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  1. #1
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Ancillaries Discussion

    This is where you can discuss everything about ancillaries.

  2. #2
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Ancillaries Discussion

    These are from the other dev forum:

    Quote Originally Posted by Augustus Lucifer
    I posted this elsewhere as an example, but I think a good idea for a Mongol Ancillary would be:

    Qumis Brewer

    Qumis was a staple mongol alcoholic beverage, and a qumis brewer could provide a bonus to the morale/command of an army by providing them with hearty drink. It could also come with a penalty to personal security of the general, because drunk troops also mean more likelihood of roughhousing. So I think the entry would be like:

    Name: Qumis Brewer
    Type: Health -or- Entertain
    Excluded Cultures: Middle Eastern, Indochinese, Pacific Asian, East Asian, Central Asian (essentially all except North Asian)
    Transferable: No
    Effects: TroopMorale +2, PersonalSecurity -1, Health -1
    Description: The potent drink Qumis is enjoyed by all mongol kin, and the ability to have it made while marching to war greatly raises the spirits of the troops, but does provide negative health benefits, and drunk troops may not always be ruly.
    Ways to Get It: Not sure, possibly staying in a settlement that has a Tavern with a 10% chance each turn, or similar.
    Picture: None currently

    What are others thoughts about this ancillary?

    Yelu Chucai - A Mongol Advisor

    http://en.wikipedia.org/wiki/Yel%C3%BC_Chucai
    Quote Originally Posted by Augustus Lucifer
    Here's another ancillary, this one is Korean:

    Name: Mudang
    Type: Magic
    Excluded Cultures: Not sure, all except East Asian?
    Transferable: No
    Effects: To be determined...
    Description: The Korean shaman, or mudang, acts as a mediator between the real world and the spirit world. Most mudang are women, though there are a few men practitioners called paksu or paksu mudang.
    Ways to Get It: To be determined...
    Picture: See below...
    Quote Originally Posted by RollingWave
    Name: Yang Hui
    Type: academic
    Excluded Cultures: all except east asian
    Transferable: no
    Effects: farming +1 trading +1
    Description: one of the most important mathmatitian of Chinese history, Yang worked mostly as a minor grain storage keeper for the Song dynasty, but compileds a large amount of work that is one of the most important references for historians today. many of his graphs express important formulas centuries before it was discoverd in Europe. his works also recorded the land prices during his time.
    Ways to Get It: owning Lin An or Shao Xing (and probably some academic buildings too)
    Picture:

    Name: Zhu Xi
    Type: academic
    Excluded Cultures: all except Song
    Transferable: no
    Effects: influence +2 piety +2
    Description: the most important figure in Neo Confucian thinkings. his interpertation of Confucian text eventually became the standard subject of imperial exams in later dynasties, during the Song, he also rebuild the famous white deer cave academy in Tan Zhou.
    Ways to Get It: owning Tan Zhou and influence / piety above a certain area?

    Picture:

    Name: Hui merchants
    type: merchants
    excluded: none
    effect: +2 trading
    descriptions: the An Hui area became the most important financial center of China during the Song, by the end of the Yuan dynasty they were powerful enough to finance a entire kingdom, and were instrumental in the rise of Zhu Yuan Zhang and the Ming dynasty.
    ways to get it: owning the Jian Kang Fu area and have the trader upgraded to a certain point

    Name: Arab merchants
    type: merchants
    excluded: none
    effect : +3 trading -1 Piety (unless your muslim)
    description : the Arabs were the biggest player during the sea trade of this time, and many even settled along the coastal cities of China. espically in Quanzhou and Guang Zhou . even today you can find graves of these early advernturers in those cities. and the mosque they build still stands.
    ways to get it: owning those Quang Zhou / Guang Zhou and maybe a few other major sea ports and have ports upgraded to a certain point.
    Quote Originally Posted by Augustus Lucifer
    Zhu Xi

    This one would be easier to implement in terms of everything you seek to do with it than the other one. We would need to create a "White Deer Cave" building in Tan Zhou as a unique building though, and figure out what bonuses it would provide and such, so I've posted about it in the Buildings Discussion.

    Hui Merchants

    Another idea that I like. I don't know the nature of these merchants, but if they are like a trading company, then I have a building idea surrounding that.

    Arab Merchants

    I'm unaware of the nature of arab trade in the area of eastern sea ports. The silk road is obvious and muslim influence was prevalent in Indonesia and Indochina, but what is the background for the trade with the eastern sea ports. Were these merchants just individuals who came bearing goods of the near east to barter with, or was there an established route of trade? Arab Merchants would also obviously exist in the western regions surrounding the silk road, so unless we plan to differentiate the two, there should probably be multiple triggers for different areas.
    Quote Originally Posted by RollingWave
    On the historical background of the two.

