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Thread: No preist or cardinals in other factions?

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    Default No preist or cardinals in other factions?

    Wild dog, Im on turn 228 and Ive not actually seen any other faction recruit priests or have any cardinals (obviously because of having no priests.)

    Can you please tell me how I would go about making other factions recruit preists please?

    Does it have something to do with the following entry in the campaign_db file... If so, what do I need to do. Thanks.

    <ai>
    <!-- PRIEST CONTROLLER -->
    <priest_religion_min float="0.5"/> <!-- if religion < religion_min then region needs a priest -->
    <priest_religion_max float="0.6"/> <!-- if religion >= religion_max then a priest can be taken from this region for other missions -->
    <priest_heresey_min float="0.05"/> <!-- if heresey >= heresey_min then region needs a priest -->
    <priest_heresey_max float="0.3"/> <!-- if heresey >= heresey_max then region needs a priest with highest priority -->
    <priest_religion_export float="0.5"/> <!-- if my religion in foreign region < religion_export then then we will export our religion in this region -->
    <priest_max_prod_turns float="5.0"/>
    <att_str_modifier float="0.8"/> <!-- modifies the effective attackers strength when determining the priority of making attack decision (i.e. att_def_strength_ratio = ((att_str*att_str_modifier)/def_str) -->
    <siege_att_str_modifier float="0.30"/> <!-- modifies the effective sieging attackers strength when determining the priority of making attack decision -->
    <crusade_att_str_modifier float="1.0"/> <!-- modifies the effective crusading sieging attackers strength when determining the priority of making attack decision -->
    <sally_att_str_modifier float="1.0"/> <!-- modifies the effective sallying attackers strength when determining the priority of making attack decision -->
    <ambush_att_str_modifier float="1.0"/> <!-- modifies the effective ambushing attackers strength when determining the priority of making attack decision -->
    <str_limit_weak float="0.5"/> <!-- min ideal strength ratio modifier for determining when an army is far too weak for an attack ( att_def_strength_ratio < (ideal_str_ratio*str_limit_weak) ) -->
    <str_limit_strong float="99.0"/> <!-- max ideal strength ratio modifier for determining when an army is far too strong for a fair attack ( att_def_strength_ratio > (ideal_str_ratio*str_limit_strong) ) -->
    <merchant_min_survival_acquire int="75"/> <!-- the minimum survival chance for a merchant to consider attempting an acquisition -->
    </ai>
    Last edited by verena xeventus; January 07, 2009 at 09:14 PM.
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