I find myself making different types of specialized full stack armies just for the fun of it.
Cavalry Army
This is composed of 1-2 general units plus a half stack (or more!) of heavy cavalry rounded out with light cav, horse archers, and maybe a few infantry/archers/artillery.
This type of army is vulnerable to spear infantry, though unless the enemy army has 4+ spears in his line, it is usually easily broken with this much cavalry.
This army does the best on even terrain where the opponent is easily charged and does not have an elevated terrain advantage.
Infantry armies without a lot of heavy cavalry support suffer horribly from an army of this type. Basically, one massive charge is usually enough to break the moral of the opponent.
Siege Army
For starters, 4-5 units of gunpowder artillery.
Say 2 cannons, 2 mortars.
Or same amount of regular artillery if not late game.
1 ballista, 2 catapults, 1 mangonel (love it!).
Then a whole mess of infantry, probably at least 4-6 heavy, especially if there is a big garrison.
2-4 light infantry to fill out the zerg.
Good general with +command when sieging, night fighting, etc.
I also like to bring 4 units of missile troops, probably half archers and the other crossbows (if no gunpowder).
I may also bring along 2-3 units of cavalry just in case.
Missile Army
A current experiment with England.
I bring about 6-8 longbow archers (or equivalent tech'ed).
This allows you to setup some great defenses using stakes.
Needs about 4 infantry, 3-4 cavalry, basically just for meeting the enemy (if he makes it to you without routing).
Couple artillery.
Horse archers if you got em.
This army works awesome if you have a height advantage or if an enemy army is being intercepted while it is trying to reenforce from the edge of the map.
Heavy Infantry Army
This one isn't too complicated. Use the Dismounted Knights or similar heavy infantry to fill out about half the stack. Sprinkle with some light cav, horse archers, and other skirmishers. Works good against infantry armies, heavy cav (unless lots!), and archers.
May not work too great against horse archers unless you bring along a lot of archers.
Take along 2 javelins, too. They can lob away into the back of the enemy blob as it is held back by your front line heavy infantry.
Cavalry Skirmish Army
I never really fleshed this one out too well, but the idea is cavalry only with support brought in as reenforcements whereever you happen to be, with a lot of horse archers (4+).
This army is great for getting to remote places in the nick of time, because all cavalry armies can go a lot farther in one turn than those with infantry and (especially!) artillery.
This army works good with artillery, but I usually just reenforce at the battle from a nearby city or ship rather than lug them around all the time.
Pilgrim Army
This is fun. Buy as many Pilgrim mercenaries as you can after you join a Crusade. They are only 35 gold apiece and no upkeep! Complete the Crusade.
Now you have a gigantic and experienced Pilgrim zerg.
On large unit size, each Pilgrim unit has 150 men, which if you have a full stack equals a massive army. I like to throw in a general and maybe some heavy cav and a bit of missile troops.
With this army, you just immediately zerg the opponent and engulf him with your 2000 zergling pilgrims.
I try to keep things interesting, ya know, avoid boredom.
Anyone else have any more fun ideas for me to try out with my current England Campaign? :hmmm:




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