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Thread: New Cities Strat Models, v 1.0

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  1. #1

    Default Re: New Cities Strat Models, v 1.0

    Hy. Great work! But I have the same AnthoniusII's question: Why are there only 4 types of cities during the castles have 6 ones?

  2. #2

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by lordyu View Post
    Is there anyway to change the size of the New Cities Strat Models?
    Yes, but you need 3D Studio max in order to do it...

    Quote Originally Posted by robomanus View Post
    Hy. Great work! But I have the same AnthoniusII's question: Why are there only 4 types of cities during the castles have 6 ones?
    Maybe because village and town are ok in vanilla M2TW, don't know. Anyway, I think there are 5 types of cities... you should check that.

    BTW, does anyone know of other mods which modify strat cities?
    There are none so enslaved as those who falsely believe they are free

  3. #3

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by Mataputas View Post
    Yes, but you need 3D Studio max in order to do it...



    Maybe because village and town are ok in vanilla M2TW, don't know. Anyway, I think there are 5 types of cities... you should check that.

    BTW, does anyone know of other mods which modify strat cities?
    You can try this one:

    http://www.twcenter.net/forums/showthread.php?t=209280

    also the brittania and teutonic kingdoms campaigns have a different castle strat model than vanilla!

    check out the wip in my sig (REEM), i show them off in some of the pics.


  4. #4

    Default Re: New Cities Strat Models, v 1.0

    @ Danny, are those moodels free to use if we give its due credit? or do we have to ask for permission?

  5. #5

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by Toho View Post
    @ Danny, are those moodels free to use if we give its due credit? or do we have to ask for permission?
    If you follow the link i posted, they are not my models and i have no files for them.

    If you clicked on the link in my sig, what i've used are kingdoms models found in the brittania and teutonic campaigns, if these are what you want then say and i will point you in right direction!


  6. #6

    Default Re: New Cities Strat Models, v 1.0

    i did look at your sig, but because the screenshots are so zoomed out i can hardly see any difference between the new models and the old ones...anyways that first link you gave were pretty amazing i just hope the man shares them...

  7. #7

    Default Re: New Cities Strat Models, v 1.0

    c'est bien
    meci
    hi I don't know

    I like Islam

  8. #8

    Default Re: New Cities Strat Models, v 1.0

    what about Mesoamerican strat models ? :'(

  9. #9

    Default Re: New Cities Strat Models, v 1.0

    Cool mod!

  10. #10
    atila9000's Avatar Decanus
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    Default Re: New Cities Strat Models, v 1.0

    i dont know where i have to place the files

  11. #11
    King William the Conqueror's Avatar Campidoctor
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    Default Re: New Cities Strat Models, v 1.0

    place the models_strat folder into Medieval II/mods/[YOUR MOD NAME HERE]/data
    Mod Leader of Kingdoms and Empires
    Former Medieval II Blitz Record Holder (106 regions in 11 turns)

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  12. #12
    atila9000's Avatar Decanus
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    Default Re: New Cities Strat Models, v 1.0

    what do you mean with YOUR MOD NAME HERE?

  13. #13
    King William the Conqueror's Avatar Campidoctor
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    Default Re: New Cities Strat Models, v 1.0

    whatever mod you are puting them into. If you are not puting them into a mod but vanilla medieval II, then follow this directory
    SEGA/Medieval II/ and merge the data folder that is included with the original one
    Mod Leader of Kingdoms and Empires
    Former Medieval II Blitz Record Holder (106 regions in 11 turns)

    Check out my Youtube Channel: CosmicConqueror
    Proud Member of TWC since 2011!

  14. #14
    atila9000's Avatar Decanus
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    Default Re: New Cities Strat Models, v 1.0

    i dont quite get it. maybe a picture may help

  15. #15
    King William the Conqueror's Avatar Campidoctor
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    Default Re: New Cities Strat Models, v 1.0

    first, are you on Windows 7 or Vista?
    Mod Leader of Kingdoms and Empires
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  16. #16
    atila9000's Avatar Decanus
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    Default Re: New Cities Strat Models, v 1.0

    windows XP

  17. #17
    King William the Conqueror's Avatar Campidoctor
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    Default Re: New Cities Strat Models, v 1.0

    okay, and are you using a mod or are you trying to put them directly into the vanilla game?
    For vanilla: C: drive/Program Files/SEGA/Medieval II
    For a mod: C: drive/Program Files/SEGA/Medieval II/mods/[YOUR MOD NAME HERE]
    Last edited by King William the Conqueror; February 15, 2012 at 07:12 AM.
    Mod Leader of Kingdoms and Empires
    Former Medieval II Blitz Record Holder (106 regions in 11 turns)

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  18. #18

    Default Re: New Cities Strat Models, v 1.0

    Fantastic cities! Thanx

  19. #19

    Default Re: New Cities Strat Models, v 1.0

    Will this mod work with Kingdoms Grand Campaign Mod?


  20. #20

    Default Re: New Cities Strat Models, v 1.0

    how to do this: io.file_first should be used as a parameter in a shortcut

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