Me and wilddog are having problems with faces showing odd lighting effects along the nose,chin and forehead where the forehead isn't hidden by a helmet:
are examples, they aren't the worst performing heads we actually gave up on using some head models previously because they had an even more obvious problem.
shows the same model but with completely plain colour for the head texture - with 'blank' normal generated from that flat colour (with black alpha for that area too)
The model doesn't show up as having any seam problem when viewing vertex normals in the selection editor in milkshape
I've since managed to reduce the problem very very slightly by revising the head to have more facets in the nose and chin - that's improved the chin marginally but not done much for the nose....
haven't noticed anyone else having this problem and am curious what everyone else does to avoid it - are we missing something on smoothing?








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