    Hui merchants

    they weren't a real guild or anything, but for various reasons the area ended up being a major financial center in terms of traditional chinese trades.

    I guess the major reason is that the Hui area is pretty rich in terms of tradable goods (paper, tea, ceremics etc) and is fairly good access to some of the richest area of China, but itself is rather poor in terms of farmlands (the traditional chinese view of wealth is of course... land and farms) . so there is a major need for commerce and good access and condition to pull it off. (the traditional Hui area doesn't include just Modern An- Hui province, but also Jian Xi province area as well , it is essentially a broad them of the Yangtsi river area North of Guang Dong, west of the coastal area. and east of the Dong Ting Lake area)

    The more noted part of Hui merchants is that they tend to be relatively well educated for Merchants. during the S.Song dynasty a LOT of the major scholars were of Hui origins (such as Zhu Xi ) , so they were also called the "Scholar Merchants"

    It's hard to say that they were a offical guild, but it was definately a major financial center. probably the most powerful civilian finacial center within southern China (in the North it's the Shang Xi merchants) .

    they really started to gain power during S.Song and the Yuan dynasty, to the point that by the time the Yuan collapsed. Zhu Yuan Zhang, a Hui resident himself. was able to win over China. a good reason behind his success is that he was able to secure the finance of the powerful merchants of the area. so he was armed with the best weapons and had the best capabilities. after his victory the walls of the new capital were entirely financed by the a famous merchant as well.

    -------------------------------------------------------------------------------------------------------------------------------------------------

    Arab Merchants.

    Records are scarce, but we do know that Arab merchants did trade with some of the major ports such as Quang Zhou and Guang Zhou. in fact they formed communities and today you can find graves and mosques from those days and there are still muslim communities there. but wether they were a real guild? that's tough to say, though if they actually stationed enough people to form a community and build mosques, then I'd guess they aren't just a few mavrick adventures but more of a common theme.
    Quote Originally Posted by RollingWave
    Name: Lu Jio Yuan
    Type: academic
    Excluded Cultures: all except east asian
    Transferable: no
    Effects: +1 influnce +2 piety +1 command
    Description: A famous scholar in his own right, he debated Zhu Xi at "the meeting of Swam lake" in 1175. it is perhaps the most important academic debate in Chinese history. most people who participated the event leaned towards Lu as having the upper hand. Lu also founded the Elephant mountain academy. as a Song offical, he was also very active in miltitary considerations, building walls and actively training milita's he himself took up archery since youth.
    How to get it: probably having a unique Elephant mountain academy building.
    Quote Originally Posted by RollingWave
    Name: Lu Yo
    Type: military
    Excluded Cultures: all except east asian
    Transferable: no
    Effects: +1 influnce +1 command
    Description: Famous poet and military advisors. he's poetry focused much on patriotism and also rural life.
    How to get it: high loyalty and peity

    Quote Originally Posted by RollingWave
    Name: Fang Cheng Da
    Type: religious
    Excluded Cultures: all except east asian
    Transferable: no
    Effects: +1 influnce +1 piety
    Description: Famous poet , his work had a strong buddist influence.
    Quote Originally Posted by RollingWave
    Name: Yo Mao
    Type: academic
    Excluded Cultures: all except east asian
    Transferable: no
    Effects: +1 piety +1 farming +1 command during seige +1 influence
    Description: Famous poet and high ranking Song offical, he was the teacher of the crowned prince, and also governed many major provinces. he was most noted to helping farmers and building reinforced walls during his stations. his work showed strong Daoist influence.

    Name: Yang Wang Li
    Type: academic
    Excluded Cultures: all except east asian
    Transferable: no
    Effects: +1 influnce +1 command
    Description: Famous poet and well accomplished Song offical, he was strongly in favor of going to war against the Jin.

    ------------------------------------------------------------------------------------------------------------------------------------------------

    The 4 guys above are considered "the 4 major poets of S.Song" amoung them Lu Yo is probably the most famous in terms of modern legacy, but he and Fang weren't officals (Lu was a unoffical advisor) , while Yo and Yang were MAJOR MAJOR officals. (Yo is espcially sick, as he passed the imperialexam at the age of 19)
    Quote Originally Posted by RollingWave
    the 4 major poets of Southern Song

    尤袤、楊萬里、范成大,陸遊
    Quote Originally Posted by RollingWave
    Trying to figure out some Jin guys to put in.

