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  1. #1
    Condottiere SOG's Avatar Domesticus
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    Default Ideas for Factions/Units

    Factions;

    Lithuania
    Burgundy-emergent
    Florence
    Genoa
    -Milan will become emergent
    Teutons(yeah Titans)-emergent
    Knights of St. John-emergent
    Kingdom of Jerusalem and Crusader States-emergent
    Flemish
    Aragon
    Navarre-emergent
    perhaps Wales and Ireland or Saxons
    Sweden
    Normandy-perhaps

    Now my thing is can you have more factions as long as they are emergent and have a limiter script as to who can be on at any time(first come first serve) or is 31 factions solid.

    All factions will be re-emergent/horde.

    Units-

    Cretan Archers
    Genoese Marines
    Italian Archers
    Italian Heavy Infantry
    Italian Swordsmen
    Italian Crossbowmen
    Italian Skirmishers and Skirmisher Cavalry(Ginetti)
    Bashkirim-unarmored two-handers(ME)
    Sipahi Guncavalry
    Sipahi Swordsmen
    Saracen Infantry
    Saracen Arquebusiers
    ME Dartmen
    English Dartmen
    Knifemen(French and English-Breton and Cornish)-perhaps also throw knives.
    Frankish Knights and Axemen-throw axes if possible
    Unarmored Two-handers(late period)
    Swiss Armored Pikemen
    Swiss handgunners and arquebusiers
    Swiss two-handers
    Balearic and ME slingers
    Spear Mercenaries will go away due to redundancy
    Pistoleers and Mounted Pistoleers
    Mounted Arquebusiers or Dragoons
    Foot Dragoons
    Cavaliers
    Late Musketeers
    Guard musketeers
    Grenadiers
    Late Pikes
    Swivel Guns-for field battles
    sakers, faucons and cerbottanas
    Calivermen+mounted
    Sappers or Petardiers-i wonder if I can get sapping to work-the plan is to make boomers for gate-crashers.
    Early howitzers

    I also want to enhance sieges by adding ravelins and other siege gear somehow as stakes are in_game. perhaps a script for redoubts for field fortifications and cannon emplacements. Highly ambitious. I saw in an battle when I was testing the grenade and new nahptha the enemy held a high ground that was being hit with artillery then Sipahi Footmen and Musketeers and Naffatun. These became very fiery and men flew every where in the midst of melee and is was near evening so lots of flashes. Very cool. Sieges could very well last a long time.

  2. #2

    Default Re: Ideas for Factions/Units

    Unit Proposals
    Byzantium
    Akritais
    http://en.wikipedia.org/wiki/Akritoi
    Also , some type of legionaries , Roman Infantry .







  3. #3
    kepper's Avatar Artifex
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    Default Re: Ideas for Factions/Units

    Condottiere SOG make Burgundy present for the star of game, if possible make star allied it HRE
    Also ´give Crete Rhodes and Hadrinoples to Roman Empire

    Just before the 1ª Cruzade
    Last edited by kepper; January 17, 2009 at 02:04 PM.
    <iframe width="480" height="360" src="https://www.kickstarter.com/projects...get/video.html" frameborder="0" scrolling="no"> </iframe>

  4. #4
    Condottiere SOG's Avatar Domesticus
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    Default Re: Ideas for Factions/Units

    Sounds good.


    Quote Originally Posted by Knight of Judgment View Post
    Unit Proposals
    Byzantium
    Akritais
    http://en.wikipedia.org/wiki/Akritoi
    Also , some type of legionaries , Roman Infantry .
    I can modify dismounted lancers into a Romanesque unit of sorts, perhaps if you can give me some leads on this.
    Last edited by Condottiere SOG; January 18, 2009 at 12:46 AM.

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