Factions;
Lithuania
Burgundy-emergent
Florence
Genoa
-Milan will become emergent
Teutons(yeah Titans)-emergent
Knights of St. John-emergent
Kingdom of Jerusalem and Crusader States-emergent
Flemish
Aragon
Navarre-emergent
perhaps Wales and Ireland or Saxons
Sweden
Normandy-perhaps
Now my thing is can you have more factions as long as they are emergent and have a limiter script as to who can be on at any time(first come first serve) or is 31 factions solid.
All factions will be re-emergent/horde.
Units-
Cretan Archers
Genoese Marines
Italian Archers
Italian Heavy Infantry
Italian Swordsmen
Italian Crossbowmen
Italian Skirmishers and Skirmisher Cavalry(Ginetti)
Bashkirim-unarmored two-handers(ME)
Sipahi Guncavalry
Sipahi Swordsmen
Saracen Infantry
Saracen Arquebusiers
ME Dartmen
English Dartmen
Knifemen(French and English-Breton and Cornish)-perhaps also throw knives.
Frankish Knights and Axemen-throw axes if possible
Unarmored Two-handers(late period)
Swiss Armored Pikemen
Swiss handgunners and arquebusiers
Swiss two-handers
Balearic and ME slingers
Spear Mercenaries will go away due to redundancy
Pistoleers and Mounted Pistoleers
Mounted Arquebusiers or Dragoons
Foot Dragoons
Cavaliers
Late Musketeers
Guard musketeers
Grenadiers
Late Pikes
Swivel Guns-for field battles
sakers, faucons and cerbottanas
Calivermen+mounted
Sappers or Petardiers-i wonder if I can get sapping to work-the plan is to make boomers for gate-crashers.
Early howitzers
I also want to enhance sieges by adding ravelins and other siege gear somehow as stakes are in_game. perhaps a script for redoubts for field fortifications and cannon emplacements. Highly ambitious. I saw in an battle when I was testing the grenade and new nahptha the enemy held a high ground that was being hit with artillery then Sipahi Footmen and Musketeers and Naffatun. These became very fiery and men flew every where in the midst of melee and is was near evening so lots of flashes. Very cool. Sieges could very well last a long time.




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