrences of drink-induced intoxication

    War: Discipline: Epomaros ('the great stallion) and Epona ('horse'), the respective god and goddess of all things equine, as well as oxen, donkeys, and mules. Epona was perhaps the most popular goddess among the Gauls, as no doubt both would be prime deities among the reverent and faithful cavalrymen and charioteers in the armies of the Celts. Epomaros was also known as Atepomaros and was worshiped chiefly by the Cubi-Bituriges tribe

    Fury: Segomo ('the victorious one') the great Gallic war god and god of victories and symbolized by birds of prey, such as hawks and falcons, and Camulos ('the Champion'), revered in war across all of Celtic Europe.

    Growth: Farming: Ambactonos ('Divine Ploughman') a farming deity of Gaul, and Andarta ('She who is Most Bear-like'), a fertility goddess and patroness of the Vocontii tribe, although the bear association in her name could also point to a guardian goddess or one of war.

    Trade: Cissonios, ('Protector of Transport') protector of travelers, roads, and trade. The coming and goings of trade goods and traffic is owed to this god as he oversees the merchants and travelers en route to their destinations. Without his oversight and blessings, these valuable trading lands would deteriorate into paths and lanes of banditry.

    Total: 6 Temples



    BOII (Advanced Cultures)
    Order: Belenos ('the Shining God') the sun god who shines, is known throughout the Celtic world. His wife, Belesama ('Bright Summer') goddess of burning, shinning, the forge and of crafts. The Celtic fire festival on the first of May, known as Beltane, (the fires of Bel) is probably derived from the name of Belenos. His symbol was the horse and on the Gundestrup bowl, a wheel.

    Revels: Lugos ('The Shining One' or 'The Shadowy One') is the god of all crafts, variously associated with light, trade, craftsmanship, divine rule and trickery. Perhaps the most popular male deity, variation of his name, such as Lug, Lugus, or Lugh, can be found all over the Celtic world.

    War: Discipline: Leucetios ('Lord of lightning'), a continental Celtic god of thunder, and the Taranis ('the thunderer') are gods of storms and the tumult, not unlike the sound of war and fighting men, of nature's own warlike fury.

    Fury: Artio (The Bear goddess) is worshiped in the Alpine regions as Celtic goddess of the bear cult, and Moccus, ('the boar') god of boars and pigs. To adopt the savage temperament of a bear or pig would increase a warrior's furious onslaught against the enemy, and break them apart with a savage assault. Animals were revered by the Celts, and the power of the bear and the strength of the boar were paramount.

    Growth: Aveta,('She who is acquainted with birth') the Gallic goddess of birth and midwifery, and Dumias ('the Deep One') lord of the ground, hills, soil, and earth. Figurines depicting Aveta generally represent a goddess with infants at her breast. Proper homage and worship of these deities will ensure both a booming population, as well as fertile grounds and soil upon which to plant ones crops time and time again.

    Trade: Ogmios, patron god of knowledge and speech, scholars and the
    epitome of eloquence and persuasiveness. Homage of this well known god will ensure the faithful receive the blessings for learning and for intellectual pursuits, but also how to close deals in barter and trade with the eloquence of a true master merchant. No approximate meaning of his name can be gain from Gallic or proto-Celtic words.

    Total: 6 Temples

    IBERIANS (Simple Cultures)
    Order: Fulfilment: Endovellicos ('He who contains loving goodness') appears to be a tutelary god, with both infernal and savior aspects. His followers were led by priests, and included animal sacrifices (pigs, boars and birds) as well as the erection of abundant altars of the regional marble supplies. Among the worshipers of this god were also soldiers and women who fulfilled oaths taken for the sake of their families' health.

    Revels: Nabia and Reva are two water deities who are clearly related to aqueous environments like rivers, lakes, and streams. Nabia is a goddess associated with valleys plains and slopes other than on mountains

    Obedience: Discipline: Bandos and Bandua ('Fasten with an Oath') are male and female deities associated with deals and oaths, but also water as well. Bandos can be characterized as the god of the local community and of fortified settlements and as an exclusive protector his tutelage probably also extended to the environment of war as well

    War: Cosus has as associations with the Greek and Romans gods of war where hes know as Mars Cososus in Roman Gaul. Cosus was an eminent deity too many meaning or associations to be assigned to a specific place in the Gallaecian religious system.

