Welcome to WWWoM!
Purpose: This will be the first of several (hopefully) threads aimed at introducing mods to those players who have never played or heard of them. It is also my goal to put the spotlight on various wips that might be languishing in the "never-to-be-completed" dungeon, but seem to have great potential and could use the help of other modders. Lastly, I plan to highlight those mods that have been released for M2TW and Kingdoms, and do a lot of patting on the back for making this a game with a great shelf life.
Definitions:
Spoiler Alert, click show to read:
Alright then, let's get to it, shall we! Great. Thank you for taking the time to read this. I know that there are a lot of you out there who love your M2TW Vanilla style, and that's fine by me! But I also know that there are at least a few folks left who have just gotten bored with the basic version of the game, but who are not yet ready to put it on the shelf. Lastly, there are those out there who think that mods are unreliable, unstable monstrosities that are just too much of a pain to fiddle with. Wrong-o!!
Mods keep this game alive for me, and for many others. It is my dream to convert the entire human race into modders so that I can have a virtual "all-you-can-eat" buffet of neverending variations to the game! The conversion has already begun.
In the next two posts, I will take the time to highlight a released mod, and a wip. I have a lot more things to look into and I want to do this right. I am ready, for the most part, for the first two I will present. Ultimately, I just want to raise the awareness level of mods to a new level and in my own way, thank every modder who has ever dared to alter a line of code to enhance the gaming experience for the rest of us! So, thank you MODDERS!
Stay tuned...
*Disclaimer*
Spoiler Alert, click show to read:
Wartower's Wonderful World of Mods would like to begin the show by highlighting a great released modification for Medieval 2: Total War. Featuring a campaign with a whopping 900 turns, "The Long Road" offers players a large custom map that uses the maximum 199 regions and spans from the Iberian Peninsula to the Caspian Sea! Also included in this mod is an Era System for units based on Armor and Weapon Techology, new factions, a role-playing aspect through the use of Traits and Ancillaries, and Lord, Duke, and Emir Titles with Coats of Arms for all Provinces.
"The Long Road" features a Custom Advanced Campaign AI, an Area of Recruitment/Zone of Recruitment Mercenary Guild, with dozens of new units for Mercenary and Faction use! Drooling yet? You should be.
To begin your journey down "The Long Road", go here!
http://www.twcenter.net/forums/showthread.php?t=98729
Well, that's all for now. Stay tuned for where the spotlight will shine on the next released mod!
Wartower's Wonderful World of Mods brings you Part II of our feature presentation. It is now time to direct your attention to a work in progress that you may not know about. Westeros: Total War is a total modification set in the world of bestselling author, George R.R. Martin's, "A Song of Ice and Fire" series. Yup, that's right. The epic saga of betrayal, loss, and war unfolding in the fantasy world of Westeros is being developed for your gaming enjoyment by modders right here at the Total War Center.
For details about this much anticipated release, please click here!
http://www.twcenter.net/forums/showthread.php?t=169166
Sorry so short folks, but I have a mod to play! Tune in next time when more mods hit the red carpet and are forced to shy away from the glare of WWWoM's spotlight!
Thanks for your time!




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