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  1. #1

    Default Unit recruit time

    I was modding SS and must've done something wrong because yeomen now take 6 years to build!

    Line from my export_buildings file:

    recruit_pool "Yeoman Archers" 1 0.2 1 0 requires factions { england, }

    from what I understand, the numbers are: 'time to recruit' 'recharge time per turn' 'unit pool max' 'exp' resepectively correct?

    This is from export_units


    Code:
    type             Yeoman Archers
    dictionary       Yeoman_Archers      ; Yeoman Archers, lp
    category         infantry
    class            missile
    voice_type       Light
    banner faction   main_missile
    banner holy      crusade
    soldier          Yeoman_Archers, 48, 0, 0.8
    attributes       sea_faring, hide_forest, can_withdraw, stakes, stakes
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         9, 1, elite_bodkin_arrow, 200, 24, missile, missile_mechanical, piercing, none, 0, 1
    stat_pri_attr    no
    stat_sec         2, 1, no, 0, 0, melee, melee_blade, blunt, mace, 30, 1
    stat_sec_attr    ap
    stat_pri_armour  2, 4, 2, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      1, -1, 2, 1
    stat_mental      7, normal, trained
    stat_charge_dist 6
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        6, 825, 200, 75, 55, 625, 4, 160
    armour_ug_levels 0, 1, 2
    armour_ug_models Yeoman_Archers, Yeoman_Archers_ug1, Yeoman_Archers_ug2
    ownership        england
    era 1            england
    recruit_priority_offset    10
    Anything wrong with it?


    On a side note, shouldn't units like men-at-arms and Yeoman archers be built from cities as well? They do represent the middle class citizens after all (especially for Yeomans)

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Unit recruit time

    The first number in stat_cost should be 1. That's the number of turns to recruit

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3

    Default Re: Unit recruit time

    Quote Originally Posted by Caesar Clivus View Post
    The first number in stat_cost should be 1. That's the number of turns to recruit
    Aha

    Thank you, kind sir.

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