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Thread: 1.5 half year is not enough to cross france on a horse...

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  1. #1

    Default 1.5 half year is not enough to cross france on a horse...

    is it realistic for the early campaign which works with a 1.5 year per turn that my general, riding horses, cannot achieve to go from caen to marseille in a period of 18 months ? come on !

    a speak in the name of all does that can't stand not having a 2 TPY system in this fantastic mod

    find it stupid but it ruins my gameplay : two days of game already in 1300AD
    such a pitty

    so i would ask there would be an option in the next 6.2 ta make this possible

    or tune it down to 1 turn per year... pleeeeeeeeeeeeeease...
    or someone bring up a mini mod that really works
    i've tried 2TPY mod but it isn't effecient, too many problem, i tried all does file fix and i am now currently reinstalling a clean version a MTWII & Kindoms, because i screwed everything up !

    i am the only one to want this ?

  2. #2

    Default Re: 1.5 half year is not enough to cross france on a horse...

    Late era has 1ypt
    personally I'm not annoyed by it
    or you could change the movement points
    bribery mod compatible with any other mod includes tutorial
    http://www.twcenter.net/forums/showt...26#post4174626

  3. #3
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: 1.5 half year is not enough to cross france on a horse...

    Was it realistic in vanilla for units to not be able to reach the same distance in 2 years? It's not just a feature of SS

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  4. #4
    Manoflooks's Avatar Senator
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    Default Re: 1.5 half year is not enough to cross france on a horse...

    If you have ever played RS for rome, i think the movement on that is much better. expecially for ships.
    Men plan.

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    See my AAR, From Kingdom to Empire-An Ottoman AAR

  5. #5

    Default Re: 1.5 half year is not enough to cross france on a horse...

    I think its a balance issue especially with how poorly AI garrison there regions with the movement how it should be and a stack with a trebuchet you can practically take out 4 regions in 1 turn. As it stands you take 1 90% of the time or a maximum of 2 and the AI intercepts you when you end your turn.

    Other things include jihads and crusades as it stands when either is called the target faction ussualy have several turns to prepare some kind of defencive front Player or AI. With the realistic movement players and ai alike would be swamped by several factions in a very short period of turns. Templars come to mind - kwarz , mongols etc would be on your walls in 1 to 2 turns instead of 5 to 10.

  6. #6

    Icon5 Re: 1.5 half year is not enough to cross france on a horse...

    This may be a bit of a naive question, but did anyone ever try to make one turn be one month or maybe three month of a year? I know that this would prolong the campaign tremendously but that would at least in my feeling make the distance movable in one turn somewhat more realistic. As I am not so much into game mechanics but maybe some of the wizards of modding out there might comment on that.

    Thank you,

    Kritic Stephan
    P-Ape and Expert Kritic of the Khurch of Kong / sig by y2day

  7. #7

    Default Re: 1.5 half year is not enough to cross france on a horse...

    Stephan de St. Omer there is a 6 month (2 turns per year submod) and i think thats the closest you can get anything shorter and you'll need at least 400 turns to see Citadels and late tier units.

  8. #8

    Default Re: 1.5 half year is not enough to cross france on a horse...

    Quote Originally Posted by Stephan de St. Omer View Post
    This may be a bit of a naive question, but did anyone ever try to make one turn be one month or maybe three month of a year? I know that this would prolong the campaign tremendously but that would at least in my feeling make the distance movable in one turn somewhat more realistic. As I am not so much into game mechanics but maybe some of the wizards of modding out there might comment on that.

    Thank you,

    Kritic Stephan

    Seioustly that would be awesome 12tpy

    Patriotism... is not short, frenzied outbursts of emotion, but the tranquil and steady dedication of a lifetime.

  9. #9

    Default Re: 1.5 half year is not enough to cross france on a horse...

    Quote Originally Posted by igotballsofsteel View Post
    Seioustly that would be awesome 12tpy
    This will show you how to do it (would require some basic text editing to work with SS): http://www.twcenter.net/forums/showthread.php?t=175383

    As mentioned, though, there are some issues that accompany this.

  10. #10

    Default Re: 1.5 half year is not enough to cross france on a horse...

    Quote Originally Posted by Manoflooks View Post
    If you have ever played RS for rome, i think the movement on that is much better. expecially for ships.
    4TPY on Europa Barbarorum is by far (in my opinion) the BEST way to realistically show troop movements. Plus, for SS it would work in the late era campaign quite well.




  11. #11

    Default Re: 1.5 half year is not enough to cross france on a horse...

    im for all 2tpy stuff

    Patriotism... is not short, frenzied outbursts of emotion, but the tranquil and steady dedication of a lifetime.

  12. #12
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: 1.5 half year is not enough to cross france on a horse...

    It is possible to have more than 2 turns per year but it requires a lot of scripting and messing around with the passing of seasons. Plus it can have problems with devastation never going away from what I've read. More trouble than its worth unless you want it for a specific reason.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  13. #13

    Default Re: 1.5 half year is not enough to cross france on a horse...

    Quote Originally Posted by doriangrey View Post
    is it realistic for the early campaign which works with a 1.5 year per turn that my general, riding horses, cannot achieve to go from caen to marseille in a period of 18 months ? come on !
    Well... with movement points increased you would have a town-to-town jumping game. Which sucks. Realistic and fun is two different things. Sometimes reality has to be sacrifised for the balance of gameplay.

  14. #14

    Default Re: 1.5 half year is not enough to cross france on a horse...

    Quote Originally Posted by archer9 View Post
    Well... with movement points increased you would have a town-to-town jumping game. Which sucks. Realistic and fun is two different things. Sometimes reality has to be sacrifised for the balance of gameplay.
    bah, i disagree, i personally don't care about realism whatsoever. However it is fun when i am able to pillage and destroy a faction in one turns period when i'm very well prepared.

    +rep for me if you agree with me , i might give it right back to you

  15. #15
    John-117's Avatar Ordinarius
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    Default Re: 1.5 half year is not enough to cross france on a horse...

    the thing is, if they made it so you could cross france in a turn, then you could theoretically conquer countries extremely quickly. imagine if you could bring a full stack from paris to genoa in a turn or 2. then you could conquer all of milan in only a few turns. this is especially true for venice, because they would be able to go pretty much anywhere in a few turns, due to thier holdings in the east.
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  16. #16

    Default Re: 1.5 half year is not enough to cross france on a horse...

    ^ all the people seem to forget that ai armies will be able to move just as fast if you up the movement rates.

    You'll spend mst of your time running round within on territory killign off ai armies, which they have no problem spawning.

    And having trebhuchets in your army would probly still reduce your movement enoguh so that you couldnt make it to another city.

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