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Thread: Fatigue radius on Campaign Map?

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  1. #1
    KozCDVI's Avatar Domesticus
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    Default Fatigue radius on Campaign Map?

    Watching the trailers one by one for the gazillionth time, I noticed on the Camoaign trailer when the player clicks on a unit, there is a green area around him in which he can move...
    But then, we all know this.
    But within that radius is a smaller, slightly lighter green circle. I was wondering what this might be for and have come up with a few possibilities..

    1. It is a 'fatigue radius'; that if you commit to battle in the lighter area, your men will be fresh and completely satisfied morale wise (unless its an army 9 times your size etc), wheras if you commit to battle in the outer circle, your men will be slightly suffering from fatigue in that battle and might not be at full morale for having marched so far straight into the teeth of combat.

    2- It could also be a 'garrison ring'... So you can garrison within the light but not the darker green area..

    3- I could be completely overlooking it and it has no influence on the game whatsoever...

    Anybody share my ideas/ have any alternatives/answers?

    Koz

    “My mother taught me never to throw stones at cripples. My father taught me to aim for their heads.”
    - Ramsay Snow

  2. #2

    Default Re: Fatigue radius on Campaign Map?

    I think it's been mentioned somewhere that it's the area of interception for the stack i.e. any enemy wonders into that area, battle can be initiated.
    Honk if you love Suvorov!

  3. #3

    Default Re: Fatigue radius on Campaign Map?

    Quote Originally Posted by squigian View Post
    I think it's been mentioned somewhere that it's the area of interception for the stack i.e. any enemy wonders into that area, battle can be initiated.
    Thats what I was thinking. it does seem to make the most sence.
    Sorry, but I am not reading the bible again until they put a few more ninjas in it.

  4. #4
    Redcoat69's Avatar Campidoctor
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    Default Re: Fatigue radius on Campaign Map?

    Quote Originally Posted by squigian View Post
    I think it's been mentioned somewhere that it's the area of interception for the stack i.e. any enemy wonders into that area, battle can be initiated.
    yea in one of the ign articlesi remember

  5. #5

    Default Re: Fatigue radius on Campaign Map?

    Area of interception radius. A welcome addition IMO.
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  6. #6

    Default Re: Fatigue radius on Campaign Map?

    Yep. The ring I belive is were allied and/ or friendly units can enter the battlefield.

  7. #7
    KozCDVI's Avatar Domesticus
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    Default Re: Fatigue radius on Campaign Map?

    Quote Originally Posted by Godless Pickle View Post
    Yep. The ring I belive is were allied and/ or friendly units can enter the battlefield.

    :hmmm:

    If your main army is in the middle of France, and you have another force near Bordeaux (within the circle) and you attack a Prussian army in Alsace-Lorraine(the other side of the circle), does that mean that the army in the south can still rush to your aid if they would not be within your circle after the move?

    Would this mean that the closer an army is to the action, the shorter time it takes to reach the battlefield (whether it's actually concluded or not)?

    “My mother taught me never to throw stones at cripples. My father taught me to aim for their heads.”
    - Ramsay Snow

  8. #8

    Default Re: Fatigue radius on Campaign Map?

    Do you think it will mean automatic attack like in the previous games when you ambushed ?
    Or do you think you'll get promped with the possibility or no to attack (and move actually).

  9. #9

    Default Re: Fatigue radius on Campaign Map?

    I have longed for interception possibilities for so long now. It will add an entire new way of gameplay, this will great.

    Quote Originally Posted by zerathule View Post
    Do you think it will mean automatic attack like in the previous games when you ambushed ?
    Or do you think you'll get promped with the possibility or no to attack (and move actually).
    I really hope that you could make the choice yourself. In the previous games I think you still had the possibility to stand down if you didn't want to ambush, or do I remember incorrectly? In this game I think it is more important to have the choice since you will be moving your army/navy.

    Also a nice addition would be that you do not have a 100% chance to succesfully intercept, but that the chance on intercepting units is based on several things, like weather, how fast your army/navy is, the number of search groups, the size of the enemy army/navy etc.

    For example, if your navy is trying to intercept an enemy navy of 3 ships and you have a group of 12 ships. Dividing your navy into 3 search groups with 4 ships in each will increase your chance to intercept the enemy. This works on land aswell. Deviding your army into smaller groups makes it easier to slip past an enemy trying to intercept you.