    Name: 武仙 Wu Xian
    Type: military
    effect: +1 command +1 command of infantry.
    avalible to : only east asian
    description: a valiant milita leader during the late Jin dynasty, repeatedly organzied militas and defeated Jin troops and participated in several of the largest battles against the Mongols.

    Name: 郭蝦嘛 Guo Xia Ma
    type: military
    effect: +1 command +1 command when defending in seige
    avalible to : only east asian
    description: the last Jin general to fall during the Mongol invasion, he held out until 3 years after the Jin's offical end. and his garrison fought to the last man when the gates finally broke.

    Name: 趙秉文 Zhao Bin Wen
    type: diplomatic
    effect: +2 influnce (for diplomats)
    avalible to: east asian diplomates
    description: Jin offical and a well respected poet , he also wrote the majority of diplomatic documents to the Song and Xi-Xia dynasties.

    name: 元好問 Yuan Hao Wen
    type: diplomate or acaedmic
    effect: +2 influence
    avalible to : east and north asian
    description: a offical of the late Jin who became the leading scholar of the north during the early Yuan dynasty. he' s documents also was the basis for the Yuan dynasty historian on the history of Jin

    ---------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by RollingWave
    Some general suggestion

    Name: Dao Shi
    type: religious
    effect: +1 health, +1 to gunpowder units
    avalible to : north, east asian
    description: a skilled man in the ways of Yin-Yang and alchemy. they were the first inventors of gunpowders when a experiment of the elixer of life gone awary.
    Quote Originally Posted by Augustus Lucifer
    Mūlamadhyamakakārikā (or The Treatise on the Middle Way)

    http://en.wikipedia.org/wiki/M%C5%AB...C4%81rik%C4%81

    A treatise on the Sanlun school of Buddhism which was prominent during the Nara period of Japan but by our timeframe would have been absorbed into other schools. Should also be included the other two main treatise', The Treatise on the Twelve Gates and The One-Hundred-Verse Treatise

    Sanlun School: Here

    The other texts by Nagarjuna are worth considering as well.
    Quote Originally Posted by MarquisWu
    did you guys thought about adding anc to capitals in regions ?

    other mods have and for each region but due to max of 8 its easily filled up so if it would only be capitals it would be very prestige, as for anc pic it could be something like royal seal in color of the faction
    Quote Originally Posted by RollingWave
    some generic suggestions

    Name: Shaman
    type: religious
    effect: +1 moral on troops, +1 to religion.
    avalible to : north asian
    description: While the mongols adapted other religions, the old shamans still played a vital role for both the common and the nobles.

    Name: onmyōji
    type: religious
    effect: +1 health +1 religion
    avalible to: the two Japanese factions
    description: a onmyōji is very much like a Japanese version of daoshi, they defend were said to be able to fight and control demons.

    Name: doctors
    type: academic
    effect: +1 to health +1 to recovery from injury
    avalible to: all
    description: professional healers are always thought after throughtout history, both in everyday life and espically on the battlefield.
    Quote Originally Posted by Syiedthebard
    These might not be exactly the kind you had in mind, but they're ancillaries nonetheless.

    Name: (Faction) Informant
    type: military
    Non-transferable
    effect: +2 command when fighting against (Faction), -1 loyalty, -5% currency from looting
    avalible to: All but pacific asian
    description: A traitor can afford generals a great deal of information, at the expense of (the currency) to compensate for his deeds

    (Could be acquired be spending a number of turns in one region, and the faction of the informant would be determined by the owner of the region. A different ancillary would have to be made for each faction. I excluded pacific asian because of the bushido.

  3. #3
    Xuande's Avatar Libertus
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    Default Re: Ancillaries Discussion

    It would be nice to have a "Qiu Changchun" ancillary.

    Qiu Chuji (Qiu Changchun) was one of the founding fathers of the Quanzhen sect of daoism. Summoned to Genghis Khan's court, he travelled to the far north-west to meet the ageing great khan in his steppe encampment. The Khan asked him what kind of immortality drug he was bringing him, and Qiu answered that although he knew how to protect health he could not lengthen a man's life above what had been set up by fate. The khan enjoyed his answer and kept him in the steppe for a while. Later, he donated him the Baiyunguan, in Beijing, which remains to this day the headquarters of the Quanzhen sect.


    So here's my suggestion :

    Name: Qiu Changchun
    Type: Religious
    Effect: +2 health, +1 piety, + bonus on city order
    Available to : north, east asian
    description: Founder of the Longmen sect of Quanzhen daoism. His doctrine focuses on introspection rather than on messianism, making his disciples particularly quiet. An asset that any ruler should value.
    How to get him : Staying in a province with high level of daoism. Ideally only generals with an already high piety should be able to get him.
    Can be transfered to another general.


