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  1. #1

    Default Nuke Archers :)

    Just thought I'd show our DLV cult the power of Nukeage Archers

    Unedited screenshots. Battle lasted about 10 seconds?






    Edit: Just realised how blasphemous the 2nd screenshot might be seeing as the Cross of Christ is burning xD

    DLV Shots:







    Now it's your turn! (For Deus Lo Vult)

    Pretty easy to do, first make a backup of your EDU file then, with change the projectiles of ANY ranged unit to - super_banana

    So therefore change;

    Spoiler Alert, click show to read: 
    type Yeoman Archers
    dictionary Yeoman_Archers ; Yeoman Archers
    category infantry
    class missile
    voice_type Light
    banner faction main_missile
    banner holy crusade
    soldier Yeoman_Archers, 56, 0, 0.25
    officer Dismounted_Feudal_Knights
    attributes sea_faring, hide_forest, can_withdraw, stakes, stakes, free_upkeep_unit
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 6, 2, bodkin+, 160, 30, missile, missile_mechanical, piercing, none, 0, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr ap
    stat_sec 8, 3, no, 0, 0, melee, melee_blade, blunt, mace, 20, 1.5
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr ap
    stat_pri_armour 0, 5, 3, flesh
    ;stat_armour_ex 0, 4, 5, 0, 2, 3, 3, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 1, -2, 3, 4
    stat_mental 11, normal, trained
    stat_charge_dist 5
    stat_fire_delay -100000
    stat_food 60, 300
    stat_cost 1, 650, 150, 75, 55, 650, 4, 160
    armour_ug_levels 0, 1, 2
    armour_ug_models Yeoman_Archers, Yeoman_Archers_ug1, Yeoman_Archers_ug2
    ownership england
    era 1 england
    ;unit_info 7, 8, 5
    recruit_priority_offset 10



    To...

    Spoiler Alert, click show to read: 
    type Yeoman Archers
    dictionary Yeoman_Archers ; Yeoman Archers
    category infantry
    class missile
    voice_type Light
    banner faction main_missile
    banner holy crusade
    soldier Yeoman_Archers, 56, 0, 0.25
    officer Dismounted_Feudal_Knights
    attributes sea_faring, hide_forest, can_withdraw, stakes, stakes, free_upkeep_unit
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 6, 2, super_banana, 160, 30, missile, missile_mechanical, piercing, none, 0, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr ap
    stat_sec 8, 3, no, 0, 0, melee, melee_blade, blunt, mace, 20, 1.5
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr ap
    stat_pri_armour 0, 5, 3, flesh
    ;stat_armour_ex 0, 4, 5, 0, 2, 3, 3, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 1, -2, 3, 4
    stat_mental 11, normal, trained
    stat_charge_dist 5
    stat_fire_delay -100000
    stat_food 60, 300
    stat_cost 1, 650, 150, 75, 55, 650, 4, 160
    armour_ug_levels 0, 1, 2
    armour_ug_models Yeoman_Archers, Yeoman_Archers_ug1, Yeoman_Archers_ug2
    ownership england
    era 1 england
    ;unit_info 7, 8, 5
    recruit_priority_offset 10


    That's right super_banana! - Must be CA's idea of an Easter Egg.

    Then run the game and... BOOM!

    Post your nukage screenies in this thread!!

    Last edited by Dauntless Commandant; January 05, 2009 at 07:56 PM.

  2. #2

    Default Re: Nuke Archers :)

    hahahahahahaha will try them as soon as I get home thanks Dauntless Commandant

  3. #3

    Default Re: Nuke Archers :)

    I always though Yeoman Longbows were a tad overpowered but that's just totally bonkers! Good stuff!

  4. #4

    Default Re: Nuke Archers :)

    -

    In the second one I was fighting the Greek Firethrowers...

    I think we can agree Greek Fire has no chance against Balistic Bananas

  5. #5

    Default Re: Nuke Archers :)

    OMG I didnt notice the banana in the second pic XD

  6. #6

    Default Re: Nuke Archers :)

    Lolz - only downside is they have HUGE fps usage D: -

    By the way in the last pic - them men of mine weren't killed by the enemy, but by my own bananas!!!!!!
    Last edited by Dauntless Commandant; January 06, 2009 at 02:19 PM.

  7. #7

    Default Re: Nuke Archers :)

    Wow. If only the Saxons had had that cheat code to use against the Normans. :T


    Enter upon the road to the Holy Sepulchre; wrest that land from the wicked race, and subject it to yourselves. [...] -Pope Urban II

  8. #8

  9. #9
    John-117's Avatar Ordinarius
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    Default Re: Nuke Archers :)

    that's epic. will it work with any mods
    Save a stripper, read a Playboy!
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  10. #10

    Default Re: Nuke Archers :)

    Yes - so long as the mod is based on Kingdom's

  11. #11

    Default Re: Nuke Archers :)

    Now that's something!



  12. #12
    John-117's Avatar Ordinarius
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    Default Re: Nuke Archers :)

    so it will work with retrofit mod?
    Save a stripper, read a Playboy!
    Upon the invention of the internet, the Earth's rotation has been propelled solely by English teachers rolling in their graves.








  13. #13

    Default Re: Nuke Archers :)

    Quote Originally Posted by John-117 View Post
    so it will work with retrofit mod?

    Hmmm - retrofit adds the Grand campaign to Kingdoms? Or Kingdoms Features to the Grand Campaign?

    It should work, I'm pretty positive

  14. #14
    S-te-Fan's Avatar Primicerius
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    Default Re: Nuke Archers :)

    w00t looks cool.

  15. #15
    John-117's Avatar Ordinarius
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    Default Re: Nuke Archers :)

    it adds all the kingdoms units(escept native americans) to grand campaign, and activates some original units not activated(like seargeant swordsmen)
    Save a stripper, read a Playboy!
    Upon the invention of the internet, the Earth's rotation has been propelled solely by English teachers rolling in their graves.








  16. #16
    Agis Tournas's Avatar ★ Modder-at-Arms ★
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    Default Re: Nuke Archers :)

    As far as I know, the "Retrofit Mod" is based on Kingdoms, so the "Nuke Archers" will work there, too.
    Note that DLV units are not very different to Retrofit units...
    (I don't mean DLV unit stats, but the units used in those two mods)
    A mini-mod is never late! Nor is it ever early. It arrives precisely when I mean it to do!


    Son of Agisilaos / Grandson of jimkatalanos / Great-grandson of Garbarsardar





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