    Fury: May the fury of Vaelicos ('Wolf god'), originating from the Celtic vailos, or wolf, never come upon you! This deity lords over this animal's aspects of ferocity, speed, cunning, and pack mentality to bring down its prey. Wolves are alternately associated in different religious systems related to the Otherworld.

    Growth: Tribute: Reue ('Running River') is a god of rivers and water currents and courses, while is likely wife and partner, Trebaruna (perhaps 'house goddess') presides over domestic duties, water, and with protective functions.
    Last edited by MarcusTullius; January 17, 2009 at 04:20 PM.

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  3. #3
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    Default Re: MT's Temple Worklist

    May I do the Sparta descriptions?
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  4. #4

    Default Re: MT's Temple Worklist

    Quote Originally Posted by Macky View Post
    May I do the Sparta descriptions?
    All yours

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  5. #5
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    Default Re: MT's Temple Worklist

    I don't think anyone else is doing them Macky, so I would say so. Bear in mind that we do actually have an Asklepios description so no need to do that, unless you reeeeeaaaaally want to.

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  6. #6

    Default Re: MT's Temple Worklist

    Quote Originally Posted by Ketchup View Post
    I don't think anyone else is doing them Macky, so I would say so. Bear in mind that we do actually have an Asklepios description so no need to do that, unless you reeeeeaaaaally want to.
    I've updated the list to reflect the fact that we have Asklepios

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  7. #7
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    Default Re: MT's Temple Worklist

    Apparently (according to tone) Mullatothrasher has done loads of work on Barbarian temples. I don't know if that includes desciptions but perhaps mention it in the first post so others don't waste their time? I'm not sure though - I guess we have to wait until he drops in.

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  8. #8
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    Default Re: MT's Temple Worklist

    Just ask Mullato?
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  9. #9

    Default Re: MT's Temple Worklist

    Sorry, I got a little confused. He's really just done figured out which ones they'll be but worth checking he's not working further on descriptions.


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  10. #10

    Default Re: MT's Temple Worklist

    Uhm, read post #2 in this thread, those are the bits he's done. Need to be fleshed out though. We can leave barbarian ones till later in the week. Focus on the Hellenistic factions for now guys

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  11. #11
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    Default Re: MT's Temple Worklist

    Apollo Hyakinthos

    The Olympian god Apollo is considered to be one of the most important and revered gods in the Hellenic, and later, Roman pantheon. This is certainly true amongst the Spartans who appear to have held Apollo in an unusually high esteem compared to other Hellenic powers. It has even been argued that the founder of the Spartan constitution, Lykourgos, was in fact merely an anthropomorphic form of Apollo, which may explain the god-like reverence that Lykourgos received in Sparta.\n\nThe centre for his worship was in one of the five villages that made up Sparta (Pitana, Limnai, Mesoa, and Kynosura). The other village, Amyklai, was just to the north of the boundary between Sparta and the rest of Lakonia. This perhaps explains why the Spartans chose Amyklai as the special location for the centre of Apollan worship, so much so that cult site of Apollo-Hyakinthos at Amyklai was richly adorned in the 6th Century BC. The Spartans had employed Bathykles, an Ionian, to design a special throne to Apollo made of stone and multiple precious materials which was to be the centre piece of the shrine to Apollo-Hyakinthos at Amyklai.\n\nThe reason as to why Apollo was matched with the mythical character of Hyakinthos is not clearly known. The myth goes that Apollo fell in love (including sexually) with a young adolescent boy named Hyakinthos. However Apollo accidentally killed Hyakinthos after throwing a discus at him. This is likely to represent the encouraged sexual relationships between young adolescent boys in the Agoge and adult Spartan warriors. One of the most important festivals in Sparta was the Hyakinthia which took place over three days. Spartan soldiers from Amyklai were allegedly given leave so that they could attend this festival.\n\nCertainly the most important festival to Apollo in Sparta was the Karneia which lasted for 9 days and was very much linked with the coming of harvest. Herodotus mentions how the Spartans were late responding to the Athenians please for aid prior to marathon because they were celebrating the Karneia festival, thus suggesting the piety of the Spartans.
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  12. #12

    Default Re: MT's Temple Worklist

    Worklist updated





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  13. #13

    Default Re: MT's Temple Worklist

    Further updates!

