Hello all,
afaik all triggers are processed in order of appearance is that right?
Given you have two triggers affecting two different traits which exclude each other (by AntiTrait or by Condition). Both Triggers have a 50% chance to fire...
I found trait A is more Common than trait B. I guess it is because a_1 is tested first and b_1 is tested against what's left, having only a 50 percent chance of firing itself... so the chances of the second trigger are in fact decreased. (remember Monty Hall?Code:Trigger a_1 Condition Trait B < 1 Affects A 1 Chance 50 Trigger b_1 Condition Trait A < 1 Affects B 1 Chance 50)
Over multiple turns, the first trigger will fire way more often than the second one.
So how do you create a balanced randomness in the firing of triggers, when the (very determined) order of appearance is a key factor?
How about decreasing the chance of firing, doubling the number of triggers and write them down in alternating order:
Would that increase the variety of A and B?Code:Trigger a_1 Condition Trait B < 1 Affects A 1 Chance 25 Trigger b_1 Condition Trait A < 1 Affects B 1 Chance 25 Trigger b_2 Condition Trait A < 1 Affects B 1 Chance 25 Trigger a_2 Condition Trait B < 1 Affects A 1 Chance 25
Or would that only make B more common?
thanks for any help...




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