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Thread: MA Technical Help

  1. #41
    ROFL Copter's Avatar Vicarius
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    Default Re: MA Technical Help

    Quote Originally Posted by jffhawke View Post
    Well I am a bit confused as to where you place the MOD, the installer says something about the Rome Total War folder, but not which folder. Also Steam has broken Alexander XPACK into its own game, as if it is standalone.

    So I was confused as to where to put the MOD, I tried installing into the Alexander Folder and tried launching the game with Desktop Shortcut, but it failed to intialize and said it could not find steam.
    This may be a bit late, as you havnt posted in 3 months, but heres the answer to this one. You install the game into the steam/steamapps/common/alexanderTW folder, and then you should get a shortcut on your desktop. Right click it and go to properties. Under target it should say something like "C:\Program Files\The Creative Assembly\Rome - Total War BI\RomeTW.exe" -show_err -nm -mod:alexander\MA . Make sure you also have a shortcut to the normal game, AlexanderTW. Right click the latter one and click on properties. Where it said target, you should get "C:\Program Files\Steam\steam.exe" -applaunch 4770 or something very similar. Copy this. Go back to the MA shortcut and paste this over part of the target so that it reads:

    "C:\Program Files\Steam\steam.exe" -applaunch 4770 -show_err -nm -mod:alexander\MA

    Or something similar. This is how to start mods on Steam.

  2. #42
    Andor's Avatar Civis
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    Default Re: MA Technical Help

    Hi makers

    How the work moves???
    I wait for it very much that let me be able to fight finally because the beta I can since then in no way in a version...

    Will they be new units?

    I liked the big map very much and the basis units were acceptable.
    Will be hardly than the Alexander?

  3. #43

    Default Re: MA Technical Help

    Quote Originally Posted by Andor View Post
    Hi makers

    How the work moves???
    I wait for it very much that let me be able to fight finally because the beta I can since then in no way in a version...

    Will they be new units?

    I liked the big map very much and the basis units were acceptable.
    Will be hardly than the Alexander?
    they said there will be lots of new units, but it will be soon
    + Hospitallers, Teutonics and Templars Mod Coming Very Soon on ETW yes on ETW +

  4. #44

    Default Re: MA Technical Help

    Not that soon, I had problems with balancing that set me back quite a bit. Trying to get back on track ATM.
    RIP Calvin, you won't be forgotten.

  5. #45
    Andor's Avatar Civis
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    Default Re: MA Technical Help

    I hope for it soon the problem is resolved...

  6. #46

    Default Re: MA Technical Help

    hi, really hoping to use your beautiful looking map for what should of been alexander; but after install and the data patch i tried to run, and i get a CTD saying something about eastern mounted archers having a range of 170 which was too high for their weapon (arrows with range of 130)

    seems a little weird. haha

  7. #47

    Default Re: MA Technical Help

    disregard =]

  8. #48

    Default Re: MA Technical Help

    Got it fixed?
    RIP Calvin, you won't be forgotten.

  9. #49

    Default Re: MA Technical Help

    the cause must have been a wrong shortcut or something hehe
    + Hospitallers, Teutonics and Templars Mod Coming Very Soon on ETW yes on ETW +

  10. #50

    Default Re: MA Technical Help

    Hey i have been having problems with a few cities. Just seeing if their was a solution?

  11. #51
    Spartan198's Avatar Protector Domesticus
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    Default Re: MA Technical Help

    Quote Originally Posted by Kirbanator View Post
    Hey i have been having problems with a few cities. Just seeing if their was a solution?
    It would help if you describe what kinds of problems.

  12. #52

    Default Re: MA Technical Help

    Sorry, the game exits out everythime i click on certain cities. I have to find out which ones. Sais i think is one.

  13. #53

    Default Re: MA Technical Help

    If you can find which cities it are that cause the crash, I can fix it.
    RIP Calvin, you won't be forgotten.

  14. #54

    Default Re: MA Technical Help

    Sais, Ecbatana, Carmana, and Baktra are the ones that i know for sure. Will give any others if i find them.

  15. #55
    ROFL Copter's Avatar Vicarius
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    Default Re: MA Technical Help

    Is anyone going to fix the broken script soon?

  16. #56

    Default Re: MA Technical Help

    It will be, I had to uninstall the release version because I was switching computers, but it should be out soonish. Could very well be delayed if I have other stuff going on though.
    RIP Calvin, you won't be forgotten.

  17. #57

    Default Re: MA Technical Help

    K, got the script fixed and the cities fixed. Will upload either a full version or a patch soon.
    RIP Calvin, you won't be forgotten.

  18. #58

    Default Re: MA Technical Help

    Cool thanks

  19. #59
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    Default Re: MA Technical Help

    How soon? I really want to play this.

  20. #60

    Default Re: MA Technical Help

    Updated, can be found in this post:

    http://www.twcenter.net/forums/showt...14#post4280814

    Patch #1.
    RIP Calvin, you won't be forgotten.

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