Please tell me what you'd like to see. My emphasis on TLR is to keep it as historical as possible so no Orc or Lilliput inquiries please.
Please tell me what you'd like to see. My emphasis on TLR is to keep it as historical as possible so no Orc or Lilliput inquiries please.
Add the kingdom of Aragon
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Nice to see you keep working on the mod!
I would like maybe just some new units spread out in all factions, makes a richer game!
If asking for factions I would say Sweden, very nice position with possible war agaisnt Denmark.
Sweden could have similar units to denmark, and start off up north hehe
Ok, I will add these factions. I have released TLR 2.2. You'll see a new unit there.
If you can change polish husaria appearance. I will show you these examples as should look. http://totalwar.org.pl/board/viewtopic.php?t=685. But this original photo :http://husaria1.webpark.pl/gfx/husarz3d.jpg, http://www.bestsoldiers.com/gallery_...KA%20_BUST.jpg
A lot of man-hours there! I'll see what I can do.
Possible factions to add , as the limit is 31
Kingdom of Lithuania
Kingdom of Jerusalem
Cuman Khanate
Great Seljuks
Kingdom of Serbia
Also , give in the current factions more regions . Fighting in the start only rebels is boring .
I am not just going to hang in the east. Its a little top heavy on that side already. Perhaps Lithuania, Crusader states for sure. Knights of St. John. Serbia sounds good. Seljuks are dying out and that faction exists already as RUM-osmonli-seljuk-pre-Ottoman.
How about Ireland? I generally start as England, and having another faction to deal with in the Isles might make things more interesting.And admit it, it would utterly rock to conquer the world as the Irish.
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I suppose it would. I just wonder with their selection of historical units if they could do it.
i didn't want to ever post, but i had an idea i wanted to share with you Condottiere SOG. has anyone ever looked into having families and not factions? like hapsburgs, capetians, palaeologids, etc? seems like an interesting and new approach.
on topic, i think the armenians add an interesting blend of units in an area needing more factions.
Right now im reading about Priory of Sion, and I found this info about the armenians:
The Allmighty Wikipedia. More infoThe Armenian Kingdom of Cilicia (also known as Little Armenia, Kingdom of Lesser Armenia, Cilician Kingdom[1]; Classical Armenian: Կիլիկիոյ Հայկական Թագաւորութիւն, not to be confused with the Armenian Kingdom of Antiquity) was a state formed in the Middle Ages by Armenian refugees fleeing the Seljuk invasion of Armenia.[2] It was located on the Gulf of Alexandretta of the Mediterranean Sea in what is today southern Turkey. The kingdom remained independent from around 1078 to 1375.
Long time Lurker, first time poster, but I have a few thoughts on this discussion:
1. Every new faction needs to have some 'breathing room' in the form of Rebel Provinces nearby. I know other posters in this thread have complained about fighting no one but rebels for the first fifty turns or so, but that phase is critically important to establishing yourself as an empire! You need to add to your tax base, expand your borders, and develop a little bit economically and militarily before you will be in a position to wage a successful war against other powers. At least, that is how I look at it - some people may like living dangerously and taking their first provinces from other powers. I don't care for being excommunicated three turns out personally, but that may just be me.
This means that new factions must also have some room to expand outward from their initial territories - this may work for Aragon and Burgundy, and maybe even the proposed Ireland (Which I also disagree with for historical reasons. England and Scotland were organized nations - the Irish and Welsh were not), but this may be a problem for representing accurately the Italian Peninsula, which is already packed in rather tightly. I know Condottiere wants to expand the selection of Italian Factions to represent the war zone that Italy was in the middle ages, and while that is historically accurate, if you do that, given the nature of the game, Italy will be a bloodbath by the twentieth turn, particularly if a player plays one of those factions. Does this really represent the Italian peninsula well? I think the existing rebels in Italy represent Italy's fractiousness just fine, personally, but I am not the one updating this mod.
