Results 1 to 8 of 8

Thread: Recruitment questions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Recruitment questions

    I'm new to this mod and loving it so far. Just have a question regarding recruitment.

    I'm playing the Irish but for some reason I am unable to recruit Saethwyrs and Ridires. I have a Fortress and a Archery Range in Winchester. Do I need additional building before I can recruit me some of them bad boys?
    Thou dear hand, oh thou my fair green apple,
    Where didst blossom? Where has fate now plucked thee?
    Woe is me! thou blossomed on my bosom,
    Thou wast plucked, alas, upon Kosovo!

  2. #2

    Default Re: Recruitment questions

    hey im playing as the irish too. i tried invading england but got raped. what was your plan of attack. ill let you know if i can recruit those units.
    Last edited by Khalsa Warrior; January 06, 2009 at 04:25 PM.

  3. #3

    Default Re: Recruitment questions

    If you have RR installed thats normal
    to my knowledge BYGIII and up also imposes restrictions
    bribery mod compatible with any other mod includes tutorial
    http://www.twcenter.net/forums/showt...26#post4174626

  4. #4

    Default Re: Recruitment questions

    * Yeah I have trouble recruiting units as the Teutonic Order, I'm 20 turns in and the only infantry I can reliably recruit is Order Milita. I Have a fortress and the highest barracks available along with about 96-97% Catholic population.

    I also have RR and Grim III mods installed, I'm just wondering when I can recruit those other units? I see Ritterbruder and Sword Breathren but they always say they're between 7-9 turns away and never get any closer. I'm probably missing something but it's still frustrating.
    Germanic Pride: Feels so good, it's practically banned in many areas.

  5. #5

    Default Re: Recruitment questions

    if the units are greyed out and it says x turn to next recruit and this doesn't decrease you need
    to put a general with the war council ancilalry
    also if you installed BYG III from the SS6.1 installer you will need the fix in the BYG thread
    http://www.twcenter.net/forums/showthread.php?t=106060
    bribery mod compatible with any other mod includes tutorial
    http://www.twcenter.net/forums/showt...26#post4174626

  6. #6

    Default Re: Recruitment questions

    I have only 1 general with war council ancillary
    turn 24 as England only 6.2 and stone fort.

    I took out Scotland & Ireland and have 6-7 castle and can use only one.

    can I correct that ?

  7. #7
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: Recruitment questions

    Quote Originally Posted by LT Mor View Post
    I have only 1 general with war council ancillary
    turn 24 as England only 6.2 and stone fort.

    I took out Scotland & Ireland and have 6-7 castle and can use only one.

    can I correct that ?
    Follow the link the previous poster supplied for instructions. Your leader does not need a WC ancillary so he can pass it on if he has one. If another general has the WC anc already, then with the Leader you have 2 WCs.

    I made WCs much easier to get in BGRIV so I might make that same section of code available for BGRIII users sometime, if it's wanted.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  8. #8

    Default Re: Recruitment questions

    hello.

    Is this thing will solve the problem ?

    http://www.nerazzurri.net/bgr-forum/viewtopic.php?t=85

    OK I installed 2.5, it woking fine know.
    Last edited by LT Mor; January 08, 2009 at 01:42 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •