Welcome to The Long Road 2.2 - Medieval Total World!
In this mod you will find new things;
Militia are from the towns.
There are now Halberdiers for factions with Halberd Hilitia.
it is the same type of unit just with a higher cost, better morale and skill, less frequent availability;
to be expanded to other factions.
Sicily has Archer Militia.
Regular and elite troops from keeps.
Knights and elite troops are less frequent to buy and train.
Militia and peasants will be the stock of many armies.
Buildings are expanded and more developed.
Agents come from many sources; will see them used more by AI factions.
Lord Condormanius Captains and Sergeants.
My Little Mod.
Cities and Castles Mod.
Real Horses.
plus all the familiar mods added before.
There has been much work the EDB and EDU
Elite units and Knights have high morale and more staying power.
Militia units are superior to peasants
Regular units take control from militia
Regular, Elite and Knight units less common.
Battle AI and Formations are also new.
Many scripts have been changed and will reflect a new feel for the mod it has been missing.
Fixed are the problems with money scripts and ancillaries.
Names still may need some work.
Overall, the mod should just play.
There are no win conditions, so activity and updated modified 'descr_missions' determines diplomacy, might, and trade. Be on your guard!
Now I will get to work adding new factions and new
units to this mod to give it its needed longevity.
Enjoy!
The list of "to-do's" for 2.2.1 to 2.3;
Add more units.
Expand current unit selections to other factions.
Instructions;
Unzip and put into(or unzip into) Medieval II Total War folder.
take TLR Batch file and make shortcut for desktop or use your own method.
http://files.filefront.com/The+Long+.../fileinfo.html
Use this thread for error reports.
Enjoy!![]()




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