    About the Arab merchant ancillary :

    Wouldn't it be better to give these ancillary to fleet commanders only ? That would help differenciate between them and Anhui merchants. Anyway, the merchants on the terrestrial silk road were mainly Turks and Persian rather than Arab (Uighur was the lingua franca of the area for trade). Ethnic Arabs mostly used the sea silk road, hence the large communities in Guangzhou (slaughtered during the Huang Chao rebellion in the 9th century) and Quanzhou (still thriving during the Song).

    So why not make :
    - Arab merchants for fleets (+ 15% movement),
    - Uighur or Persian merchant for central Asia (instead of the original "arab merchant")
    - Anhui merchant for the South China area.
    Last edited by Xuande; January 19, 2009 at 07:11 AM. Reason: adding info

  4. #4
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Ancillaries Discussion

    I've added the Faction Informant ancillaries. The problem with the implementation as suggested is that there isn't a way to determine which faction owns the settlement with regards to an event like CharacterTurnEnd. The one perhaps viable option, plug-ins, can only be used for governor's of settlements.

    There's a couple other ways to do it, unless someone finds a way to determine the faction which owns a region in a CharacterTurnEnd monitor.

    One way is to make faction buildings and have them build wherever the faction owns, that could probably be looked for. More than a bit gratuitous to take up two building trees for a mere ancillary set though, and you can't hide the building so it wouldn't have much usage in the interface.

    Another way involves a truckload of scripting counters to determine who owns a settlement, but then you'd also need to have triggers for each faction and settlement, which isn't viable.

    Most practical way probably, is to just tie it to combat with the other faction, since there's more commands to detect enemy faction types when you are involved in a battle with them.

  5. #5

    Default Re: Ancillaries Discussion

    You're the Man-with-the-plan, Augustus. Me only wittle hewpah.
    All Under Heaven. Go.

  6. #6

    Default Re: Ancillaries Discussion

    Name:Shaman (Wu hsi)
    Type: Religious
    Effect: +1 health, 1+ command,1+ piety, +1 unrest
    Available to : north, east asian
    description: The political and religious influence of shamans amongst the various peoples of East Asia should not be underestimated. Found not only within Nomadic civilizations, the shaman can integrate into Chinese society. Though several nomadic dynasties have often come under Chinese influence and have become sinicized, the role of the shaman has never been excluded. Under Mongke Khan's reign the shaman was both criticized and lauded, symbolizing the overall relationship with teh nation. Consulted for a myriad of dilemmas the shamans provided judgment based on astrology, divination, the I-Ching for example. However the Shaman is sure to make the more conservative of your advisors worry.
    How to get him : Staying in a Provincewith a high level fo Tengriism or staying in a province with a level three tier religious building or higher.
    Can NOT be transfered to another general.

  7. #7
    vietanh797's Avatar Domesticus
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    Default Re: Ancillaries Discussion

    Ancillaries can be things, right? Like seals, swords, flags...
    Empire II and Medieval III pls

  8. #8
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Ancillaries Discussion

    Yes, people and things primarily, even titles that beg an image. Traits are better when it comes to many areas, whereas ancillaries are mainly just there to be coupled with an image or be considered "retinue".

  9. #9
    KR153's Avatar Semisalis
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    Default Re: Ancillaries Discussion

    I´d suggest an "wall falcon" ancillary for both japanese factions. It was common amongst japanese nobles to keep one or more of them for hunting or sheer pleasure. It can be taken away any time since you never could be sure it came back once it was airborne. After all they were not to be domesticated(?) so they stayed more or less on free will.

  10. #10
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Ancillaries Discussion

    'Wall Falcon' is a species of falcon? Or is it to describe the fact they had a falcon, on their wall? What sorts of benefits or penalties might it give (personal security?) and what ways could someone get one.

  11. #11
    KR153's Avatar Semisalis
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    Default Re: Ancillaries Discussion

    That´s what you get using this online translation progs...
    No, "wall falcon" was the translation I got for german "Wanderfalke"....
    "Peregrine Falcon" would be another. I´m working on some more info.

  12. #12

    Default Re: Ancillaries Discussion



    Name: Marco Polo
    type: merchants
    excluded: all except east Asian
    effect: +2 trading
    descriptions: A western merchant has come to the east to trade silk and spices with our kingdom.
    Last edited by Sultan Nedim; October 06, 2009 at 10:48 AM.