    What do you think of this?
    Last edited by macke; January 13, 2009 at 03:54 AM.

  10. #10

    Default Re: Fatigue radius on Campaign Map?

    Quote Originally Posted by macke View Post
    Deviding your army into smaller groups makes it easier to slip past an enemy trying to intercept you.

    What do you think of this?
    I think this would be a good idea - it should be easier for say 2 cavalry regiments to sneak past an enemy army without being intercepted than a full stack army - would allow for cavalry raids. However I get the impression from the trailers / interviews that if you go into an enemy intercept range you will be spotted regardless. I think it has also been said that better commanders / bigger armies will have larger interception range which would be a great feature if correct. I hope that we can't click on an enemy army and find their range in the way you could check the distance an enemy could travel in previous games. In any case this new feature is a welcome addition and will improve the game.

  11. #11

    Default Re: Fatigue radius on Campaign Map?

    any screens of this circle?
    One land, One king

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  12. #12

    Default Re: Fatigue radius on Campaign Map?

    If this is used for ships as well (and I recall seeing a screen with a similar circle) it will make naval dominince actually mean something. The last thing I want is the Royal Navy, dominant in the English Channel, to let a huge French Army slip into Kent because a few enemy ships crossed over the channel during their turn.
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  13. #13

    Default Re: Fatigue radius on Campaign Map?

    Quote Originally Posted by Valerius Tiberius View Post
    any screens of this circle?
    Spoiler Alert, click show to read: 


    Quote Originally Posted by Markas View Post
    If this is used for ships as well (and I recall seeing a screen with a similar circle) it will make naval dominince actually mean something. The last thing I want is the Royal Navy, dominant in the English Channel, to let a huge French Army slip into Kent because a few enemy ships crossed over the channel during their turn.
    Spoiler Alert, click show to read: 
    Honk if you love Suvorov!

  14. #14
    S-te-Fan's Avatar Primicerius
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    Default Re: Fatigue radius on Campaign Map?

    I think it is that if an enemy army comes within this circle, your army will be able to intercept it.

  15. #15

    Default Re: Fatigue radius on Campaign Map?

    did anyone else notice the inability of the army to go into the next nations region. Does this mean not giving military access will actually mean something??? Any ideas?

  16. #16

    Default Re: Fatigue radius on Campaign Map?

    You won't be able to enter another nations region without either receiveing permission via diplomacy or declaring war. Another extremely welcome addition imo.

  17. #17
    Redcoat69's Avatar Campidoctor
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    Default Re: Fatigue radius on Campaign Map?

    Quote Originally Posted by Reiver View Post
    You won't be able to enter another nations region without either receiveing permission via diplomacy or declaring war. Another extremely welcome addition imo.
    yes a VERY good addition.i hated when the french army came right next to my city during peace and just camped their for many turnsit just felt awkward

  18. #18
    OccamR's Avatar Centenarius
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    Default Re: Fatigue radius on Campaign Map?

    Quote Originally Posted by CaeserAugustus View Post
    did anyone else notice the inability of the army to go into the next nations region. Does this mean not giving military access will actually mean something??? Any ideas?
    Yup I think so. At 0:46 of the trailer you can tell that he can't move into the lands next to him. It would actually hold strategic importance since you can block an hostile with on of their enemies. Hopefully the AI gives it a bit more freely than in RTW.
    "Whenever you find yourself on the side of the majority, it is time to pause and reflect."

  19. #19

    Default Re: Fatigue radius on Campaign Map?

    It has a system just like CIV 4, if I remember CIV 4 correctly, where if you try to pass lands with permission it is an act of war. This will make permission more valuable, but hopefuly given out more.

  20. #20
    Beiss's Avatar Nemo nascitur...
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    Default Re: Fatigue radius on Campaign Map?

    Ok, so does this mean that if you try to walk into another nation's territory

    1. it will automatically be considered an act of war, meaning you might declare war by mistake thanks for pathfinding issues or similar, or
    2. the game will ask you if you want to declare war upon the nation whose territory you're about to enter, or
    3. you can't tell your character to go there (like you can't tell him to walk on water) unless you use a diplomat to either declare war or gain military access first, or either of these have already been done?

    Obviously both 2 and 3 would be better than 1, and I don't really think the game will require you to use diplomats to declare war rather than just attacking people...
    Under the patronage of Halie Satanus, Emperor of Ice Cream, in the house of wilpuri

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