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  1. #1
    Laetus
    Join Date
    Mar 2007
    Location
    Michigan, USA
    Posts
    4

    Default Economy and Trade

    I've been looking for some sort of definitive discussion and explanation of how trade, taxes etc are calculated in the game. Anyone know of a link to a document or site that looks under the hood on the economy? I know about grain exchanges, markets, ports etc, but am hoping for a link to a more detailed discussion on taxes, trade and all the other factors that make up a faction's annual income numbers. Thanks in advance for any help on this. Rick

  2. #2

    Default Re: Economy and Trade

    Start first with roads, better roads more goods, than build/ upgrade ports.It helps you factions like Genova or better Venice.They got a very good trait for trade.Dont involve with everybody make trade agreements.If you can develop markets, mines and from start set lowest taxes.This combo add you money in no time.Roads, farms, ports, markets will be the order.Some generals have trade traits or aditional traits wich help.Chilvary add population boost-who add more ppl-more taxes.Use the search because I am sure I seen a good topic maded by someone who explain very detailed about trade.

  3. #3
    Laetus
    Join Date
    Mar 2007
    Location
    Michigan, USA
    Posts
    4

    Default Re: Economy and Trade

    Thanks for the reply, Gogolometro. I understand all of that. I was just hoping there was a site or thread somewhere that gave a detailed look under the hood on the economy mechanics. Like how are the numbers computed when looking at the trade screen and stuff like that.

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