On the eve of the New Year the CB would like to invite fellow community members to view, comment on, and revise the rules governing the eagerly anticipated 2008 Modding Awards.
It is the CB’s aspiration to ensure a community-based recognition system by welcoming any comments and criticisms members may have to the proposed rules below. Feel free to voice your concerns or opinions in this thread. In a week’s time we’ll be opening the Modding Awards forum for nominations in the Team and Individual modding categories.
Keep in mind that the CB encourages feedback, but that does not mean that all comments shall be incorporated into the final rule set.
The Consilium Belli
The Rules:
Spoiler Alert, click show to read:
The Categories:
Spoiler Alert, click show to read:
Modder (Individual) Awards
RTW/BI/Alex
Best Modder
(Individual, working alone or as a team member, who has gone beyond the call of duty.)
Best Scripting Award
(Given to the individual who has shown a remarkable aptitude for not only scripting, but also for advancing our knowledge of the topic itself.)
Best Coding award
(Given to the individual who has shown a remarkable aptitude for not only coding, but also for advancing our knowledge of the topic itself.)
Best Unit Model Artist Award
(An award given to an individual in respect to all battle ready units/buildings to show excellence in modeling.)
Best Unit Texture Artist Award
(An award given to an individual in respect to all battle ready units/buildings to show excellence in skinning.)
Best Mapper Award
(An award given to the individual who has created the most skilfully crafted map)
Best 2d Artist Award
(An award given to an individual in respect to in-game UI art, banners, loading screens etc, NOT signatures/avatars)
Best Tools Award
(Given to the individual who has contributed valuable and functional programs/tools to the community.)
Mentor Award
(Given for consistent and insightful help in mentoring modders, would-be modders or both)
Scholars Award
(Given to the individual whose contributions to the "Tutorials and Guides" section have most helped the modding community.)
M2TW/Kingdoms
Best Modder
(Individual, working alone or as a team member, who has gone beyond the call of duty.)
Best Scripting Award
(Given to the individual who has shown a remarkable aptitude for not only scripting, but also for advancing our knowledge of the topic itself.)
Best Coding award
(Given to the individual who has shown a remarkable aptitude for not only coding, but also for advancing our knowledge of the topic itself.)
Best Unit Model Artist Award
(An award given to an individual in respect to all battle ready units/buildings to show excellence in modeling.)
Best Unit Texture Artist Award
(An award given to an individual in respect to all battle ready units/buildings to show excellence in skinning.)
Best Mapper Award
(An award given to the individual who has created the most skilfully crafted map)
Best 2d Artist Award
(An award given to an individual in respect to in-game UI art, banners, loading screens etc, NOT signatures/avatars)
Best Tools Award
(Given to the individual who has contributed valuable and functional programs/tools to the community.)
Mentor Award
(Given for consistent and insightful help in mentoring modders, would-be modders or both)
Scholars Award
(Given to the individual whose contributions to the "Tutorials and Guides" section have most helped the modding community.)
The Polls:
Spoiler Alert, click show to read:
Polls:
We are going to have blind, hidden polls. The results will be visible only when the competition is over.
The Awards:
Spoiler Alert, click show to read:
Awards:
Last edited by Aradan; January 12, 2009 at 05:02 AM.
Great stuff. Very clean and organized. As I've said before, probably need a very visible defintion of difference between coding and scripting for those who do not know the difference...
I'd also like to see platforms mentioned when mods are nominated, put up on the vote polls and in the final awards. BI, ALX, RTW, M2TW or KINGDOMS. I think it gives a sense of the popularity relative to the abundance of the platform, among other things.
Maybe some guideline suggestions for things to look out for in a good mod to help people judge more fairly: immersion factor, campaign balance, unit balance, visual appeal, gameplay, etc.
Rules look good!
EDIT: Might, if there is time, be an idea to list the legitimate mods (i.e. those released between Jan 1st 2008 and Dec 31st 2008)
Last edited by MasterOfNone; January 06, 2009 at 10:51 AM.
