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Thread: How to put back the old weapon animations

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  1. #1

    Default How to put back the old weapon animations

    I miss the poleaxe kill move where they send someone flying and when the halberd guy smashes the guy twice. How do you put these back in SS? Btw are there any other animations which was removed from SS?

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: How to put back the old weapon animations

    Animations for some units were changed for unit balance reasons.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3

    Default Re: How to put back the old weapon animations

    huh does the animation have anything to do with their strength?

  4. #4
    delra's Avatar Praepositus
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    Default Re: How to put back the old weapon animations

    Yes. It does. Different animations means different rates of fire and battle efficiency. A unit with bugged animation can't do anything in the battlefield even with great stats while other units with poor stats but a more efficient animation can work wonders.

  5. #5

    Default Re: How to put back the old weapon animations

    so what animations are great? And what are the animations that suck? (in terms of working wonders)

  6. #6
    Slime's Avatar Miles
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    Default Re: How to put back the old weapon animations

    I'm not an expert on this, but from personal experience, slow attack animations equal slow rate of fire, as delra mentioned. This means that the slow unit takes more time to land it's hits, reducing killing efficiency. What's more, while the slower unit is still completing it's attack, a quicker opponent has probably already landed a hit of it's own, usually interrupting the slow unit's attack, forcing it to recoil or block the attack. After this, the slow one has to go through the whole animation again, only to be constantly interrupted by the quick unit, even if it's a peasant.

    In vanilla MTW2 (don't remember if patches addressed this) the two-handed units were particularly underpowered. Ah, the fun of having a militia unit block janissaries for a solid 25 minutes.

  7. #7

    Default Re: How to put back the old weapon animations

    But I think we're missing out on some "killmoves" like the claymore to the heart or the axe smashing the guy twice.

  8. #8
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: How to put back the old weapon animations

    I'd rather have a better overall gaming experience than including a couple of fancy moves.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  9. #9

    Default Re: How to put back the old weapon animations

    This thread is bringing back bad memories of vanilla. I hope I never get suckered into playing vanilla again.

  10. #10
    delra's Avatar Praepositus
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    Default Re: How to put back the old weapon animations

    Quote Originally Posted by marceror View Post
    This thread is bringing back bad memories of vanilla. I hope I never get suckered into playing vanilla again.
    You will be playing vanilla ETW in a month from now on.

  11. #11

    Default Re: How to put back the old weapon animations

    Yeah, probably, but I was speaking specifically about vanilla M2:TW. I'm sure ETW will have its share of problems too, but we'll be blissfully ignorant to a lot of the more subtle ones, at least at first. Give it a year or so, enough time for those shortcomings to be realized, and some good fan made mods made to fix/workaround them, and I imagine I'll post something similar about that game too.

  12. #12
    Bobsters34's Avatar Libertus
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    Default Re: How to put back the old weapon animations

    After I got SS I realized how dull and boring vanilla was

  13. #13

    Default Re: How to put back the old weapon animations

    here, I can't even play vanilla.

  14. #14

    Default Re: How to put back the old weapon animations

    In fact, probably what will happen when ETW comes out is that I'll spend some time playing the Third Age mod for M2TW, expected to be released next month, and wait for CA to release their first patch before I think about purchasing Empire.

  15. #15
    Bobsters34's Avatar Libertus
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    Default Re: How to put back the old weapon animations

    Quote Originally Posted by marceror View Post
    In fact, probably what will happen when ETW comes out is that I'll spend some time playing the Third Age mod for M2TW, expected to be released next month, and wait for CA to release their first patch before I think about purchasing Empire.
    The third age is supposed to release next month? Awesome! I didn't know that

  16. #16

    Default Re: How to put back the old weapon animations

    Yeah, the modding team seems to think they're on target for a February release. We'll see if they hit that target, but at any rate, they're getting close!

  17. #17
    delra's Avatar Praepositus
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    Default Re: How to put back the old weapon animations

    Looks like they will beat BC 1.5 and EB2 despite starting much later than those teams. They really kick ass there in Third Age.

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