To solve this need for breathing room, you could slice the Europe's provinces finer to create new provinces for the new factions to expand into (Florence and Pisa as separate provinces would only be a start), but then you run into what I am given to understand is a Hard Limit of the game - a maximum of 199 provinces. The Long Road's Map is, as far as I understand, at that limit already - which means that other provinces would have to go to make more room for new factions. If that 199 province limit has been broken successfully, then you might be able to create enough breathing room for new European Factions. Otherwise, you should have to look to the big blank areas on the map to place the new factions, which are mostly in Russia and the Holy Land.
2. Another consideration, at least at the beginning - the College of Cardinals. Right now,there are 13 catholic factions, the Papacy included, and each gets a Cardinal in the initial college. Would the new factions get a seat? Can you expand the size of the College? Would the new factions just have to do without and wait until a seat opens up? Would the program even recognize the new factions to add their priests to the college? It would be mighty annoying to be a Catholic Faction and not be able to play the Control - the - Appointment - of - the - Pope game with the rest of Europe.
3. Have we considered what our qualifications for these new factions must be? Must the kingdom have existed independent of any other power for a certain time? That would eliminate Burgundy, which was considered a part of France most of the time, and an existing faction, Portugal, considered a province of Spain until about 1150, but would qualify the Swiss for faction status. Must the Faction be one that had a significant impact on Europe? Most of those factions are already represented, though Aragon might be qualified simply because it was a long - standing free kingdom and participated in the Spanish Reconquista. Must they have an easily identifiable royal bloodline? Must a new faction have unique units that come easily to mind? What qualifications are we looking for?
If we have some qualities we are looking for, then it becomes easier to narrow down serious candidates.
Finally a challenge! Give me more proposals that I can live with.....................! I will walk with this. Live with me if you can!!
Last edited by Condottiere SOG; February 05, 2009 at 10:55 AM.
this was discussed before M2 came out with another mod called Early Modern TW. It was going to be like TLR is now but with factional families and not states for factions. I have also given this thought. It is an intriguing idea. It would worth it salt completely if this came with 50 or more factions. Then I could map out the entir whose who of the medieval world.
Yes I want two more Orthodox factions and the rest will be the Swiss, Burgundians, Flemish and 3 Italian states and some others.b I want Italy to be the war zone it was in the 15th century.
I would definitely need a team for that to happen(family factions).
Last edited by Condottiere SOG; January 25, 2009 at 09:00 PM.
The Kingdom of Ireland! definetly needed!
defiently Aragon but maybe give it it's full name of Aragon + Zaragoza.
What is the argument for Ireland? What about Wales? BTW, this by no means cancels them out. But, please, argue your case?
Wales was never a signifiant player, i am sorry to those who think it was and it was never relaly a country.... especially in light of the fact he entire of wales surrednered to the Anglo-Saxons in the 10th century cause they were getting trounced by the vikings. everything after is minor rebellion. just like many other parts of the country had. They only had a about a 100 yeas where they had any real power or chance of becoming an independant. the IRish cause problems for the Kings and queens of england for about 800 years...
thats my argument, In my opinion Ireland is in the same position as Scotland. ALthough i do like playing as wales i think it would be cool to managed to forge a welsh kingdom the true inheritors of Britain
Ummm. Ok. Lets clear up are few misconceptions gents. The Welsh developed the Longbow that would become appropriated as the English Longbow. It was infact WELSH archers at Agincourt and as for the strength of Welsh Military might -it was so strong that the English King Edward I (a la Braveheart movie) when he wasn't hammering the scots, found himself having to build a ring of massive crusader style castles in wales to retreat to as wales was strong and wild - even having to supplicate the welsh by offering up his son on a dead welsh king's shield as the frist Prince of Wales at Caernarvon Castle.
Secondly it was the Welsh noble Henry Twdwr (Tudor) of the house of Lancaster who took the field with his welsh forces to defeat King Richard III and claim the first Welsh Monarchy over the English and start a line of Welsh monarchs that stretched to Henry the Eighth (VIII) and Elisabeth I.
So....when you think of Wales as a principality remember that it was a Kingdom under Howell the Good and became a principality only after conquest by Edward I of England. Actually the Anglo-Saxon kingdoms and Welsh kingdom existed peacefully before the Norman conquest, which changed everything. Cymru Am Byth!