Though I am quite new around here I think I understood the rules quite fine and look forward to vote.
Maybe it would be thinkable to divide the mods in the real big ones like SS, BC, DLV, TATW and so on (sorry, I do not know of any RTW-mod as I never played it - though own it!) and the submods like BFTB, BGR, SSTC etc. and so give an award to each. But maybe that resulted in too many categories... just my 2 cent.
Regards,
Stephan de St. Omer
P-Ape and Expert Kritic of the Khurch of Kong / sig by y2day
The plastic poisoned and d(r)ying surface of planet Earth in before Armageddon
Posts
15,299
Re: TWC Modding Awards 2008
Originally Posted by MasterOfNone
Great stuff. Very clean and organized. As I've said before, probably need a very visible defintion of difference between coding and scripting for those who do not know the difference...
I'd also like to see platforms mentioned when mods are nominated, put up on the vote polls and in the final awards. BI, ALX, RTW, M2TW or KINGDOMS. I think it gives a sense of the popularity relative to the abundance of the platform, among other things.
Maybe some guideline suggestions for things to look out for in a good mod to help people judge more fairly: immersion factor, campaign balance, unit balance, visual appeal, gameplay, etc.
Rules look good!
EDIT: Might, if there is time, be an idea to list the legitimate mods (i.e. those released between Jan 1st 2008 and Dec 31st 2008)
I would like to second MoN's statement, the bold one.
Also i would like to see an award category for work on the AI - not only the ai_formations file though etc., but the whole "picture", just how plays the AI out in a campaign, but i have no category name suggestion for this as of yet.
But anyway, as always, the modding awards will reflect popularity at most, it is just for fun to view the votes etc. imo., we shouldn't take it too serious ... means, you can do what you want with terms or guidelines, it always comes back to (temporary) popularity, but that's ok, it's not a jury-vote.
Last edited by DaVinci; January 07, 2009 at 11:46 AM.
But I think it will depend too heavily on the main mod. I mean, I expect most people who prefer SS over DLV (for example) to vote for a SS submod rather than a DLV submod. Plus, when it comes to submods, it's not always an eays job to spot exactly what was done by the original mod and what was done by the submod team.
Maybe we could extend this only to include "official" submods, recognised by the respective mod teams as such, in which case the mod teams would be asked to provide a list with their official submods.
So moding attempts like CBUR project that are not fully playable mod
can not take part in the vote isn't it?
Or there is a spesific category for such attempts(Mentors maybe?)....?:hmmm:
But I think it will depend too heavily on the main mod. I mean, I expect most people who prefer SS over DLV (for example) to vote for a SS submod rather than a DLV submod. Plus, when it comes to submods, it's not always an eays job to spot exactly what was done by the original mod and what was done by the submod team.
Maybe we could extend this only to include "official" submods, recognised by the respective mod teams as such, in which case the mod teams would be asked to provide a list with their official submods.
Yes, maybe the modding team could somehow nominate their "officially" sanctioned submods for the vote. And I think that mods like CBUR should be able to be voted for because of all the great work some modder do in these special niches of the games which make it so much fun to play.
P-Ape and Expert Kritic of the Khurch of Kong / sig by y2day
I personally consider released projects as eligible (seeing as there are "full mods" who change some units and a few names and are considered eligible as well). But maybe it would be best if we had a "best project/submod" category. It is something we are going to take into serious consideration.
Mentors is for individual modders who answer questions in the modding workshops etc.
So we need 3 new categories? Favourite RTW/BI/Alx submod, Favourite M2TW/Kgdm submod, Favourite Independant Project (this applies only to M2/Kgd, not sure RTW has many of those created in 2008)
Submods include modifications directly based on other mods and must
1. be official (ie santcioned by the original mod's team)
2. include signification modifications to the original mod (a simple fatcion rename and 2 new units won't do)
3. the parent mod must be stated in the nomination
Independant Projects (category name is WIP) are projects which are neither stand-alone mods nor depend on another specific mod to run (for example, accurate names, new AI , new unit projects, etc) and generally any project made to be added/applied to other mods or the vanilla game.
