Thanks so much guys for answering my little things. I need to know tho,how can i change the marian reform to trigger at a certian DATE. Just tell me what files and what to write and that will be good enough. Thanks!![]()
Thanks so much guys for answering my little things. I need to know tho,how can i change the marian reform to trigger at a certian DATE. Just tell me what files and what to write and that will be good enough. Thanks!![]()
Last edited by Carthage General; January 11, 2009 at 04:36 PM. Reason: put wrong word
Aradan,in TE Lusted has TWO Huge Cities needed..how to change to one???? Rather than add new thread I ask here,as not sure what files are changed,so others can see.
Hmm thought this also,but no script folder in (TE Gold)data folder????? RTW vanilla has as you know,but here via TE Gold(mod foldered)..nah...unless something I missed????
I will check again,and look at region per region,but yes 2 settlements as tried 1 Roma to no effect. As for script can't see..even in a sub folder...hmmm,have to look deeper and at old TE 5 and compare to TE 7(Gold),because as you say 1 is normal and he has 2 then the Mariun reforms can be altered...hmmm. I raise the issue because I have units of other factions tied to Marius reforms,but with two cities....very difficult and long timed to achieve.
Ok looked today...hmmm
Lusted uses unified Rome so Latium is player controlled,Latium is not able to trigger Marius Reforms even on Huge City-tested via process_cq+add_population etc. #Settlement name "Roma",but "Rome" in texts so changed but still same results,removed "Rome" hidden resource from Latium in desc_regions.txt and still same...no Marius baby..
Other provinces(Italy resource)trigger Marius on single Huge City-I did Rome 1st thinking it was main city so should be OK,and gave false reading thinking 2 needed???
He has repeated map.rwm & descr_regions.txt via Maps--->Base & Campaign which is not normal for RTW vanilla-only in Base. Deleted 2nd data in campaign..but map.rwm is diff data(most recent) in campaign folder than base-so current game seems to default to Campaign folder for this file-not Base..hmmm.
Need caffine fix Aradan...my head hurts...aghhh.
So question now is ....Latium province in RTW vanilla can trigger Marius reforms or not??? Say if a Rome faction player defeats Senate there and builds a huge city would it work???? I think this is the problem,and other mods with unified Rome may also have same 'glitch'?????
Last edited by Kylan271; August 19, 2009 at 07:41 AM.
Not in vanilla????? Mine says yes,here is copy from vanilla file so I am confused???
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Not sure what gives...so this is my confusion why Latium does not trigger Marius???? I do not have clean vanilla installed to check there???? But I understand Italy trigger,so why not Latium????
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The rome resource blocks it. Remove that and Latium should trigger it.
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Hmmm,so even in a Mod without a Senate it is required for the game to work it seems,oh...so I will have to leave in least something goes wrong in game??? Must make note in Mod for this as Latium not triggering Marius has confused several of us players in TE Mod thinking TWO cities needed-as we built up Rome first.
OK Bro thanks,have to experiment as Rome is major city so builds up first,so Marius trigger should start there logically.
I found that to make Rome be able to trigger the Marian Reforms, you not only have to give it the Italy hidden resource and remove the Rome resource, but you also have to change the internal name of the city (I changed it to Roma).
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OK,changing the internal name to Roma,in which files sorry? So on campaign map it is ROMA instead I guess. Rome resource worries me though-did you leave in EDB or remove?
The internal names of cities are easy to change. There are only a few files to edit. descr_regions.txt, descr_regions_and_settlement_name_lookup.txt, and barbarian_invasion_regions_and_settlement_names.txt. In the last file you only have to edit the name in the brackets on the left. The name without the brackets on the right is what you see in the game. So it will still have the name Rome in the game.
You also have to delete map.rwm of course
I removed the Rome resource from its territory in descr_regions.txt and replaced it with a new hidden resoruce I called latium. I used that in export_descr_buildings.txt as the hidden resource for First Cohort recruitment. I did still leave the Rome resource in the list at the top of that file, although there is nothing referring to it anymore.
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OK thanks I will try this out. Because of the complexities of the coding in RTW,I don't know if any change will cause glitches so I wanted to double check first if everything is hunky dory or not? Argh and I forgot the delete map.rwm....oopsie,thanks for the tip!