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Thread: New Cities Strat Models, v 1.0

  1. #61

    Default Re: New Cities Strat Models, v 1.0

    Are the rumors of an update exaggerated or is this happening... the silence since Feb makes me sad.

    Ebullient Princesses! Titles! Bloodlines! Bastard Traitors!
    So much fun in one little BBB package! Get yours today!

  2. #62

    Default Re: New Cities Strat Models, v 1.0

    Bump. A lonely, pleading, begging bump...

    Ebullient Princesses! Titles! Bloodlines! Bastard Traitors!
    So much fun in one little BBB package! Get yours today!

  3. #63

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by AnthoniusII View Post
    I have posted a way to add this mod in SS few post above...

    Now download this mod...
    Extract it in your desctop
    Open the folder
    Open the folder data
    Go to your SS data folder and open it
    Copy the desrcultures text of Agart's and paste in in the SS data folder
    Open Agart's folder of Strat Models
    Copy the folder that says "Residences"
    Go to the SS/data/Models Strat folder and open it
    You will find some folders inqluting one as "Residences"
    Paste the Agart's "Residences"
    Paste it in the SS/data/Models Strat folder that you have opened...

    I have "Basileia ton Romaion" 1.0 and it has no problem...
    I think that submods that do not harm the descr cultures(Like MZ's PSFs)
    wont have any kind of problems...
    What's the name of the SS data folder? I'm struggling to find it.

  4. #64
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by Muzzy View Post
    What's the name of the SS data folder? I'm struggling to find it.
    data...it has this name my friend!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #65

    Default Re: New Cities Strat Models, v 1.0

    does anyone know how to open the city cas files in 3dsmax or in milkshape?

    d.

  6. #66

    Default Re: New Cities Strat Models, v 1.0

    Dome ...you need to use the old cas plugin for 3DS Max to open these. I found some of the files caused problems but most are OK.

  7. #67
    Gnostiko's Avatar Campidoctor
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    Default Re: New Cities Strat Models, v 1.0

    I too am wondering what's going on with the update? (not that I can talk...)

  8. #68

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by AnthoniusII View Post
    data...it has this name my friend!
    Done. Bit late for a thank you, but you get one anyway.

  9. #69

    Default Re: New Cities Strat Models, v 1.0

    Hm, I get a CTD everytime I try to load a game.

    Error message from the log:
    [data.invalid] [error] Insufficient video memory to load requested texture set.

    Is my grafic card not good enough?
    I have a GForce 7800 GTX...
    "Worüber man nicht sprechen kann, darüber muss man schweigen."
    -Wittgenstein

  10. #70

    Default Re: New Cities Strat Models, v 1.0

    All are showing except the northern_european strat models ,shows the mott and bailey but then normal MTWKingdom models for that culture,any ideas?

  11. #71

    Default Re: New Cities Strat Models, v 1.0

    some1 tried to install it with 6.0 SS?


    and if so, was savegame compatible?

  12. #72
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by Black_ice_Spain View Post
    some1 tried to install it with 6.0 SS?


    and if so, was savegame compatible?
    Read this.. and this..
    The are for SS 6.1 though...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #73

    Default Re: New Cities Strat Models, v 1.0

    yeah thats why i ask for 6.0

    i dont want to know how to install, i want to know if some1 tried (im at work so cant try myself )

    i started my campaign 4days ago. But i screwed mtw2 path and when i noticed i was on 6.0 (i thought loading screen was just a non-updated one), it was too late, since 6.1 breaks my savegame (im with spain and i own everything in iberia except aragon, and i have everything from spain to badgad on vh/vh so yeah, i spent time ).

  14. #74
    Domesticus
    Artifex

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    Default Re: New Cities Strat Models, v 1.0

    W-O-N-D-E-R-F-U-L
    +rep

  15. #75

    Default Re: New Cities Strat Models, v 1.0

    damn! i've tried downloading this file, like 20 times it stops at 95% every time! is there no aternative way to get it?

  16. #76

    Default Re: New Cities Strat Models, v 1.0

    I need to download this file again but the link is broken.

    Can you please fix it or is there another source?

  17. #77
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by Trifler View Post
    I need to download this file again but the link is broken.

    Can you please fix it or is there another source?
    The link in the 1st post works fine. Try again!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  18. #78
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: New Cities Strat Models, v 1.0

    Very nice mod

    +rep for Agart

  19. #79

    Default Re: New Cities Strat Models, v 1.0

    Quote Originally Posted by AnthoniusII View Post
    The link in the 1st post works fine. Try again!
    Odd. You're right it works now, but it definitely wasn't working yesterday. I'm glad I can get it now though! Excellent stuff.

    +rep!

  20. #80

    Default Re: New Cities Strat Models, v 1.0

    Belated +rep for great work

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