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  1. #1

    Default Editing Extended Realism...

    I've read some tutorials, but what would be the simplest way to remove the UK faction, as well as perhaps the Illyrians, in order to add Pergamon and Rhodes as independent factions? I would also make the rebel factions in Illyria stronger, while removing some of the resources so that Macedon can't just go on a tear.

    Any advice?

    Would I have to edit a bunch of skins (which I don't know how to do)? Or are there some edits/mods/files on this site which makes this easy?

    Would it just be easier to find a way to edit M2TW, or is that limited to 20 factions as well?

    I have a lot of questions, and I'm sorry for the veterans who have to roll their eyes through this stuff, but I'm new to the coding and editing jazz with this game.

    Thanks!
    Last edited by DoogansQuest; January 10, 2009 at 06:10 PM.

  2. #2
    Quinn Inuit's Avatar Artifex
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    Default Re: Editing Extended Realism...

    M2TW is limited to 30, I think. I can't quite run it, so I've never bothered learning much about it. I suspect adding factions to it is more or less as hard as adding factions to RTW. The game design didn't change that much.

    There are a lot of things you'll have to change to change the faction. It's definitely time-consuming, but it's doable. You can do it without knowing how to edit unit textures, certainly. I still don't know how to do that. (I have to depend on others when I need units changed...I've had a lot of very nice help on that front.) For Rhodes and Pergamum, though, I think you can do it with just the units we have and KLA's hoplite pack.

    If you're serious about doing this, then I invite you to work with us on adding Pergamum. There's no reason for us both to add Pergamum and do essentially the same work. We won't be adding Rhodes to the main campaign, but you could release your own add-on with Rhodes as a provincial campaign or mod.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  3. #3

    Default Re: Editing Extended Realism...

    I know that ultimately, I'd like to have Syracuse as a separate faction, as well as Pergamum. Rhodes would be nice, but I can only realistically eliminate the Britons, and perhaps either Numidia or Illyria from the campaign.

    These additions would not only make things more difficult for the Seleucids, Macedon, and the Ptolemies, but pumping Syracuse to operate independently will aide in making things a little more chaotic for Rome and Carthage.

    Splitting the Gauls into two groups has crossed my mind as well, just to spice up the Iberian, Gallic, and German fronts, but with 20 factions, it's hard to decide who stays and who goes. All would aide in achieving a more realistic game, but again, there are limits.

  4. #4
    Quinn Inuit's Avatar Artifex
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    Default Re: Editing Extended Realism...

    That's why I'm so psyched about the superfaction idea. It'll let us simulate more aggressive groups of barbarians (and maybe Greeks--see the poll) while allowing us to keep most of the factions focused on the more historically important groups.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  5. #5

    Default Re: Editing Extended Realism...

    I'm sorry, but I didn't got the point about "superfactions"...
    What does that mean? :hmmm:
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  6. #6
    Quinn Inuit's Avatar Artifex
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    Default Re: Editing Extended Realism...

    I think I'm using my terms incorrectly. "Superfaction" is something else. This would be a faction comprised of minifactions.

    If I can get it to work, the AI will treat each part of the faction as a distinct faction when it's making decisions.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  7. #7
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    Default Re: Editing Extended Realism...

    Quote Originally Posted by Quinn Inuit View Post
    I think I'm using my terms incorrectly. "Superfaction" is something else. This would be a faction comprised of minifactions.

    If I can get it to work, the AI will treat each part of the faction as a distinct faction when it's making decisions.
    How does the AI do that? I'm intrigued.

  8. #8

    Default Re: Editing Extended Realism...

    Quote Originally Posted by pannonian View Post
    How does the AI do that? I'm intrigued.
    AFAIK the AI treats regions which are widely spreat over the entire map as separate faction.
    At least that's what the entire mini-factions thing for some mods is based on.

    You can choose to assist the AI to recruit historical units with scripted recruitment for them...

    Btw... I think it is a requirement to have the "prefers naval invasin" trned off... (Just thinking out loud)
    This seems logic (to me) because the AI might see connections between regions which are both located next to the sea... :hmmm:

    Anyway... It should work
    (TIC and FoE use it too!!)

  9. #9
    Quinn Inuit's Avatar Artifex
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    Default Re: Editing Extended Realism...

    That makes sense. Should I turn off naval for everyone, or just that faction?

    Also, do I need to script recruitment for the AI? I think I can handle it for the Greeks with just the existing patchwork of AsOR. As for the barb faction, I can probably work out something similar, especially if I leave out the bastarnae.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

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  10. #10

    Default Re: Editing Extended Realism...

    Quote Originally Posted by Quinn Inuit View Post
    That makes sense. Should I turn off naval for everyone, or just that faction?
    Since you just want Superfactions to see every region as an independant one, I would say that only they need it to be turned off... Unless you want for example Carthage to deal with its collonies the same way as the superfactions would, ie independant...

    Or am I blabbering now?

    Also, do I need to script recruitment for the AI? I think I can handle it for the Greeks with just the existing patchwork of AsOR. As for the barb faction, I can probably work out something similar, especially if I leave out the bastarnae.
    For the superfactions would be enough... Just to make sure that the AI doesn't concentrate on just one of the area's, but on all of them

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