    People, start putting you names down for small tasks and we can get this done quickly!

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  14. #14

    Default Re: MT's Temple Worklist

    Brilliant. keep up the good work guys!


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  15. #15
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    Default Re: MT's Temple Worklist

    Does anyone have any idea how Gotthard was planning on replacing these temples? I never saw the code, so all of this is just one big mystery to me. He's gone missing and I haven't been able to get ahold of him. The same goes for ALL of the new buildings that were planned. If you know more about this than I do (which wouldn't take much), I'd appreciate it if you could provide me with some 'enlightenment'.

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  16. #16

    Default Re: MT's Temple Worklist

    I shall enlighten you in time

    Basically, the one issue you won't like with how I'm replacing them is the issue with temples showing up in the cities. We had some things going with replacing the ranged building with another temple, but I'm not sure without some more modification we can get all the temples to show up on the battle map.
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  17. #17
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    Default Re: MT's Temple Worklist

    Quote Originally Posted by Gotthard View Post
    I shall enlighten you in time

    Basically, the one issue you won't like with how I'm replacing them is the issue with temples showing up in the cities. We had some things going with replacing the ranged building with another temple, but I'm not sure without some more modification we can get all the temples to show up on the battle map.
    As I've said before, I am only concerned that the ONE default RTW temple shows up in the city. Adding others can be left for a time when we feel like messing around with the 'settlement_plan' in a big way...because that's what it would take, and the coding for it is likely to get enormously complicated. I've poked around in it enough to know that the code is very 'unfriendly' when it comes to even understanding WHAT shows up WHERE....heck, I can't even figure out how to change the stupid little 'oasis' things that keep showing up indecriminately on the Battlemap with those big stupid looks bushes and vegetation that look like they're from a cartoon. I want to change them or just get RID of them...but I can't find the file that controls them.

    Anyway...yeah, don't worry about temples showing up as long as one does.

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  18. #18
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    Default Re: MT's Temple Worklist

    Quote Originally Posted by dvk901 View Post
    As I've said before, I am only concerned that the ONE default RTW temple shows up in the city. Adding others can be left for a time when we feel like messing around with the 'settlement_plan' in a big way...because that's what it would take, and the coding for it is likely to get enormously complicated. I've poked around in it enough to know that the code is very 'unfriendly' when it comes to even understanding WHAT shows up WHERE....heck, I can't even figure out how to change the stupid little 'oasis' things that keep showing up indecriminately on the Battlemap with those big stupid looks bushes and vegetation that look like they're from a cartoon. I want to change them or just get RID of them...but I can't find the file that controls them.

    Anyway...yeah, don't worry about temples showing up as long as one does.
    I'm turning into a settlement plan guru!!! Well . . . at least I've now progressed out of being a newb. All the barracks are showing up on the battle map, all barbarian buildings are also now showing up. I implemented an unused building for eastern/carthage and egyptian cultures. So if the stuff exists, and doesn't require editing a settlement plan, I can make it appear on the battle map. I think I've also figured out what the problem I was having with the 4th and 5th level settlement plans.
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  19. #19

    Default Re: MT's Temple Worklist

    To be honest, I think that's a very minor issue.

    I don't think anyone is going to go round in the middle of the battle counting temples and saying "Hmmmm......we're missing the temple of Artemis"

    Do whatever it takes, I say.


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  20. #20

    Default Re: MT's Temple Worklist

    Also, MT, is this the final list of gods for each faction? I don't want to start generation work until the list is complete. If it is, I"ll get a list of ancillaries, and the generic text descriptions associated with them, out to you ASAP.
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