Results 1 to 14 of 14

Thread: Unrest in SS 6.1

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Unrest in SS 6.1

    Hi,

    I'm on an Irish late campaign, and all my conquered cities (england) have a high level of unrest (20%) and religious unrest (20%), even many years after it has been conquered (and of course, the cities have not been sacked or exterminated).

    I can understand there is a little unrest left due to the conquest (even 20 turns later...), but religious unrest in a 99% catholic country ?? I've been excommunicated but now reconcilied (the pope is irish...) and my relation with the pope is at the best level.

    Is this a bug ?
    I can poste screens if you want, but later.

    Thanks !

  2. #2
    Navajo Joe's Avatar SS Forum Moderator
    Join Date
    May 2008
    Location
    England
    Posts
    4,182

    Default Re: Unrest in SS 6.1

    This could be any of the following:
    1. Overcrowding causing squalor, need larger walls
    2. Need to build non-militiary building, City Hall/Churches.
    3. Rebels in vicinity.
    4. Non-City produced troops, recruited from castles.
    5. Recruit a Spy and leave him there, he find the troublemakers and happiness will increase





    'Proud to be patronised by cedric37(My Father and My Guardian)

  3. #3

    Default Re: Unrest in SS 6.1

    Generals with low piety as well.

    causes religious unrest

  4. #4

    Default Re: Unrest in SS 6.1

    Thanks for your reply.

    Indeed religious unrest was caused by the governors, but strangely even by governors with mid or high piety. It might be a consequence of past excommunication, since they were alive at that time. I'll try with younger generals...

    But "normal" unrest is still a 20% (not squalor, but unrest with the peasant forks and fire), even with tons of civilian buildings, no overcrowding, spy, and all.

    I'll try to put only city recruited troops, and to wait a few turns, but I suspect something went wrong during my england conquest (same thing doesn't appear in the native irih cities or even in the welsh castle...)

  5. #5

    Default Re: Unrest in SS 6.1

    Distance to Capital are also part of the equation (though I'm not sure how much impact it'll have from Ireland to England). It's impossible to completely get rid of all unrest.

  6. #6

    Default Re: Unrest in SS 6.1

    Thanks for your point.

    I fully understand what causes unrest, but each category has a different icon in the settlement detail. Which means that distance to capital is represented by the small wheels, and cannot be mistaken for "revolt like" unrest.

    My capital has been moved to Exeter in England, and even here I have the same 20% unrest that I don't even have in far muslims conquest. I suspect one thing : it might be because I destroyed the english faction, and the native english cities feel bad about it for a certain duration ?

    Could someone confirm it ?

    EDIT : didn't see the NOT sacking post. Indeed I occupied these settlement. What does sack does : kill a few people and destroy a few buildings ?
    Last edited by LapinDuracell; January 14, 2009 at 07:47 AM. Reason: simultaneous post

  7. #7
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,546

    Default Re: Unrest in SS 6.1

    you also pay a penalty for NOT sacking.

  8. #8

    Default Re: Unrest in SS 6.1

    The same thing happens in my game as well... Unrest for unknown reason...(20%)

    Another thing is that despite having 99% catolicism I have 20% religious unrest. Why is it so?

  9. #9

    Default Re: Unrest in SS 6.1

    yeah also in england and i'm scots 20% unrest and religious unrest
    england still lives in bruges and groningen
    100% cathlic
    i did read in an other topic that generals with low piety grow religious unrest

    occupy = controlling the people who live there and keep them alive, nut they will cause unrest(chivalrous)
    sacking = robbing the place, you gain money (neutral)
    Exterminate = kill all most of them so they wont caus unrest, but you kill tax payers (dread)

    so far upgrading churches to abbey make religous unrest slightly go away

    edit: so far you alwsy have some unrest but you buildings make up for it
    Last edited by Aranu; January 30, 2009 at 05:42 AM.

  10. #10

    Default Re: Unrest in SS 6.1

    Quote Originally Posted by Aranu View Post
    yeah also in england and i'm scots 20% unrest and religious unrest
    england still lives in bruges and groningen
    100% cathlic
    i did read in an other topic that generals with low piety grow religious unrest

    occupy = controlling the people who live there and keep them alive, nut they will cause unrest(chivalrous)
    sacking = robbing the place, you gain money (neutral)
    Exterminate = kill all most of them so they wont caus unrest, but you kill tax payers (dread)

    so far upgrading churches to abbey make religous unrest slightly go away

    edit: so far you alwsy have some unrest but you buildings make up for it
    Ok... As soon as I get home I'll start to build Abbeys in order to check if it helps against religious unrest.

  11. #11
    Navajo Joe's Avatar SS Forum Moderator
    Join Date
    May 2008
    Location
    England
    Posts
    4,182

    Default Re: Unrest in SS 6.1

    Quote Originally Posted by Emperor VI View Post
    Ok... As soon as I get home I'll start to build Abbeys in order to check if it helps against religious unrest.
    I have just finished a Norwegian campaign recently, now I tend to build my economy in the early game, so I can have money. I also focus on building my local government infrastructure and religious building. Building those abbeys will have an effect on that unrest and the sooner you build a Cathedral the better.
    Now his holyness in Rome really loves you loads, if you keep building Cathedrals and you can get away with quite alot, I nover got excommunicated once, even though i picked a fight with Scotland, Ireland and France





    'Proud to be patronised by cedric37(My Father and My Guardian)

  12. #12

    Default Re: Unrest in SS 6.1

    Quote Originally Posted by Navajo Joe View Post
    I have just finished a Norwegian campaign recently, now I tend to build my economy in the early game, so I can have money. I also focus on building my local government infrastructure and religious building. Building those abbeys will have an effect on that unrest and the sooner you build a Cathedral the better.
    Now his holyness in Rome really loves you loads, if you keep building Cathedrals and you can get away with quite alot, I nover got excommunicated once, even though i picked a fight with Scotland, Ireland and France
    Thanks for the info...

  13. #13

    Default Re: Unrest in SS 6.1

    Occasionally, if you are not watchful, enemy spies can just sit in your towns causing unrest. Even when introducing a Counter-spy after the fact, it is much harder to get him out once he is in.

  14. #14

    Default Re: Unrest in SS 6.1

    Pitchfork unrest is caused by enemy spies and rebels.
    As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.




Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •