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Thread: New Cities Strat Models, v 1.0

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  1. #1
    Grouchio's Avatar Vicarius
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    Default Re: New Cities Strat Models, v 1.0

    Do you think this will work with BC 2.02?


  2. #2
    Shot's Avatar Tiro
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    Default Re: New Cities Strat Models, v 1.0

    Thanks for this,got it working like a charm.

    -Believe in yourself-

  3. #3
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: New Cities Strat Models, v 1.0

    these are epic,very good.

  4. #4

    Default Re: New Cities Strat Models, v 1.0

    Absolutely awesome!

  5. #5

    Default Re: New Cities Strat Models, v 1.0

    Is this compatible with Chivalry II The Sicilian Vespers? The 3.0 (which is the only one downloadable for now) includes (I Think) Master Zuma's Stone Forts.

    Thanks

  6. #6

    Default Re: New Cities Strat Models, v 1.0

    Any help please?

  7. #7
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: New Cities Strat Models, v 1.0

    How does one install this fine mod?

  8. #8

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by ♔EmperorBatman999♔ View Post
    How does one install this fine mod?
    It tells you to copy the files into your game's root directory in the readme.txt that is included with the download. You also have to add something to the shortcut to start the game. Just see the readme.txt file.

  9. #9
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by Trifler View Post
    It tells you to copy the files into your game's root directory in the readme.txt that is included with the download. You also have to add something to the shortcut to start the game. Just see the readme.txt file.
    What's the game's root directory?

  10. #10

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by ♔EmperorBatman999♔ View Post
    What's the game's root directory?
    Default: C:\Program Files\SEGA\Medieval II Total War

    If you changed it when installing M2TW: *wherever you placed it*\SEGA\Medieval II Total War

  11. #11
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by Draco092 View Post
    Default: C:\Program Files\SEGA\Medieval II Total War

    If you changed it when installing M2TW: *wherever you placed it*\SEGA\Medieval II Total War
    And so what would I put in to activate the mod?
    I'm sorry, I'm new in MTW2 mods. Much more used to Empire and Napleon.

  12. #12
    IZob's Avatar Citizen
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    Default Re: New Cities Strat Models, v 1.0

    Mods run in their own seperate folders these days (each mod has its own folder, the folder has the name of that mod), and mods run seperatly to the origional medieval games. Anyway, a working mod needs to have the neccessary files to run. If you'v downloaded someone elses mod, its extremely likely that mod already works, and it should! People dont release mods that dont work. Agarts modification of the campaign settlement models only works with a mod that has its own 'mod' folder (so think of Agarts modification as a small peice of a large jigsaw puzzle. Its only one part of a mod).

    So all you need to do is a) have a working mod. b) follow Agarts install instructions which should be inside the download file. The process is very simple, only requireing you to move a few files into a folder.

    In your SEGA\Medieval II Total War folder, go the 'mod' (or mods) folder, open the folder name that has your mod contents inside. Follow Agarts instructions and play the mod.

    Like wise, you could also add Agarts mod to the origional medieval game (or kingdoms games) but thei will require manual editing of the configeration file.
    Contact me on Steam: steamcommunity.com/id/IZob/ or send a PM.

  13. #13

    Default Re: New Cities Strat Models, v 1.0

    Greek settlements?????

  14. #14
    TuCoT's Avatar Biarchus
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    Default Re: New Cities Strat Models, v 1.0

    Definitely great work! I uses this add-on in every mod I have installed.

  15. #15
    The Source's Avatar Senator
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    Default Re: New Cities Strat Models, v 1.0

    does this work with ss5.1

  16. #16
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: New Cities Strat Models, v 1.0

    Not work, I have some conflict with desr_culture -file.

  17. #17
    Domesticus
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    Default Re: New Cities Strat Models, v 1.0

    does this work with ss5.1
    Yes, it should work.
    Not work, I have some conflict with desr_culture -file.
    Could you copy-paste and post the last lines of your system.log.txt which is found in M2TW\logs?

  18. #18

    Default Re: New Cities Strat Models, v 1.0

    Excellent models (and castles too).


    I want to change pictures in settlement list from original to 3D model. (http://www.twcenter.net/forums/showthread.php?t=424662)

    I used 3DS Max 9 + Importer/Exporter for the R:TW CAS 3D file format Current Version: 0.78b
    but some models can't be imported.


    Which tools you use for render this models?

  19. #19
    AJStoner's Avatar Lord of Entropy
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    Default Re: New Cities Strat Models, v 1.0

    These are beautiful.

    *MEMBER OF THE HOUSE OF HADER* *UNDER THE CRUEL & MERCILESS PATRONAGE OF y2day*

  20. #20

    Default Re: New Cities Strat Models, v 1.0

    Is there anyway to change the size of the New Cities Strat Models?

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