I would like to see some segragation betweem supermods like Stainless Steel and smaller mods like Fkoc, Thera and stuff like that, me thinks there should be an award like
Best Non Medieval timeframe mod for M2-if there isnt one than anticipated.
Best Medieval Mod
Same for RTW
Faviourite Total Conversion mod
Last edited by Nakharar; January 06, 2009 at 01:46 PM.
Here we are discussing the rules, the categories, etc. Nominations will come in a week.
Good idea about the non-medieval timeframe mods for M2, but how many of them are there that have been released?
Favourite Total Converison mod for RTW... What would you consider a total conversion? I think that category is covered by the rest.
For non medieval timeframe maybe it cna be anticipated, because most of the mods released are medieval timeframe though most which are not arnt well some, i think that way it will be alot cooler also not jsut timeframe but anything not medieval.
Also maybe it might be cool,to have like most historically accurate mod, best 2d art in a mod.
By total conversion i mena something which isnt Rome or on ROme, TroyTW is total conversion, EoD is Viking invasion is...
The plastic poisoned and d(r)ying surface of planet Earth in before Armageddon
Posts
15,299
Re: TWC Modding Awards 2008
Yes, there are a lot real total conversions, and Chivalry is one of the first ones besides FATW (the ones you haven't mentioned above)
But i'm with Aradan, that this is covered with the era category view.
Both, total conversion or the era view won't say if the mod is very original or in other words, which files are complete converted and which are still basicly vanilla. And some people see also a not era converted mod as total conversion mod, so it's too difficult to use the term, and the era view makes the things clearer, imo..
I would like to second MoN's statement, the bold one.
But anyway, as always, the modding awards will reflect popularity at most, it is just for fun to view the votes etc. imo., we shouldn't take it too serious ... means, you can do what you want with terms or guidelines, it always comes back to (temporary) popularity, but that's ok, it's not a jury-vote.
Yeah, it would be nice if people took that into consideration, but the truth is most will simply not. Hence, "Favourite XYZ Award". Are these awards the way to promote recognition of these qualities? On one hand, yes, what other way could be most obvious? On the other hand, it's a competition for fun, people won't really put *that* much thought into voting...
Originally Posted by Nakharar
For non medieval timeframe maybe it can be anticipated, because most of the mods released are medieval timeframe though most which are not aren't well some, i think that way it will be alot cooler also not just timeframe but anything not medieval.
Also maybe it might be cool,to have like most historically accurate mod, best 2d art in a mod.
By total conversion i mean something which isnt Rome or on ROme, TroyTW is total conversion, EoD is Viking invasion is...
i would also like to see platform awards
Not sure we need multiple categories for non-released mods.
2d art is already there as a category. Most accurate... Well, there are some mods that do strive for accuracy and others that strive for gameplay and others that are focused in balance, and there are mods who are accurate to a non-existent history. It would be unfair, I think to use accuracy as a measure, because a mod may have it as a goal and another may not. Plus, we could end up with historians fighting over who's sources are more accurate...
So, for you total-conversion is any non-roman mod. For someone else total conversion might be to modify the largest possible amount of game data and use as little of vanilla as possible. Do you see the conflict?
For the record, the opinions stated here are my own, they do not necessarily reflect the final decisions of the CB as a body, so keep the ideas coming. This is a community competition, so everyone's opinion is important.
Last edited by Aradan; January 07, 2009 at 12:22 PM.
But anyway, as always, the modding awards will reflect popularity at most, it is just for fun to view the votes etc. imo., we shouldn't take it too serious ... means, you can do what you want with terms or guidelines, it always comes back to (temporary) popularity, but that's ok, it's not a jury-vote.
Let's see if everyone remembers that come the voting, DaVinci.
They'd better!
I agree with Aradan that "favourite" reflects this, rather than "best". I am glad this has changed.