  13. #13
    RollingWave's Avatar Praepositus
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    Default Re: Ancillaries Discussion

    Heh, I think Marco Polo's effect should be a bit more pronuced than that, but... anyway

    The sword of Shang Fang (尚方寶劍) : A blade personally given to you by the emperor to command his army! a item that offer incrediable prestige and inspires loyalty.

    effect: +1 command, +1 moral of troops, +2 loyalty.
    given to : Song dynasty.
    transferable: yes
    Req : this is tough one to tell, i guess be in the captial area?

    Al al-Din : renown persian siege engineer. recruited to build the counterweight trebuchet during the siege of Xian Yang
    effect : +1 command during seige attacks, +50 build points. 10% less cost to recruit seige engine.

    Ismail: renown Iraqi siege engineer. recruited to build the counterweight trebuchet during the siege of Xian Yang
    effect : +1 command during seige attacks, +50 build points. 10% less cost to recruit seige engine.

    (the above two are the guys Kubla Khan got from the mid east to help him seige Xian Yang)
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  14. #14

    Default Re: Ancillaries Discussion

    we totally forgot the yumi bow

    Name: Kyūdō master
    type: military
    excluded: all except Japan factions
    effect: + 1 command, + 1 morale




  15. #15
    KR153's Avatar Semisalis
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    Default Re: Ancillaries Discussion

    During the Song dynasty academic officials examinated eagerly thousand years old finds like this ceremonial flagon made of bronze, which is displayed with some additional notes in this catalogue about the emperors collection.
    http://img23.imageshack.us/img23/2562/catalogues.jpg

  16. #16

    Default Re: Ancillaries Discussion

    Monk
    Excluded: none
    Effect: +1 piety, +1 bonus on city order, +2 loyalty
    Description: this man has given up all pleasures of the flesh and has devoted himself to the temples, a ruler who consults such a man must logically be fair and just.
    Transferable: Yes
    How to get: Build 2 or more religious buildings



    Corrupt Monk
    Excluded: none
    Effect: -1 piety, +1 unrest, -1 command or 5% penalty on trade/tax income, -2 loyalty
    Description: this monk has spent too long near the brothels and inns of the city. He has finally succumbed to the temptation and now is an embodiment of sin, such a man at the ruler's side is bound to influence him negatively
    Transferable: Yes
    How to get: Build 2 or more entertainment buildings with a monk (in a row? so you dont lose the advantages of the monk that quickly)

    GongFu Shifu
    Excluded: None
    Effect: +1 command, +2 to personal security
    Description: During his travels, this man has picked up a man well trained in the martial arts and has taken him on has a master
    Transferable: No
    How to get: travel a lot and a battle or two



    and maybe as an easter egg? :

    Ruyi Jingu Bang
    Effect: +2 command, +2 to personal security
    Description: the weapon of the mythical monkey king, Sun Wukong
    Transferable: Yes
    How to get: Go really far south west

  17. #17
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Ancillaries Discussion

    I like them. When you say 'build religious buildings', you mean as a Governor I presume?

  18. #18

    Default Re: Ancillaries Discussion

    yup, but is the jingubang approved?

  19. #19

    Default Re: Ancillaries Discussion

    Just something I'll like to bring up when it comes European retinue. Historically speaking the only reason they were able to travel so far east was because of the Mongol invasions. It was only when the mongols became such a terror and ironically set up a safe route to east asia that Europeans seriously considered exploring these parts. And when the mongol empire collapsed (or at least when the Golden Horde and then the Il-Khans converted to Islam) the route to Asia was blocked again.

    In trying to make the mod as historically accurate as possible (and if anybody cares) how will the mod represent the conquest of the western steppe or some form of "access" to Europe?

    Can only the Mongols access the European retinue or can any other culture as well?

    If only the Mongols, will they need to meet special requirements? ("access" or "conquest" of western steppe or owning certain provinces and needed to be a certain size)

    I'm sure alot of you would agree that people like Marco Polo and di Carpine are too important historically to be ignored which is why i'm bringing this up. Historically if you could say they're arrival was an event then the mongol empire was the trigger.

  20. #20

    Default Re: Ancillaries Discussion

    Marco Polo is not historically important at all to AUH, and there is some debate as to whether he existed at all. The Mongols didn't reach what we we call Europe until around the 1270s, and that certainly didn't mean they transferred 'retinues' to Asia in any number or even at all, plus the fact that AUH ends in 1281. Maybe you haven't got a feel for the real core aims of this mod - it's about bringing East Asia to life. Portraying Europeans and their culture is the last thing we're aiming to do, they have and continue to recieve enough attention from the TW franchise, and other mods as it is.

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