
Originally Posted by
Slaists
in the vanilla MTW II, player controlled cavalry most of the time was not able to deliver consistent charges, most of the time switching to 'normal walk-up attack' instead. one of the solutions proposed by someone (sorry, cannot recall his user name right now) was to reduce the cavalry charge distance from 45 to 30 (35 works too). since then, I always modded my game reducing cavalry charge distance to 35 and was quite happy with the charge results I got.
in stainless steel 6.01, charge values have been raised quite a bit though whereas the charge distance is still the vanilla 45. of course, first thing I did was re-edit all cavalry charge distances to 35. with the higher charge values of stainless steel, my (and AI's) cavalry seems way too deadly (including hobilars and border horses...) now though... what's the suggestion? should I mod down my cavalry charge values to the vanilla ones?