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  1. #1

    Default Augustus but no Reform

    Roman, 160 BC, v.1.2:

    Edit:
    Now 150 BC, since 168 Marian is coming with the 90 cities, in same year a general has "great ambitions", will heir, than augustus. but no reform is coming. now the augustus is death, his heir is still caesar, no augustus, and no reform.


    Also:

    Everytime a settlement is going to "Rebellion", and some Provinces like Ireland and Scandinavia are permanent in Rebellion, i´m be kicked out of the Game. CTD when Rebellion

  2. #2
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Augustus but no Reform

    The guy with ambitions has to become your faction leader before the reforms occur.

    Try the...
    add_population {settlement name} -4000
    ...cheat for the cities that are rebelling to lower disorder and prevent the rebellions.

  3. #3

    Icon13 Re: Augustus but no Reform

    i know. that´s the problem. i make a chart for you:

    my game: EB 1.2
    Roman

    168 BC (spring), got 90 Regions
    168 BC (summer), got Marian Reform
    168 BC (fall), Marcus Paulus (anyway his name) got "Great Ambitions", became heir.
    168 BC (winter), the old Primus inter pares did a foolish attack (alone) against a macedonian army and died.
    169 BC (spring), Marcus Paulus became faction leader and "Augustus". The new heir became Caesar.
    150 BC, Marcus Augustus died peacefully, his heir became primus inter pares, is still Caesar, but no Augustus.
    145 BC (now), since 169 BC no Reform of Augustus is coming. No faction leader became Augustus.

    ok, nobody can tell me something about this bug. i had hope, someone would tell: oh thats unusual, at my game, all is well.
    so i think the 1.2 is buggy at Imperial Reform and kick it. I return to 1.1.
    Last edited by Monguntiacum; January 19, 2009 at 12:54 AM.

  4. #4
    Kundich's Avatar Ordinarius
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    Default Re: Augustus but no Reform

    I had that problem lot. It frustrated the heck out of me, so I added a couple of triggers to EDCT. Now, Augustus is named every time the previous Augustus dies.

    Code:
    ;------------------------------------------
    Trigger Augustus_Named_Backup
        WhenToTest CharacterTurnStart
        Condition IsFactionLeader
            and SettlementBuildingExists = romani4
            and EndedInSettlement
            and FactionType seleucid
        Affects Augustus  2  Chance  100
        Affects Augustus  2  Chance  100
    ;------------------------------------------
    Trigger Caesar_Gets_Augustus_Label
        WhenToTest CharacterTurnStart
        Condition IsFactionLeader
            and Trait Caesar > 0
        Affects Augustus  2  Chance  100
    I suspect it has to do with Augustus being an antitrait for Caesar. When the Caesar becomes faction leader, it wipes out the Caesar trait, but does not install the Augustus trait. Hope that helps.


    Thanks,
    ADM

  5. #5
    Kundich's Avatar Ordinarius
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    Default Re: Augustus but no Reform

    Whoops, I think I responded to the wrong thread. I intended to talk about the problem carrying Augustus forward to each successive generation of faction leaders. Still, the code carries the Augustus trait forward to each succeeding faction leader, whereas before it never happened. Sorry for my error.


    Thanks,
    ADM

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